Project Zomboid

Project Zomboid

jigga's Green Fire (Build 40 & Build 41+ MP/Solo)
jiggawutt  [developer] Dec 11, 2020 @ 12:47pm
2
Bug Reports
Please file bug reports under this discussion.

Provide any error codes from console.txt if you can, and also the names of any other mods you are using that may have caused a compatibility issue.
Last edited by jiggawutt; Jan 30, 2022 @ 9:31am
< >
Showing 1-15 of 182 comments
jiggawutt  [developer] Dec 22, 2020 @ 8:27pm 
I changed it around, so hopefully you shouldn't be getting these errors. If it throws a different error, let me know. Didn't encounter this one while testing alone
BlackMetalShark Dec 22, 2020 @ 8:40pm 
Sry have accidentally deleted my post.
In a new savegame this error did not occur. But this savegame I have also played only 5 min.
I test it now in my existing savegame
BlackMetalShark Dec 22, 2020 @ 8:46pm 
Okay I have now disabled as many mods as possible.
Now the following errors occur directly at the start of the savegame:


STACK TRACE
-----------------------------------------
function: updateStoner -- file: GotStoned.lua line # 24.
[23-12-20 05:42:50.206] ERROR: General , 1608698570206> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in updateStoner at KahluaUtil.fail line:82..
[23-12-20 05:42:50.206] ERROR: General , 1608698570206> DebugLogStream.printException> Stack trace:.
[23-12-20 05:42:50.209] LOG : General , 1608698570209> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateStoner -- file: GotStoned.lua line # 24.
[23-12-20 05:42:50.209] LOG : General , 1608698570209> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateEdible -- file: GotStoned.lua line # 81.
[23-12-20 05:42:50.210] ERROR: General , 1608698570210> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in updateEdible at KahluaUtil.fail line:82..
[23-12-20 05:42:50.210] ERROR: General , 1608698570210> DebugLogStream.printException> Stack trace:.
[23-12-20 05:42:50.212] LOG : General , 1608698570212> -----------------------------------------
STACK TRACE
-----------------------------------------
function: updateEdible -- file: GotStoned.lua line # 81.
[23-12-20 05:42:51.185] WARN : General , 1608698571185> MeshAssetManager.loadCallback> Failed to load asset: AssetPath{ "WheelNull" }.
[23-12-20 05:42:55.549] LOG : General , 1608698575549> EXITDEBUG: ToggleEscapeMenu 1.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 3.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 4.
[23-12-20 05:42:55.550] LOG : General , 1608698575550> EXITDEBUG: ToggleEscapeMenu 5.
[23-12-20 05:42:55.551] LOG : General , 1608698575551> EXITDEBUG: setGameSpeed 1.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setGameSpeed 3.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setShowPausedMessage 1.
[23-12-20 05:42:55.622] LOG : General , 1608698575622> EXITDEBUG: setShowPausedMessage 2
BlackMetalShark Dec 22, 2020 @ 8:51pm 
If you have a favorite website for me to send you a log with, I would do so if you would like.
jiggawutt  [developer] Dec 22, 2020 @ 8:54pm 
Ok, i think it's fixed now *fingers crossed*
BlackMetalShark Dec 22, 2020 @ 9:12pm 
Sorry I still have errors.

I just started the game, smoked a cigarette and then smoked a joint to test. Better take a look for yourself. I have uploaded a log.


https://we.tl/t-CUPQDOby84
jiggawutt  [developer] Dec 22, 2020 @ 9:54pm 
Alright, i updated the mod again... hopefully this works. I haven't been getting this error at all so it's quite bizarre. Don't know what I have to do if this doesn't do the trick

And thank you for bearing with me on this
Last edited by jiggawutt; Dec 22, 2020 @ 9:55pm
BlackMetalShark Dec 22, 2020 @ 10:09pm 
I do a little modding myself in another game, I know how difficult it can be to find such small bugs.

Unfortunately nothing has changed, I even deleted the mod completely and downloaded again.
I'll just start a new game, maybe this error only occurs in existing savegames.

Let it be for now, as long as no one else complains.
Maybe this error only occurs with me.

Must be late in your time zone.

Thanks for trying :)

Last edited by BlackMetalShark; Dec 22, 2020 @ 10:10pm
jiggawutt  [developer] Dec 22, 2020 @ 10:47pm 
SAVEGAME of course. I had messed up the function that initializes variables for existing characters. THAT hopefully should solve the problem

Also explains why i never saw it; i always start a new game when testing.
Last edited by jiggawutt; Dec 22, 2020 @ 10:53pm
BlackMetalShark Dec 22, 2020 @ 10:55pm 
No more errors :))))) Now we will delete the conversation and pretend that nothing ever happened ^^

Anyone can make a mistake, we are all only human.
Last edited by BlackMetalShark; Dec 22, 2020 @ 10:56pm
jiggawutt  [developer] Dec 22, 2020 @ 10:56pm 
Glad to hear it! Thanks for helping out!
bigbuddahsmoker Dec 22, 2020 @ 10:57pm 
I got it also but not to worried about it.....Fix it when you can
BlackMetalShark Dec 22, 2020 @ 11:00pm 
Glad if I could help
jiggawutt  [developer] Dec 22, 2020 @ 11:00pm 
@bigbuddahsmoker try re-downloading the mod, i uploaded a fix about 10 mins ago
BlackMetalShark Dec 22, 2020 @ 11:03pm 
Well, now everything seems to be in order. I will now say goodbye, for me is bedtime =) Thank you for solving this problem so quickly. See you soon
< >
Showing 1-15 of 182 comments
Per page: 1530 50