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I don't think so, I've tried it with every mercenary unit I've got so far, including cavalry and x-bowman. Unless you're saying I need a footman _and_ a cavalryman at the same time?
Interesting. I joined the Jin faction, and I haven't gotten any 'requirement explanations' for what I need in order to get Jin specific units (what I'm guessing is the 'Chai Jin suicide squad'.)
But I am going to strengthen the other factions in the feature. I've just finished the equipment work of the new faction unique.
Btw, thank you guys answer the questions in the forum, you really help me a lot! Because I think finding some secrets by players will be more funny than modder tell you:))
Pardon, aliang, but are you going to eventually be adding unique units to all of the factions?
And if so, I do have a suggestion. Potentially nerfing Zhao, and buffing Liao. I've noticed that Zhao is crazy over powered, they EASILY go 3 and 1 Kill/Death. Meaning that for every 1 Zhao that dies while they are attacking they kill 3. And of course in the field battles they easily go 2/1 KD. They're basically the Khergits from Native, but far tankier and it really makes them very over powered.
At the same time the Liao basically are the Khergits, if you used Lancers only. Their Horse archer is easily ignored, and they all have pathetic health and armor. The Khergits of Native were meant to be a suicide field specialists that would charge the enemy and take one out with them before they died, while being ultra cheap and easily upgraded to max rank. They were also ultra fast while traveling to different areas in game meaning you could have 300 in your party and move at 9 speed, vs having 300 Nords and move at 3 speed.
Just suggestions, I guess.