Dawn of Man

Dawn of Man

Khandalar
67 Comments
ian.silver67  [author] Oct 11, 2024 @ 6:10am 
@vatrovia, sorry, I didn't really read your post properly...did you get it to work in the end?
ian.silver67  [author] Oct 10, 2024 @ 11:45pm 
Hi, press the green "Subscribe" button on the mod page, next to the name just under the pictures?
vatrovia Oct 10, 2024 @ 10:31pm 
I'm so apprehensive about posting! Hope I don't get jumped on! I have subscribed, I've looked everywhere and I can't find where you download this. Thank you in advance for help
ご浅夏丿ゎ初晴づ Oct 7, 2021 @ 5:29pm 
我的第一个mod,虽然我已经尝试过,但可能需要更多的测试,所以如果有问题,请让我知道,我会尝试解决它们。
这是什么?这就像大陆黎明的场景,但有一个(新的)世界地图,上面有6个位置。要达到7个里程碑(最困难的是225人)。
有什么新鲜事吗?
*我尝试做的主要事情是,在算法有自己的想法的情况下,尽可能地定制地图。
*各地气候各异——北方冬季漫长寒冷,南方夏季炎热干燥*生长和收获季节也各不相同,植被也是如此(只有北部的森林是针叶树)。
*一些河流有“鲑鱼流”,所以在春/夏捕鱼是额外的生产力。
*袭击者!在香草中讨厌它们,所以早期游戏中你会看到野生动物(狮子、狼、熊;游戏中的猛犸)——请注意复数的用法。人类掠夺者会来,但直到青铜时代,他们才会出现(4个掠夺者攻击一个60人的村庄似乎很可笑)
ご浅夏丿ゎ初晴づ Oct 7, 2021 @ 5:29pm 
*科技需要20%以上的分数,所以你必须努力前进(这可能是为了grindy——看看你怎么想)。
*你将从营地中的3块被开采的巨石开始——这是一个额外的奖励——但是直到新石器时代,你才能移动它们!!!
动物灭绝已经消除,但随着时代的发展,猛犸象和毛犀牛等生物确实变得越来越稀少。
位置:
卡哈拉河——北部泛滥平原,冬季漫长寒冷,但地势平坦。
维拉特里河上游——两条河流的交汇处,形成了一个被分割成三块的平原。周围的地形是岩石丘陵和露头。气候温和,森林种类繁多。
ご浅夏丿ゎ初晴づ Oct 7, 2021 @ 5:29pm 
维拉特里河下游——你的营地坐落在一条狭长峡谷口的一个大弯道上。峡谷本身是平坦的,但在这条多山的河流中,哪里可以种植田地呢?
塔克里湖——该地区众多湖泊之一。这里的土地通常非常开阔,但陡峭的岩石丘陵将湖泊隔开。
Makkalet–一个炎热、干燥且多岩石的地区,冬季无雪。你的营地坐落在平坦的地峡上,一边是河流,另一边是湖泊。
巴希尔谷——同样位于更炎热的南部,这是一个多山地区,河流在这里蜿蜒流过,资源十分丰富。
非常感谢Gonar,他在最初制作这个mod时的帮助是不可或缺的,感谢Schwifty K,他来到船上让一切顺利运行。
Schwifty K  [author] Nov 11, 2020 @ 12:29pm 
Hey there, see here: https://steamcommunity.com/app/858810/discussions/1/1840188800786675958/

Howto create terrain and examples to download. My latest added locations for The Flatlands are made with the latest provided tools (overrides for resources like sticks and stuff).

=7Cav=Burton.P Nov 10, 2020 @ 12:37pm 
Thank you for the swift response. I'll do just that. Without modification though, I love the mod. I've put in several hours on this one.
ian.silver67  [author] Nov 10, 2020 @ 6:18am 
@TWManiac, the seed maps are generated (or were when the mod was originally made) using an algorithm that only allows you to put in a numeric value that determines how 'severe' the terrain is - a small number for terrain height results in a generally flatter map with rolling hills while a big number produces very high and steep mountains. In terms of being able to finesse the terrain on a map, think of the map generation process as the equivalent of trying to delicately do brain surgery with sticks of dynamite. If you want help with modding though, head over to the discussion pages for it, lots of help there from experts like Schwifty K and Gonar - I'm just a rank amateur I'm afraid.
=7Cav=Burton.P Nov 9, 2020 @ 1:55pm 
Is it possible to modify the terrain at all? I'm not sure how the modding works with this game.
***** Oct 27, 2020 @ 12:01pm 
What's with the mountains, dude?!
Any major civilization was not build on peaks. Negative from me.
ElViajo Jun 4, 2020 @ 8:13am 
Best map/mod I've played
Schwifty K  [author] Jan 23, 2020 @ 9:30am 
You can disable the raiders in your version of the game very easily.

You'll need any kind of text-editor and do a little modification on 2 lines.

I explained it here with flatlands as an example: https://steamcommunity.com/workshop/filedetails/discussion/1693186543/1846946102866000351/

the main difference is that this scenario here has the id 1684207079 (folder name)

Give it a try, continue your game :-)
Slava UA Jan 23, 2020 @ 6:22am 
@Schwifty K , I guess that is it. started a new game yesterday and today's nowhere near copper age: 25 raiders... WITH shields. Im at 20 pop :( So there's my 5h of gameplay down the drain.. again /sigh
Schwifty K  [author] Jan 23, 2020 @ 5:54am 
Have you played in "hardcore-mode" ? In Hardcore Human Raiders appear after 20 ingame years.
Slava UA Jan 22, 2020 @ 7:48pm 
well "Human raiders will come, but not until the Bronze Age" that was a lie. as soon as I hit copper section like 20 raiders showed up to my full of holes camp with 15 pop 5 of which are kids :/
Horizon Jan 5, 2020 @ 12:38pm 
Raiders came in the Neolithic era
Adamanix Oct 12, 2019 @ 1:57pm 
I like this mod, but tin seems to be few, and extremely far from the starting point... I mean far.
Kiffeh Sep 9, 2019 @ 9:38pm 
Still the best user-created map on this game so far, and the only one that feels natural in map design. Great work!
jalang Apr 26, 2019 @ 2:01am 
Some traders stay at the camp and do not leave at all.
hinz628 Apr 22, 2019 @ 1:57pm 
No worries, once I added like 5 bridges they finally figured out how to cross the river. I submitted my files to the developer so hopefully they can fix the bug.
ian.silver67  [author] Apr 22, 2019 @ 12:54pm 
I have seen a couple of posts for maps outside of this mod where traders have had pathing problems connected to rivers. It may be the shape of the river combined with the direction the trader comes from means the pathing AI can't decide to go left or right so it just endlessly goes back and forth. Unfortunately the map algorithm doesn't allow me to hand draw rivers, I would need a new seed number and that would redraw the entire map, and I can't do anything about the pathing code either - all I can suggest is if it happens in a particular spot build a bridge. If the problem persists for users the only work around would be to look at reducing the distance between fords across the river, but again where these appears is not an exact science and may not resolve the issue.
hinz628 Apr 22, 2019 @ 12:01pm 
It appears I'm having the same problem as LoneRock who posted on 3/23. I started a new game and I see the trader that is stuck is waiting for a trader with a sledge that keeps going back and forth between two rivers. Same map, the lower river one.
ian.silver67  [author] Apr 22, 2019 @ 6:11am 
@hinz628, glad you like the mod, but the traders thing must be a base game issue as I never touched them in the mod. Nobody else has reported this, maybe you have an issue with your file dealing with trader AI - have you tried verifying your DoM file with Steam? Otherwise, I have no idea what could suddenly cause that, sorry.
hinz628 Apr 22, 2019 @ 5:11am 
Love this mod, but I'm having an issue with traders. Sometimes they show up with nothing to trade and get stuck at the hearth. If I recycle the hearth they move to another hearth and so on until all hearths are recycled. At that point they move next to a house. I can't get rid of them and they just stand there idling. Tried building bridges, tried advancing ages, nothing seems to stop this from repeatedly happening. The only way to get rid of them is to go back to a previous save before it happened which is a pain since I lose all my progress.

Is this an issue with the mod or the base game?
Weeberry Mar 24, 2019 @ 10:59pm 
I really love your mod, thank you!
ian.silver67  [author] Mar 24, 2019 @ 12:53am 
@David.l.pople, thanks, glad to hear that the mod is fun. The blizzards, like other environmental effects only function from the main scenario folder - meaning they are map wide. I tried to limit them by location but then blizzards and storms didn't happen at all anywhere. Hopefully there will be an update that fixes this.
ElViajo Mar 23, 2019 @ 8:11pm 
Haven't crashed yet & having a lot of fun
Getting blizzards every few years in the hot areas but apart from that everything is LUSH
ian.silver67  [author] Mar 23, 2019 @ 12:55pm 
@LoneRock, thanks. The trader is a new one. Lower Velathri is my preferred map, never had that happen. I will keep an eye open and see if anybody else reports that happening. Not sure about a fix for that if it is a persistent bug - river depth is unmoddable at the moment as far as I can see.
ian.silver67  [author] Mar 23, 2019 @ 10:56am 
@CatFox, Si vous n'aimez pas le mod, ne l'utilisez pas. Si vous n'aimez pas le jeu, remboursez-le. Je m'en fiche vraiment. Passez une bonne soirée et profitez de ce qui reste du week-end. :)
CatFox Mar 23, 2019 @ 10:09am 
DONC TROUDUCUL TU N'ACCEPTE PAS LA CRITIQUE, ALORS LE RICAIN VA CHIER DANS TA MERE, ET LE JEUX JE L'AI ACHETE,ALORS FERME TA GUEULE
ian.silver67  [author] Mar 23, 2019 @ 9:58am 
@CatFox: En fait, je n'ai pas dessiné ou modelé les montagnes - personne ne le fait dans ce jeu. Le terrain est généré par un algorithme, le seul contrôle que nous avons sur lui est avec quelques réglages d'amplitude rudimentaires, sinon les cartes de semences sont aléatoires. La vraie question est, alors que vous êtes assis là à utiliser le travail de quelqu'un d'autre mais que vous n'apportez rien vous-même, où avez-vous appris vos manières ? McDonald's ? Désolé pour mon français, c'est aussi mauvais que mes talents de mannequin en montagne.
@Asiraw. Merci :)
Asiraw Mar 23, 2019 @ 9:20am 
Il l'a dit que c'était son "first ever mod" soit indulgent et poli Mr "déssiner"....
CatFox Mar 23, 2019 @ 9:01am 
sérieux? c'est comme ça que tu mod des montagnes,ta apprit à déssiner chez mac donald,c'est normal alors cette merde))
LoneRock Mar 23, 2019 @ 5:46am 
Great maps. Was Playing The Lower Velathri River and realised that traders were going back and forth at bank of the rearest river. When i made couple of bridges six of them spawned at the same time to my camp. After that they worked well. I think the water was too deep for them....
firstsunday2 Mar 22, 2019 @ 9:13pm 
crashed twice while I tried to play. Think on day 30.
kham2070 Mar 19, 2019 @ 8:04pm 
Very nice mod thank you , its seems well balanced atm and challenging without being frustrating. The humans seems to act smarter.
cheers
jochem Mar 19, 2019 @ 2:04pm 
Well in (vannilla) freeplay you still claim the milestones if you restart. So It's not that you cannot claim them again if you play one again. but the Game shows that you succeded them in normal or hardcore mode on the start a scenario thing, as a sort of ingame achiement thing, as a reminder what you played and did allready. What you did to keep thme locked caused the bug with the getting them again when you continue your game i think.
ian.silver67  [author] Mar 19, 2019 @ 8:35am 
@jochem, I'm pretty sure that is how it should be and certainly what I wanted. Remember this is a single scenario type set-up not a campaign so fresh starts should reset all the milestones (although your save file from previous play-throughs should be unaffected). As there is already not soooo much to do in-game chasing after milestones, even ones you know you previously achieved and you know you will meet the criteria for anyway as you play, should hopefully still give you some small feeling of making progress in your current game.
jochem Mar 19, 2019 @ 8:21am 
I unlocked most milestones (except the 250 pop) but now that i'm starting a new game i see they are still locked in the selection menu.
Heatwave Mar 19, 2019 @ 2:18am 
@Jack: Lesen, verstehen, nachdenken, dann meckern. Sofern es gerechtfertigt ist.
ian.silver67  [author] Mar 18, 2019 @ 5:21am 
Jack,Sie benutzen 1.0.4 - Sie brauchen die Test Branch-Version, um diesen Mod auszuführen.
This is my Borderland Mar 18, 2019 @ 4:57am 
Funkzioniert überhaut nicht als raus nehmen beheben und dann erst veröflichen!
ian.silver67  [author] Mar 17, 2019 @ 11:51pm 
@Crispycheeze, when you are on the main page of the game it will say either 1.04 or 1.05 at the bottom. Unless you chosse to opt into the test branch you will have 1.04 which does not support this mods custom environments and hence your crash. Follow cerrita's instructions to get 1.05.
657916924 Mar 17, 2019 @ 8:47pm 
中文汉化补丁
cerrita Mar 17, 2019 @ 7:34pm 
right click the game -> properties -> betas tab -> test - testing in the dropdown
Crispycheeze Mar 17, 2019 @ 2:44pm 
@ian.silver67 i dono im useing what ever one i downloaded on steam
ian.silver67  [author] Mar 17, 2019 @ 1:23pm 
@Crispycheeze, are you using the test branch version of DoM? Do you get an error msg?
Crispycheeze Mar 17, 2019 @ 12:50pm 
your mod isn't working for me every time i try to stat the game it keeps crashing
TsProphet Mar 17, 2019 @ 11:38am 
The flint is scarse please increase this