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- Hitchhikers Tea (The Hitchhikers Guide to the Galaxy, Douglas Adams):
"He had found a Nutri-Matic machine which had provided him with a plastic cup filled with a liquid
that was almost, but not quite, entirely unlike tea."
- Willy Wonka’s three course meal gum
- Rootleaf Stew (Star Wars, Yodas meal)
- Spice Weasel Spice (Futurama running gag, used by star cook Elzar)
"I knocked it up a notch."
"Bam! Spice weasel!"
- Food Pills: A survival meal alternative. Almost weightless and doesn't require cooling, but gives a slight debuff: Peckish. "Had a sustaining but unsatisfying meal". (Since the hunger would be gone, but their stomachs technically would still be empty and they didn't have the experience of actually eating something)
- Cannibal meals for cannibal cravings. I know that for the replimat it doesn't matter where the protein came from - bug, muffalo or human. But since the food replicator can replicate anything, why not replicate human flesh? Nice, raw, tender, bloody, juicy human flesh.... hmmmmmh!
Many iconic sci-fi foods are a bit dystopic like ground-cockroach-gel and soylent green. But there are some funny and cool ideas out there. Just gotta find them. And I'd include them into the mod. Maybe make it optional to turn off individual dishes (or all of them) in the settings. In case someone finds one of the meals immersion breaking but likes the others.
Oh, and it would also be cool if the replimat had an emergency override mode in which it uses less power and resources, but it can only produce disgusting emergency meals.
Perhaps. I'll think about it.
That feature would most likely require additional Harmony patching of the drug JobDrivers, which is an significant undertaking. I'm not sure if either Dubwise or I are interested in investing more work into that.
I'll put this particular idea under serious consideration, since it is plausible that colony would need to conserve feedstock in an emergency.
Not keen on this one, to be honest. I assume cannibals would go for the fresh stuff anyway.
Probably easier from both a development and player perspective to just let folks enable/prohibit specific dishes in the vanilla Food Restriction menu, like right now.
This can already be achieved through a combination of the food pill item, and quickly changing all pawns' food policy to a custom one containing only said pill.
Now, as for some of my own ideas, I'm mainly keen on replicating Old Earth dishes:
Simple Meals
Fine Meals
Lavish Meals
Noted and agreed. I'll most likely turn this into a separate "Replimat Meals" mod.
As I mentioned previously, making the Replimat capable of serving beverages would require substantial Harmony patching of drug jobdrivers, which isn't something Dubs and I are keen on at this moment in time. I might look into this myself in the distant future, but don't hold your breath.
Also, I generally dislike how beverages are considered drugs. Perhaps it's due to the base game's limitation in not simulating thirst, like what Dub's Bad Hygiene does.
There shouldn't really be any time difference in replicating simple and luxury meals - the Replimat simply plonks down nutrient molecules suspended in 3D space based on a stored pattern, so it doesn't matter if the meal is a Lobster Thermidor or a Grilled Cheese Sandwich.
I was hoping for suggestions of regional and ethnic dishes, not generic snacks.
inb4 here comes the traditional and iconic Borscht.
other than that, there's a variety depending on cultures. Sauerbraten for germany, Solyanka being of Russian origin, Borscht being close to that too. Surf 'n' Turf is also kinda regional to places near coasts.
i think this entire idea of having regional and ethnic dishes allows for a nice multicultural setup, maybe if it works even allowing for dependencies or preferences along with ideologies?
I'm not 100% sure how I'd tie these meal options into ideology, or even how to generate the appropriate ingredients (especially considering some vegetables are only available via various dependencies). But that's definitely food for thought ;)
The Meal Printer mod is probably what you're after.
You can already set specific food restrictions for prisoners, with or without Replimat:
- Create a new food restriction policy via Assign > Manage food restrictions > New food restriction, and name it something like "Prisoners"
- Enable and disable specific meals / raw ingredients as desired
- For each prisoner, go to their Health tab and change their food restriction to the new Prisoner preset you just created
For flavor they could be named in a technical manner, as if to represent their scientific rather than historical culinary origins. And if you wanted to go the extra mile, you could even add a unique "Suspicious Upgrade Module" that unlocks even more food items that grant even greater buffs, but with higher drawbacks/unique negative events associated with having one installed (as if it was buggy/pushing the limits of what the replimat could do, causing damage/unexpected behavior).
And alternate way of implementing this could be to forgo any unique foods, and simply make said module(s) add those buffs to all normal food the replimat makes. This could also be an alternate operating mode if implemented alongside unique foods (with the benefit being less power or feedstock consumed/for less or no debuffs at the cost of the buffs being much worse since its essentially retrofitting existing food templates with these improvements).