Team Fortress 2

Team Fortress 2

Tinkerer's Tin Mann
smalls 18 AGO 2013 a las 12:50 p. m.
It may say it's a misc but...
I think it would also work perfectly as a secondary weapon.

If it does make it in as a Misc, oh well, who cares?
But if Valve decides it could be a secondary, we should discuss what it could, or shall do.

Like for example;

1. Destroys Sappers slowly before it destroys the building, leaving it with enough health for the Engineer to destroy it? Costs 150 metal but only works on one building?

2. When out heals the engineer slowly?

3. Gives the engineer more max health?
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Mostrando 1-15 de 76 comentarios
Fasion 18 AGO 2013 a las 1:18 p. m. 
i reacon it should replace the teleporter and u have 2 of these adorible little things to destroy sappers
smalls 18 AGO 2013 a las 1:24 p. m. 
Publicado originalmente por lick lick lick lick lickjoster:
i reacon it should replace the teleporter and u have 2 of these adorible little things to destroy sappers

Well a teleporter is actually very useful, so we should try to have it maybe either replace a certain building, or add it as another building. Possibly have it help engi build?
Happy Accident 18 AGO 2013 a las 1:26 p. m. 
i think it would be cooler as a sentry. It should be like a mobile mini sentry but is more fragile. Any other ideas.
smalls 18 AGO 2013 a las 1:30 p. m. 
Publicado originalmente por Mr.Grunt:
i think it would be cooler as a sentry. It should be like a mobile mini sentry but is more fragile. Any other ideas.

That is pretty smart. Maybe it can replace both dispencers and sentrys? mini dispencers that move around and mini sentries that move around?
evil 18 AGO 2013 a las 1:35 p. m. 
We have enough engy pocket miscs, i think it'd be a great secondary. And maybe more max ammo or more max health, and I also love Mr.Grunt's idea, along with BUNNY_'s idea to it.
smalls 18 AGO 2013 a las 1:46 p. m. 
Publicado originalmente por εvil♫Coconutツ:
We have enough engy pocket miscs, i think it'd be a great secondary. And maybe more max ammo or more max health, and I also love Mr.Grunt's idea, along with BUNNY_'s idea to it.

Yeah, with the teddy bear and that other thing, and that cat thing, etc.
Kraft 18 AGO 2013 a las 2:54 p. m. 
i do kind of agree with everyone on this and engineer's current secondaries do in fact suck VERY hard but i'm just wondering where would it go? :D: i mean where would he hold it? or would it be a passive item that is undeployable
Última edición por Kraft; 18 AGO 2013 a las 2:55 p. m.
smalls 18 AGO 2013 a las 3:05 p. m. 
Publicado originalmente por ★A Яacist turtle:
i do kind of agree with everyone on this and engineer's current secondaries do in fact suck VERY hard but i'm just wondering where would it go? :D: i mean where would he hold it? or would it be a passive item that is undeployable

I'd suggest it as a secondary as he holds it in his hands like one of those boxes, but smaller, or either a buildable. That would be VERY fun.
ArchaicLion 18 AGO 2013 a las 3:31 p. m. 
Or maybe it could some kind of secondary weapon that can teleport the Engineer to his buildings if they're under attack. Like if a Spy saps his sentry, and the Engineer's to far away, he can use the Tinker to automatically teleport to the Sentry and get rid of the sapper.
Puddle Of Cats 18 AGO 2013 a las 3:56 p. m. 
I want it to replace the sentry so its a mini-sentry-dispenser
Vendy 18 AGO 2013 a las 3:59 p. m. 
they shoot sappers once before being destroyed and are attached to your buildings and you get 3 tinkers for every life and they are destroyed when you die :demoticon:
Última edición por Vendy; 18 AGO 2013 a las 3:59 p. m.
RhinestoneCowboy 18 AGO 2013 a las 4:47 p. m. 
how about a spy dectector?it lowers max health but alerts the eng to nearby spys?you could also give it catch prases when you kill a spy
Última edición por RhinestoneCowboy; 18 AGO 2013 a las 4:49 p. m.
PearlSweatSkirt♐ 18 AGO 2013 a las 4:48 p. m. 
Publicado originalmente por FaZed ︻デ═一:
they shoot sappers once before being destroyed and are attached to your buildings and you get 3 tinkers for every life and they are destroyed when you die :demoticon:

I was thinking along those lines too, you attach them to a building of your choice and it will destroy any sappers placed on said building, but slowely enough that if the spy/ his teammates were to shoot at the building or if the spy were to spam sappers it would be eventually destroyed. Also instead of 3 I was thinking 1 or 2 but they only dissapere after the bulding's destruciton

ArchaicLion 18 AGO 2013 a las 4:49 p. m. 
Or maybe it can be used to teleport an Engineer to his building if it's being damaged or sapped.
Fabo 18 AGO 2013 a las 5:40 p. m. 
Well if it gets to be a weapon i think it would be nice if when you use it costs like 100 metal and you change your view for his view, then you could control it like if you was the tiny robot. It could have a small health like 50, be able to move and shoot ppl.When it gets destroyed you return to the enginner's view. It could be a nice mechaninc to add to the game
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