Mount & Blade: Warband

Mount & Blade: Warband

108 Heroes
werewolf435 Apr 13, 2019 @ 10:40am
Royal guards, and how to get them
So I've seen certain units that are floating around as faction unique (Chai Jin suicide squad, as one example). The thing is, I'm almost max rank in my 'official' status of my faction, and have still been unable to get one of these units. What am I doing/not doing that would allow me to get these units?
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Showing 1-8 of 8 comments
bast Apr 13, 2019 @ 8:43pm 
you talk to the guild master, you'll need to get mercenary cavalry and footman i believe to exchange for the faction unique.
werewolf435 Apr 14, 2019 @ 12:38am 
Originally posted by Ç | Baast:
you talk to the guild master, you'll need to get mercenary cavalry and footman i believe to exchange for the faction unique.

I don't think so, I've tried it with every mercenary unit I've got so far, including cavalry and x-bowman. Unless you're saying I need a footman _and_ a cavalryman at the same time?
bast Apr 14, 2019 @ 11:09am 
you might need to be in the faction to access it, but i traded mercenary cavalry ( thats the unit name, upgraded from mercenary horseman) for hyun chain-link amoured cavalry. thats for the liangshang, if you're a vassal you can talk to any town guild master of the faction and he'll tell you the cost.
werewolf435 Apr 15, 2019 @ 11:17am 
Originally posted by Ç | Baast:
you might need to be in the faction to access it, but i traded mercenary cavalry ( thats the unit name, upgraded from mercenary horseman) for hyun chain-link amoured cavalry. thats for the liangshang, if you're a vassal you can talk to any town guild master of the faction and he'll tell you the cost.


Interesting. I joined the Jin faction, and I haven't gotten any 'requirement explanations' for what I need in order to get Jin specific units (what I'm guessing is the 'Chai Jin suicide squad'.)
Va Apr 15, 2019 @ 2:16pm 
Last time i checked with Hans, Guild master offer me to train elite troops if i give them money and special unit (Hired Blade for my test)
Kleronomus Apr 20, 2019 @ 11:09am 
There are Royal Guards (faction specific elite units that need to be created with upgraded mercenaries, and then there are the Guard parties that you can also recruit (these follow you around) and you can give them more troops, seemingly without limit! Go to the guild master in your faction towns to recruit them.
aliang227  [developer] Apr 22, 2019 @ 9:08am 
Oh I forgot to say, there are only 5 kingdoms have faction unique unit now, which are Han, Liangshan, Zhao, Sha, Shu. Because they were all in LiangShan before. 105 heroes of them and 3 famale companions are 108 heroes.
But I am going to strengthen the other factions in the feature. I've just finished the equipment work of the new faction unique.

Btw, thank you guys answer the questions in the forum, you really help me a lot! Because I think finding some secrets by players will be more funny than modder tell you:))
Sethern May 1, 2019 @ 2:52pm 
Originally posted by aliang227:
Oh I forgot to say, there are only 5 kingdoms have faction unique unit now, which are Han, Liangshan, Zhao, Sha, Shu. Because they were all in LiangShan before. 105 heroes of them and 3 famale companions are 108 heroes.
But I am going to strengthen the other factions in the feature. I've just finished the equipment work of the new faction unique.

Btw, thank you guys answer the questions in the forum, you really help me a lot! Because I think finding some secrets by players will be more funny than modder tell you:))

Pardon, aliang, but are you going to eventually be adding unique units to all of the factions?

And if so, I do have a suggestion. Potentially nerfing Zhao, and buffing Liao. I've noticed that Zhao is crazy over powered, they EASILY go 3 and 1 Kill/Death. Meaning that for every 1 Zhao that dies while they are attacking they kill 3. And of course in the field battles they easily go 2/1 KD. They're basically the Khergits from Native, but far tankier and it really makes them very over powered.

At the same time the Liao basically are the Khergits, if you used Lancers only. Their Horse archer is easily ignored, and they all have pathetic health and armor. The Khergits of Native were meant to be a suicide field specialists that would charge the enemy and take one out with them before they died, while being ultra cheap and easily upgraded to max rank. They were also ultra fast while traveling to different areas in game meaning you could have 300 in your party and move at 9 speed, vs having 300 Nords and move at 3 speed.

Just suggestions, I guess.
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