Project Zomboid

Project Zomboid

Xonic's Mega Mall (Waiting for B42 mapping tool for major renovation and expansion)
java.lang.OutOfMemoryError
When I visit this area, the fluidity gradually decreases until I get an error with the java memory, my pc meets the requirements I suppose, my memory usage reaches a little over 50% and the cpu a little over 60%, even so the error persists, every time I visit the area. I guess it is due to the amount of mods that add new loot to itself a few mods that change the behavior of zombies, such as random zombies, authentic z etc.

ERROR: General , 1681250863955> 79,269,496> GameWindow.uncaughtException> Unhandled java.lang.OutOfMemoryError thrown by thread MainThread. ERROR: General , 1681250872829> 79,278,371> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at ChatElement$PlayerLines.<init> line:31. Message: Unhandled java.lang.OutOfMemoryError thrown by thread MainThread. ERROR: General , 1681250872830> 79,278,372> DebugLogStream.printException> Stack trace: java.lang.OutOfMemoryError: Java heap space at zombie.chat.ChatElement$PlayerLines.<init>(ChatElement.java:31) at zombie.chat.ChatElement.setMaxChatLines(ChatElement.java:156) at zombie.chat.ChatElement.<init>(ChatElement.java:140) at zombie.characters.IsoGameCharacter.<init>(IsoGameCharacter.java:522) at zombie.characters.IsoZombie.<init>(IsoZombie.java:224) at zombie.characters.IsoZombie.<init>(IsoZombie.java:220) at zombie.VirtualZombieManager.createRealZombieAlways(VirtualZombieManager.java:237) at zombie.VirtualZombieManager.createRealZombieAlways(VirtualZombieManager.java:203) at zombie.popman.NetworkZombieSimulator.parseZombie(NetworkZombieSimulator.java:168) at zombie.popman.NetworkZombieSimulator.receivePacket(NetworkZombieSimulator.java:140) at zombie.network.GameClient.receiveZombieSimulation(GameClient.java:301) at zombie.network.PacketTypes$PacketType$$Lambda$671/0x0000000800fd8c90.call(Unknown Source) at zombie.network.PacketTypes$PacketType.onMainLoopHandlePacketInternal(PacketTypes.java:1028) at zombie.network.GameClient.mainLoopHandlePacketInternal(GameClient.java:644) at zombie.network.GameClient.mainLoopDealWithNetData(GameClient.java:621) at zombie.network.GameClient.update(GameClient.java:431) at zombie.GameWindow.logic(GameWindow.java:232) at zombie.GameWindow$$Lambda$216/0x0000000800f59548.run(Unknown Source) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at zombie.GameWindow$$Lambda$80/0x0000000800d0f418.run(Unknown Source) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1681250872832> 79,278,373> GameThread exited. ERROR: General , 1681250876502> 79,282,043> GameWindow.uncaughtException> Unhandled java.lang.OutOfMemoryError thrown by thread main. ERROR: General , 1681250877955> 79,283,497> ExceptionLogger.logException> Exception thrown java.lang.OutOfMemoryError: Java heap space at No Stack Trace Available. Message: Unhandled java.lang.OutOfMemoryError thrown by thread main. ERROR: General , 1681250877956> 79,283,497> DebugLogStream.printException> Stack trace: java.lang.OutOfMemoryError: Java heap space