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+Alt Fire absorbs 30% damage
+30% Fire Resistance
+20% Bullet Resistance
+10 Health
-Alt Fire does not block backstabs or any other back attacks
-5% Move Speed
-5% Weapon Switch
Alt Fire Absorbs the first hit it meets
+50% fire damage resistance on wearer
+45% blast damage resistance on wearer
+30% crit resistance on wearer
+60% charge impact damage
- Collecting heads does not increase charge impact damage
- 15% slower move speed on wearer
+30% charge damage
+45% explosive resistance
A crit is stored for every head taken while having The Mann Sheild equipped
Every head increases move speed by 10%
50% longer recharge time
-20% movment speed (If a head is stored, it goes up to 15% and then 10% and so on)
No random crits
We're having too much fun makin' stats to care!
No.More.Demoknight stuff.
I disagree, the demoknight needs more stuff, just more stuff that can be used in the regular playstyle of a demoman.
Pros:
+15% movement speed
-10% self-explosive damage
+20% alt-fire duration
Cons:
-Can´t charge
+20% alt-fire loading time
-Can´t block damage from flamethrowers