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For me, in any map I've tried, physics gun, gravity gun, crowbar and empty hand are the only things behaving more or less like normal, everything else either sticks above my head or apparently vanishes completely... if I solve it i'll report back.
What are all your headsets? Mine is HP Mixed Reality
Edit: I think I'm gonna test that further as I had a few addons enabled, but I don't think they're the cause
Also, finger tracking might be messed up on WMR. I've seen screenshots from 2 people with their fingers going backwards but I'm not sure if that's something that is always happening to everyone who is using WMR (even with all other addons disabled on sandbox) or if its caused by something else.
The Half-Life Alyx hand models are not showing up in the HL2 Campaign mod, I'll try the Lambda mod for the campaign.
Glad to see that the canals jump bug has been fixed, couldn't get passed that.
Also, another very annoying thing - every time a new level loads, the SteamVR controller bindings reset, and I have to reselect my binding.
And the last thing I have noticed - the scale of things is off. Changing the height in the settings doesn't seem to change anything (I'm guessing the adjustment doesn't work in real time?) So things are a bit too big.
EDIT: Just remembered something else. If I move a little bit in my IRL playspace, the camera moves with me as well. But the actual Gmod body doesn't, so there is this offset between where I see I am, and where the virtual body is actually located in the engine. This makes it hard to enter air ducts, move along ledges and so on.
Could you run "sv_cheats 1; lua_run_cl PrintTable(g_VR.input.skeleton_righthand)" in console while your fingers are doing that and paste the result here? I'm curious what kind of finger values its outputting
This is mentioned in the description, you need to overwrite the default binds so they won't get reset https://i.imgur.com/jetmlpU.png
The slider doesn't currently change it real time, you need to exit and re-enter vr
The position between the player and vr camera gets synchronized every time you let go of the left joystick. But yeah its a problem and can be a bit annoying
Well, my thumb spinning and other fingers getting moved backwards suddenly seems to be fixed as of the latest update now, though one my fingers are still in an impossible position. I have a screenshot, and I ran the console command if you need that all.
All of this was tested without other addons:
" sv_cheats 1; lua_run_cl PrintTable(g_VR.input.skeleton_righthand)
Server cvar 'sv_cheats' changed to 1
fingerCurls:
1 = 0
2 = 0
3 = 0.75
4 = 0
5 = 0
"
https://steamcommunity.com/sharedfiles/filedetails/?id=1975419832
Also a bit unrelated to the finger tracking issues, but I seem to over time, slowly desync from my hitbox/physical entity position, I've had moments where I couldn't walk through doors and had to walk through walls instead as a result
should be fixed now (v74)
if you let go of the movement thumbstick for a second the position should get synced again, unless there is something wrong with the touch sensor causing it to think you're always touching it