Dawn of Man

Dawn of Man

Khandalar
ian.silver67  [developer] Mar 18, 2019 @ 2:44pm
Experiences and balance suggestions
Constructive feedback is most welcome :)
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Showing 1-12 of 12 comments
jochem Mar 18, 2019 @ 12:02pm 
Sharing my experience (playing at the lakes)
Thanks for building this one. Nice mod, but 250 pop is a real pain! Takes forever, and there is not much to do anymore and wait, and press 1 button when raiders come, when your town is done and big enough for the people it good to have a second screen to watch something esle while playing. I was through the tech tree around 60 pop, now several decades later just past 220. My first raider attack apart for a few 1 man raider attacks was in the Iron age, and by the time i got attacked a second time i was through the tech tree. So they should start a bit earlier imho, becausethey are more exciting when your defences are not yet all done. The mammoths just give you a massive boost in food and especially hides (which in this part of the game are harder to come by as your animal population is growing so slaughtering is not as frequent and you have many build actions to do between sowing and harvest that you can not really spare a lot of people going out on long hunts) instead of doing anything to challenge you. I'm now just sitting there with the full 1000 prestige and fluctuating welfare between 95-100 depending on the seasons. This will take a while.
I like the +20% tech cost but i would have liked it even a bit slower especially at the start because there is so much to do and build. I hardly build any copper items before i got bronze only build up to 10 of each for the points. Same with copper to iron pretty much since the trader comes in a lot and give you the techs for a bit of stuff. (that makes it to easy to get though). So Making them cost more knowledge points is not really a solution since spending a bit more items to buy them is not really costing you much more time. Prolly having techs be really rare on traders and leting them have loads of stuff to buy (resources and make some more scarce etc.) would slow the advance through the ages so your population is at a much higher level when you reach the end of the tech tree. Only bug i encountered was 4 free knowledge points when i reloaded the game today. And maybe weather things i encountered storms and blizzards about every year later on, dunno if that was intended. And i had very few diseases in crops etc.
ian.silver67  [developer] Mar 18, 2019 @ 12:41pm 
Cool, thanks Jochem. Good info about the pop cap at 250 - as you say either tech could be harder to come by or the population requirement dropped down a bit and maybe the raiders should come in Bronze, will look at that. I am aware of the resource boost the mammoths give (although I always find food plentiful in game - but the bones are useful, I'm a totem builder!!), but the counterbalance is you are not getting copper/bronze weapons/tools from raiders......

What did you think of the number of raiders - more would have been better?

I don't think I really did anything with blizzards/storms, there is a standard variable that stretches or shrinks the interval between them - maybe you were just unlucky. Re the diseases, that is definitely not me - I haven't even seen an option to play with that (yet). Same with traders and tech, I would love for them not to have it at all...but how is the question. thanks again for taking the time :)
jochem Mar 18, 2019 @ 2:10pm 
I think you should drop the pop thing to 200 that is work to get there. once you are there you are done. the raiders surprised me a bit after a few 1 man raider attacks. I think there number are fine for bronze age but for iron they should be somewhat more. THey are trivial when my town is done. but i'm a hard fortress builder with a town around it. maybe with another town buildmore would devastate the town.
ian.silver67  [developer] Mar 18, 2019 @ 2:14pm 
Ok, thanks again. Although now I will have to check the 1 man raider thing - that shouldn't happen.
jochem Mar 18, 2019 @ 2:32pm 
I doubt even 250 is possible. now a couple of decades later i'm at 210 just from deaths of age and storm, lost only dogs on the raids.
jochem Mar 18, 2019 @ 2:33pm 
that happend 2 or 3 times before the bigger groups came.
xerxes0 Mar 18, 2019 @ 4:04pm 
Need much more earlier raider attacks in force to keep it interesting.
tjt Mar 19, 2019 @ 7:05am 
I've been enjoying this scenario. It's the first playthrough of the game where raiders are actually a challenge! Can you configure how tough fortifications are? It seems like the guard towers are really easy to destroy. A few hits from raiders and they'd collapse.

I also got the single raider attacks in the second and third ages (pre-copper). Not a big deal, but seemed odd.

Loved the animal attacks. They actually kept me on my toes.

Tech progression felt right too.

The starting megaliths felt like an odd addition. They're not really valuable until the neolithic age and until then they're just sitting in the way in the middle of my camp. I think I'd rather have them placed, unmined and a bit further away. it's cool to have extras around, but it's not really that much of a time savings to have them mined and sitting so close.
Last edited by tjt; Mar 19, 2019 @ 7:08am
ian.silver67  [developer] Mar 19, 2019 @ 8:24am 
Thanks tjt. unfortunately nothing to be done about the fortifications at this stage - yes they are made from Papier-mâché - I'm surprised they don't fall over in a storm. I think I will tweak the raiders - earlier and a few more late game. The megaliths were intended as a mixed blessing - I'll think about moving them further out though. Cheers
Evalution Dec 24, 2019 @ 1:29pm 
Not enough animals and mines, stone and so on are almost rare...
later I have to travel too far for everything. (Tak´rii)
Terrain is great so far.^^
Horizon Jan 5, 2020 @ 2:37pm 
Raiders came in the Neolithic era
Schwifty K  [developer] Jan 23, 2020 @ 5:55am 
Have you played in "hardcore-mode" ? In Hardcore Human Raiders appear after 20 ingame years.
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