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I'm looking into shifting the numbers of nebula hazards present so that if a nebula is present the entire battlefield will be affected.
I've also done a pass with torpedoes to reign in some of the crazy firepower these were providing which let you hit far above your weight.
Last of all, I've touched on a couple of areas I've been reticent to touch since it's a gray area between tactical impact and a more broad rebalance mod like 5x. The first of these are to boost the labor costs for the production of weapons, particularly with missiles, drones, and torpedoes. This serves to make these ships take a bit longer to produce which helps to limit missile spam and prevent guardian rushes. The second area is a minor tweak of CP generation to reduce the overall totals as the game progresses. I'd talked with Spud about them a long time back but 5x concluded development before it was implemented. Combined with the 3.4 CP cost increase, this should help reduce the overall size of fleets and make scanner range a worthwhile choice.
I think that 3.5 is pretty close to release at this point which leads me to thoughts for 3.6:
I've come to the conclusion that tactical battles are more interesting and fun when you have fewer ships present and fewer weapons on these ships. Fewer weapons makes it a little easier to design your ships as you don't have to add 40 weapons and modify them and it helps to equalize the battle odds a bit more effectively because it's harder to overwhelm an enemy with an alpha strike. Fewer ships and squadrons improves battles because you can better focus on giving those ships orders and managing their firepower while keeping the battefield more readable. To that end, I'm seriously thinking about doubling the space requirements for weapons across the board and reducing HP/Shields to adjust for the reduced firepower for 3.6. If you're curious about testing or have thoughts on the direction, please let me know!
Anyway, thanks for the mod man I really enjoy it!
I like the idea of doubling weapon size to streamline ship design. It could make things tricky in the early game (pre-Battle Pods) only being able to fit a single nuke on a frigate though. I imagine it could impact the missile/PD meta somewhat, but it would also differentiate destroyers more than just being double-size frigates if the space limitations on frigates effectively restrict them to a single weapon type before Battle Pods.
EDIT: updated first post with final changelog.