RimWorld

RimWorld

Replimat
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sumghai  [developer] Mar 8, 2020 @ 7:33pm
Replimat-exclusive meals?
Would you guys like to see meals exclusive to the Replimat mod? (I.e. meals that can only be made with the Terminals, and not craftable at vanilla cooking stoves)

If so:
  • Should these meals be included in the original Replimat mod itself, or as a separate "Replimat Meals" mod?
  • What sort of meals would you like to see? (We'll obviously need to avoid duplicating content from third-party meal mods like VGP Garden Gourmet)

Master list of approved ideas
Simple Meals
  • Cuban Sandwich
  • Currywurst - with fries [1]
  • Dumplings
  • Fish 'n Chips
  • Pastrami on Rye Sandwich
  • Pork Buns
  • Ratatouille
  • Shrimp Tacos
  • Spaghetti Bolognese
  • Tenzaru Soba - chilled buckwheat noodles, served with lightly battered and fried seafood or vegetables
  • Weisswurst - with pretzel [1]
Fine Meals
  • Beef Rouladen - with potato dumplings and red cabbage [1]
  • Chaliapin Steak - extra-tender sirloin steak topped liberally with finely-chopped onions
  • Chicken Kyiv
  • Chicken Tikka Masala - with garlic butter rice [1]
  • Ramen
Lavish Meals
  • Full English Breakfast [1]
  • Kaiseki - traditional Japanese multicourse meal, equivalent to Western haute cuisine
  • Sunday Roast with Apple Crumble [1]
Implementation Notes
  • Meal descriptions would specify the region and culture of Old Earth it originated from, as well as an overview of ingredients.
  • Meals may provide certain beneficial hediffs; details tbd
Attribution
  1. hotmailcompany52 (https://steamcommunity.com/id/hotmailcompany52)
Last edited by sumghai; Nov 2, 2022 @ 12:05am
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Showing 1-15 of 20 comments
Overfox Mar 9, 2020 @ 3:16am 
Since your mod is based on Sci-Fi, maybe there could be iconic futuristic foods from different movies/books? That'd be really cool. I also saw the topic on your github issue tracker, the one about producing beer and other recreationals. I really liked it! Some ideas:

- Hitchhikers Tea (The Hitchhikers Guide to the Galaxy, Douglas Adams):
"He had found a Nutri-Matic machine which had provided him with a plastic cup filled with a liquid
that was almost, but not quite, entirely unlike tea."

- Willy Wonka’s three course meal gum

- Rootleaf Stew (Star Wars, Yodas meal)

- Spice Weasel Spice (Futurama running gag, used by star cook Elzar)
"I knocked it up a notch."
"Bam! Spice weasel!"

- Food Pills: A survival meal alternative. Almost weightless and doesn't require cooling, but gives a slight debuff: Peckish. "Had a sustaining but unsatisfying meal". (Since the hunger would be gone, but their stomachs technically would still be empty and they didn't have the experience of actually eating something)

- Cannibal meals for cannibal cravings. I know that for the replimat it doesn't matter where the protein came from - bug, muffalo or human. But since the food replicator can replicate anything, why not replicate human flesh? Nice, raw, tender, bloody, juicy human flesh.... hmmmmmh!

Many iconic sci-fi foods are a bit dystopic like ground-cockroach-gel and soylent green. But there are some funny and cool ideas out there. Just gotta find them. And I'd include them into the mod. Maybe make it optional to turn off individual dishes (or all of them) in the settings. In case someone finds one of the meals immersion breaking but likes the others.

Oh, and it would also be cool if the replimat had an emergency override mode in which it uses less power and resources, but it can only produce disgusting emergency meals.
Last edited by Overfox; Mar 9, 2020 @ 3:47am
sumghai  [developer] Mar 10, 2020 @ 4:55am 
Originally posted by Overfox:
Since your mod is based on Sci-Fi, maybe there could be iconic futuristic foods from different movies/books?

Perhaps. I'll think about it.

Originally posted by Overfox:
I also saw the topic on your github issue tracker, the one about producing beer and other recreationals.

That feature would most likely require additional Harmony patching of the drug JobDrivers, which is an significant undertaking. I'm not sure if either Dubwise or I are interested in investing more work into that.

Originally posted by Overfox:
- Food Pills: A survival meal alternative. Almost weightless and doesn't require cooling, but gives a slight debuff: Peckish. "Had a sustaining but unsatisfying meal". (Since the hunger would be gone, but their stomachs technically would still be empty and they didn't have the experience of actually eating something)

I'll put this particular idea under serious consideration, since it is plausible that colony would need to conserve feedstock in an emergency.

Originally posted by Overfox:
- Cannibal meals for cannibal cravings. I know that for the replimat it doesn't matter where the protein came from - bug, muffalo or human. But since the food replicator can replicate anything, why not replicate human flesh? Nice, raw, tender, bloody, juicy human flesh.... hmmmmmh!

Not keen on this one, to be honest. I assume cannibals would go for the fresh stuff anyway.

Originally posted by Overfox:
Maybe make it optional to turn off individual dishes (or all of them) in the settings. In case someone finds one of the meals immersion breaking but likes the others.

Probably easier from both a development and player perspective to just let folks enable/prohibit specific dishes in the vanilla Food Restriction menu, like right now.

Originally posted by Overfox:
Oh, and it would also be cool if the replimat had an emergency override mode in which it uses less power and resources, but it can only produce disgusting emergency meals.

This can already be achieved through a combination of the food pill item, and quickly changing all pawns' food policy to a custom one containing only said pill.


Now, as for some of my own ideas, I'm mainly keen on replicating Old Earth dishes:

Simple Meals
  • Dumplings
  • Fish 'n Chips
  • Pork Buns
  • Ratatouille
  • Spaghetti Bolognese
  • Tenzaru Soba - chilled buckwheat noodles, served with lightly battered and fried seafood or vegetables

Fine Meals
  • Chaliapin Steak - extra-tender sirloin steak topped liberally with finely-chopped onions
  • Chicken Kiev
  • Ramen

Lavish Meals
  • Kaiseki - traditional Japanese multicourse meal, equivalent to Western haute cuisine
Last edited by sumghai; Mar 10, 2020 @ 4:55am
Trinexx Mar 10, 2020 @ 7:24am 
I'm never opposed to having more content, although I'd personally appreciate having it split out into its own submod.
esev Mar 15, 2020 @ 12:39am 
what i really like about this mod is how it uses meals and food from other mods automatically. I dont know how it works but more meals would be welcome
KenCanPlay Jul 30, 2020 @ 10:14am 
This may not be within the scope of meals, but what about synthehol? All the mood effects of alcohol, but no negatives. Ignored by those with Chemical Interest because it's "crap"
Not a bad idea, but if it's going to make luxury and extravagant meals it should probably have a slight delay for it to create the meals.
More Nutritious chocolate (dark chocolate?)!
sumghai  [developer] Dec 9, 2020 @ 2:58am 
Apologies for the late reply - time to go through the backlog of comments:

Originally posted by Trinexx:
I'm never opposed to having more content, although I'd personally appreciate having it split out into its own submod.

Noted and agreed. I'll most likely turn this into a separate "Replimat Meals" mod.

Originally posted by KenCanPlay:
This may not be within the scope of meals, but what about synthehol? All the mood effects of alcohol, but no negatives. Ignored by those with Chemical Interest because it's "crap"

As I mentioned previously, making the Replimat capable of serving beverages would require substantial Harmony patching of drug jobdrivers, which isn't something Dubs and I are keen on at this moment in time. I might look into this myself in the distant future, but don't hold your breath.

Also, I generally dislike how beverages are considered drugs. Perhaps it's due to the base game's limitation in not simulating thirst, like what Dub's Bad Hygiene does.

Originally posted by Atom_Breaker:
Not a bad idea, but if it's going to make luxury and extravagant meals it should probably have a slight delay for it to create the meals.

There shouldn't really be any time difference in replicating simple and luxury meals - the Replimat simply plonks down nutrient molecules suspended in 3D space based on a stored pattern, so it doesn't matter if the meal is a Lobster Thermidor or a Grilled Cheese Sandwich.

Originally posted by I blame Pudge:
More Nutritious chocolate (dark chocolate?)!

I was hoping for suggestions of regional and ethnic dishes, not generic snacks.
SerenityBun May 20, 2022 @ 9:31am 
Originally posted by sumghai:
I was hoping for suggestions of regional and ethnic dishes, not generic snacks.

inb4 here comes the traditional and iconic Borscht.

other than that, there's a variety depending on cultures. Sauerbraten for germany, Solyanka being of Russian origin, Borscht being close to that too. Surf 'n' Turf is also kinda regional to places near coasts.

i think this entire idea of having regional and ethnic dishes allows for a nice multicultural setup, maybe if it works even allowing for dependencies or preferences along with ideologies?
Last edited by SerenityBun; May 20, 2022 @ 9:31am
sumghai  [developer] May 20, 2022 @ 3:03pm 
Borscht, Sauerbraten, Solyanka and Surf 'n' Turf would all work great as Fine Meals, due to the amount of preparation required for them.

I'm not 100% sure how I'd tie these meal options into ideology, or even how to generate the appropriate ingredients (especially considering some vegetables are only available via various dependencies). But that's definitely food for thought ;)
aef8234 Jun 20, 2022 @ 3:21am 
I'd like it if it would go further, like have replimat dispensers ONLY dispense that specific meal types so it doesn't fully get rid of cooking meals and for difficulty reasons.
SerenityBun Jun 20, 2022 @ 5:51am 
that'S actually a decent idea as it would allow for specific settings for prisoners for example too, if you dont want the prisoners to live in luxury that is.
sumghai  [developer] Jun 20, 2022 @ 1:51pm 
Originally posted by aef8234:
I'd like it if it would go further, like have replimat dispensers ONLY dispense that specific meal types so it doesn't fully get rid of cooking meals and for difficulty reasons.

The Meal Printer mod is probably what you're after.

Originally posted by Kiichigo Usagi:
that'S actually a decent idea as it would allow for specific settings for prisoners for example too, if you dont want the prisoners to live in luxury that is.

You can already set specific food restrictions for prisoners, with or without Replimat:

- Create a new food restriction policy via Assign > Manage food restrictions > New food restriction, and name it something like "Prisoners"
- Enable and disable specific meals / raw ingredients as desired
- For each prisoner, go to their Health tab and change their food restriction to the new Prisoner preset you just created
sumghai  [developer] Jun 20, 2022 @ 1:52pm 
Folks, this is just a friendly reminder that this thread is for discussing specific dishes that can be included in a (standalone) Replimat meals add-on submod, not suggestions for fundamental changes to how Replimat functions.
Tookatee Sep 19, 2022 @ 2:04pm 
Could add in specialty, "Super Foods" that are essentially food designed from the molecule up for a specific purpose, such as maximizing taste (better than lavish meal mood buff), vitality (a hediff buff to something like consciousness, blood pumping, and/or healing/immunity gain), hunger (reduce the hunger need for a certain duration, so they have to eat less often), or any combination of the latter. For further balance they could be locked behind a rare glittertech "upgrade module" that you have to find exclusively through traders/looting high tech faction bases. And/or you can make each food have some sort of drawback for consumption (increased hunger need, a mood hit, significantly higher power/feedstock drain to create, addiction, or all at once).

For flavor they could be named in a technical manner, as if to represent their scientific rather than historical culinary origins. And if you wanted to go the extra mile, you could even add a unique "Suspicious Upgrade Module" that unlocks even more food items that grant even greater buffs, but with higher drawbacks/unique negative events associated with having one installed (as if it was buggy/pushing the limits of what the replimat could do, causing damage/unexpected behavior).

And alternate way of implementing this could be to forgo any unique foods, and simply make said module(s) add those buffs to all normal food the replimat makes. This could also be an alternate operating mode if implemented alongside unique foods (with the benefit being less power or feedstock consumed/for less or no debuffs at the cost of the buffs being much worse since its essentially retrofitting existing food templates with these improvements).
Last edited by Tookatee; Sep 19, 2022 @ 2:11pm
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