Tales of Maj'Eyal

Tales of Maj'Eyal

Spell Merchants
AkaviriBlade  [developer] Apr 3, 2023 @ 6:47pm
Road Map
I'm going to use this section to note down any content I would like to add in future updates. Nothing on this page is Guaranteed, just ideas! I'm mainly making this so I don't have to search old hard drives for my old notes and ideas. since 2019 - 2023 I've upgraded my hdd/ssd 4 times!

Old RoadMap 5/13/20

- Add atleast 10 new dungeons/caves and bosses to fight (I have 10 themes already mapped out, just need to be implemented)
*4/3/23 - 3 have been added so far. Adding new dungeons is pretty tedious, time consuming and you have to keep track of multiple file edits, one mistake in one can mess stuff up.
Adding lore notes and sign posts is even more time consuming and tedious, not sure if I will continue adding these to future dungeons. (the first three do have them though!)


- Add unique items (weapons, armor ect.) for bosses to drop.
*4/3/23 I remember it being complicated, but would be worth figuring out, especially if/when I implement certain bosses.

- Add new enemy types and new spells they can use, spawn in certain zones.
*4/3/23 Adding new enemies and spells seemed some what easy to do if I remember correctly, just time consuming!

- Add new chests (loot chests for gold)
*4/3/23 I remember this being particularly difficult to figure out, may not implement, if I do manage to figure it out... it would be pretty cool...

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Original 10 dungeons and Bossed I had planned

TOME Dungeon themes and bosses

--Complete

lvl 20 vampire dungeon boss vampire queen
lvl 2 wolf cave
lvl 1 rat cave

--Work in Progress?

lvl 15 infested forest: ant mounds that spawn ants.. ant queen boss. destroy mounts "you find a merchants skeleton and a coin purse in the rubble"
*4/3/23 It's entirely possible to make enemies (ants) spawn non-stop from the "mini boss" (ant mound) just as long as you don't destroy the spawn point (mound) ants could have a small chance to drop gold (for gold farming) and a rare chance for a defender ant to spawn to give a potential challenge!

lvl 5 skeleton dungeon boss necromancer "skeleton king" has skeleton mask (make unique helm that drops on death?) Basically the mask seen on his sprite would drop, being a unique item.

lvl 7 necromancer dungeon boss necromancer

lvl 20 cave of horrors

lvl 10 goblins?

lvl 30 bandit dungeon. Boss akaviriblade (unique katana drop)

lvl 40 lich castle

lvl 15 ghost castle

Expand the main landmass(map) to give more open space, if this isn't done, eventually the map will feel way to crowded with so many npc's and dungeons.

*4/3/23 I've had great success with this one, I actually expanded the map by decent amount in a lost off shoot from my 1.7.3 update, yes 1.7.4 could have very well included a literal map expansion, but I had a hard time finding it and updated the raw 1.7.3 version when I updated to 1.7.4. I would like to find and merge these!

Make it compatible

*4/3/23 This one is a big MAYBE I remember trying it and I just couldn't get it to work!
You see there are 2 different load types: (quoted from the addon wiki)

"overload: Files in this directory will automatically replace files in the base game.

superload: Files in this directory will be read and executed after the base game's file of the same name. This is very powerful but much less dangerous. This is a great way to add content (like new Artifact items) or tweak content (modify a talent's cost or requirements) without accidentally stepping on other tweaks or future content updates."

Spell Merchants is overloaded, it just straight up replaces the game's file with mine. So if an other mod tried to add an entity to the world map and they overloaded it, it would conflict because both are trying to overwrite the same, entire game file instead of a portion of it, I guess? IDK...
Last edited by AkaviriBlade; Apr 3, 2023 @ 7:20pm
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AkaviriBlade  [developer] Apr 3, 2023 @ 6:48pm 
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AkaviriBlade  [developer] Apr 3, 2023 @ 6:49pm 
[Reserved]
Last edited by AkaviriBlade; Apr 3, 2023 @ 7:20pm
Marissa May 31, 2023 @ 12:27pm 
Any intention of making the Isle of Rel and the Iron Council/its dungeons accessible for non yeeks/non dwarves?
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