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Please there is no need to apologize!
I am very grateful for your constant update for the map, please keep on trying new things.
Thanks a lot and stay safe.
Which makes it way easier to secure, don't get me wrong! Makes it a lot easier to hold onto that spot as a base since zombies can't bash the garage doors down and get in.
Ohhh the concrete walls in the loading bay garage doors were fixed month ago, if you are using an old save they maybe still there. Just destroy them with a sledgehammer would fix the issue.
1613059357175 can't find map objects file: media/maps/Xonics Mega Mall Roof/objects.lua
1613059357175 can't find map objects file: media/maps/Xonics Mega Mall Interior/objects.lua
1613059357175 can't find map objects file: media/maps/Xonics Mega Mall Exterior/objects.lua
1613059357176 Loading: steamapps/workshop/content/108600/1713269594/mods/Xonics Mega Mall/media/maps/Xonics Mega Mall/objects.lua
Any idea what I am doing wrong?
In your case, I think you can try going to "/mods/Xonics Mega Mall/media/maps/Xonics Mega Mall/objects.lua" and copy the "objects.lua" to the other folders that can't find the file
Thanks for your feedback. Though currently I have no control of zomboid's zombie spawn mechanism indoor; it is controlled by the game's engine. I can only control the exterior space spawning like the parking lot. The game's coding was changed few update ago by the dev and caused very high amount of zombie spawning in a single room. I'm still looking for ways to bypass this mechanism. The dev teaming is making the Louisville city map, I think the coding will be optimized later for the city map as well as the mall.
Are you able to compartmentalize the mall into different "buildings" for the sake of designating what the game engine uses for its spawning algorithms? If you are able to do so then you might be able to reduce the spawn count by designating some stores as "buildings" that do not spawn zombies at all. You might even be able to manipulate the stores such that they are more likely to spawn as "safe houses" or whatever so that those stores don't spawn zombies or only a controlled amount (the spawn frequency is controlled by the "Randomized House Chance" in sandbox settings but it might be worth looking into for use in this mod). Also, I know that zombie distribution is controlled by a setting for urban focused or evenly distributed, does that affect the zombie spawning in any way you can exploit? For instance: are you able to designate the cell as not urban such that games with the setting for "Urban Focus" don't have a large zombie population, or maybe it is tied to the cell's location to nearby towns so moving the mall further away reduces how "urban" the mall is and thus the number of zombies? IDK I am not a mod maker, just throwing out ideas with the hope it helps.