ARK: Survival Evolved

ARK: Survival Evolved

Additional Creatures: Aquaria
 This topic has been pinned, so it's probably important
Shadlos  [developer] Mar 8, 2019 @ 6:09am
Creature Info
#1. Walrus
Spawning: Polar Coasts, Gen1 Tundra Waterways
Taming: Passive or Tranq
A larger species of Walrus found along the cold coasts of the island, these social animals are friendly until provoked. Their powerful tusks are capable of delivering powerful blows to enemies, and their large bodies allow them to take a fair amount of punishment. Their size however undermines their profound water speed, and their blubbery bodies which help keep their rider warm!
-Sexually Dimorphic. Males have much larger tusks and are larger in general.
-Walrus, when mounted, gives an insulation buff similar to the Basilosaurus!
-Walrus use a form of pack mechanic (are childed from Dino-Character-bP-Pack-c) but instead of using true Pack Alpha like Allosaurus, they use something called Beachmaster. Beachmaster can only be granted to the highest level male of the group.It grants an additional 35 percent melee and 15 percent resistance compared to Allos 50 percent attack 25 percent res (due to the Beachmaster already having the bonuses of being a Male walrus). Walrus do NOT gain gang bonus. The maximum amount of Walrus in a group is 25.
-Walrus have their own saddle now
If a walrus is Male, Male walrus now have 15 percent more damage than females, and ignore 10 percent of incoming damage alltogether.
-Left click is the Walrus's Tusk Stab attack. Gather from clams to collect silica pearls, like the Angler.
-Right click is the Walrus's Heavy Tusk Jab. Immobile on land. this attack inflicts heavy damage and cannot be used while moving. Inflicts bleed, but does not slow down the target. This drains 5% of HP. It however has a cap, being unable to drain more than 3200 HP in a single proc.
-C key bellow, for aesthetic.

#2. Great Hammerhead Shark
-Spawning: Ocean
An open-water voyager, the Great Hammerhead, despite it's size, is no true threat to any survivor unless provoked. They are fairly friendly and curious, but make no mistake are vicious predators. They roam the ocean in schools, traveling vast distances as they hunt for fish. They are fairly intelligent, with three distinct tactics for biting. Although all three result in roughly the same damage, it greatly effects both their prey and the type of resource they can collect!Though a single Great Hammerhead may not be the most damaging creature, a provoked pack of them can be a true threat...hence why most creatures will often leave them alone, in fear of possibly provoking an entire school! Survivors risk many dangers of the open water to try and tame one of these creatures as an excellent, well-rounded ocean mount adept at traversal, combat, and gathering!
-Passive tame: Likes fish! Unlocked at lvl 25.
-Will be drawn in from a considerable distance if there's a dead body in the water.
-Can get a “Gang” bonus from being in a school. This maxes out at +12!
-Most ocean creatures will leave a tamed Great Hammerhead alone unless attacked first!
-Left click is the hammerhead's “Fishkiller” bite. This usually oneshots fish, and harvests organic polymer.
-Right click is the hammerhead's “Trillokiller” bite. This has profound damage on trilobites, and increases the yield from their corpses!
-C key is the hammerhead's “Pearlcrusher” bite. This has the same damage type as an Angler, gathering silica pearls from clams!
-X key to toggle EMF detection. Left control to disable it.


#3. Eastmanosteus
-Spawning: Deep Ocean, Deep ocean (Genesis)
The deep-sea-dwelling Eastmanosteus is a fearsome creature to behold. Similar to the modern-day Sixgill shark, they clean up whatever sort of death finds it's way into the darkness of the abyss. They are surprisingly fast when food is involved, or when chasing prey. Unable to be rendered unconscious, Eastman must be tamed passively...but with food being rare in the deep, they'll instinctively snap at anything vaguely close to their vicinity! The jaws of Eastmanosteus, and the terror they can spread, are why survivors go after them...not also does it penetrate through armor more than most creatures that pierce armor can, but those who somehow find themselves able to survive the attack end up with profuse bleeding! Though the risk of taming is high, it's also easier to tame than most other creatures in some regard, as Eastman will happily help itself to everything a survivor has to offer it!...should it not prefer the survivor instead...
-Passive tame: One wrong move and you're done for. Will eat an entire stack of food as opposed to just one at a time, per feeding.
-fairly placid unless attacked.
-most creatures will ignore Eastmanosteus unless you attack first!
-extremely high corpse detection range
-left click is the Shredding Bite. This penetrates armor and causes bleeding. While most Piercing damagetypes only shred through 50%, Eastman shreds through 80%! It also is generally capable of destroying armor almost instantly, as opposed to other piercers.

#4. Orca
-Spawning: Ocean, Gen1 Ocean Deep
One of the most vicious of our modern home's predators, the Orca has also seemed to have arrived on the Ark. Like their ancestors back home, they have evolved to be large, aggressive pack-hunting predators with a solid standing on the local food chain. Even the mighty megalodon is prey for a pod of orcas. Though vicious in the hunt and in combat to other creatures, Orcas are placid against humans unless attacked. They enjoy human interaction, especially the youngsters. Though Orcas as adults are untameable, the youngsters can be befriended by offering food.
-Passive Tame youngsters. Adults not tameable!
-Riding provides an insulation buff like the Basilosaurus
-Immune to jellyfish and eel shocks, and torpidity.
-Gang bonus
-Left click bite. Does decent damage.
-Right click breach. Can only be done at the surface, provides a slight speed boost as well as awarding some passive XP. Can be set to be done automatically.
-Left ctrl: Toggle auto-breaching. Allows tamed Orcas, ridden or unridden, to naturally breach in about a 5 second interval if they are close enough to the surface. Jumping through this manner allows you to easily chain xp and speed together. Orcas jumping in this manner are also able to jump and bite, allowing for them to reach low-flying targets if timed right.

#5. Anomalocaris
Spawning: Ocean
One of the larger, and rarer, arthropods of the island. Anomalocaris boasts colors similar to a mantis shrimp...and a similar type of niche! Although it happily feeds on other smaller arthropods primarily, the Anomalocaris is a creature fully capable of puncturing through stone. If this powerful “head punch” wasnt enough, Anomalocaris is highly valued by survivors for it's unique ability to not also carry more silica and black pearls, but also gather much more of those resources than any other creature!
-Neutral unless attacked
-Immune to jellyfish
-Reduced weight of black pearls and silica pearls, immensely.
-Very high harvesting boost of both Black Pearls and Silica Pearls. (especially black pearls!)
-Left click “Arm Slash”. Gathers pearls, mediocre damage, can be used in quick succession.
-Right click “Mantis Shrimp Punch”. High damage, but has a cooldown. Same type of damage as a rock elemental, but with the ability to also gather certain valuable resources.

#6. Arowana
Spawning: River
An ornate river fish, its holds little purpose when passive tamed other than food and aquaria purposes.
-Can be fished

#7. Pike
An intimidating river fish, its holds little purpose when passive tamed other than food and aquaria purposes.
-Can be fished

#8. Perch
A common river fish, its holds little purpose when passive tamed other than food and aquaria purposes.
-Can be fished

#9. Giant Vampire Squid
Spawning: Deep ocean, Deep Ocean (Genesis)
Tameable: Passive
Tusoteuthis's smaller modern cousin, this strange, alien creature is a passive creature. When attacked, it simply flees. Passive tamed, they are a rare, alien-looking pet for one's ponds. Furthermore, its strange, alien light causes a soothing, inspiring glow.
-Passive Tame
-When tamed, the giant vampire squid gives off an AOE buff that increases the EXP of allied creatures in its vicinity. Think of it as a permanently active Lystrosaurus, 24/7, with a larger radius.

#10. Giant Octopus
Spawning: Ocean, Deep ocean (genesis)
-Tameable: Tranq OR Passive
A species from our modern seas, it appears this cephalopod has changed little. An intelligent species, it will not harm survivors unless attacked. Tamed, however, it might make an interesting pet with some use.
-Can be ridden
-Built to be able to squeeze in through very tight spaces despite its size!
-Left click bite. Decent base damage, but hits 3 times for great DPS. Great for killing trilobites and harvesting them. On server, this attack hitbox glitches out- switching the hitbox from in front of you to just behind and under you.

#11. Titan Sailfish
-Spawning: Ocean
-Tameable: Tranq Tame
A massive species of sailfish. As the fastest animal in ark's oceans, it is a swift predator with unparalleled speed. Unlike other species however, it is not aggressive. When approached, they flee at rapid speed to safety. They are highly sought after by tribes for their blistering speed, which can make ocean travel a breeze and make for excellent hit and runners.
-Extremely skittish: flees when approached
-eats primarily fish
-extremely fast, cannot have speed leveled.
-left click sword swing. Low damage but high DPS, hits twice. Pierces armor like the manta.

#12. Fiddler Crab
-Spawning: Beach
-Tameable: Tranq Tame
Fiddler crabs are common pets seen scuttling along beaches or the bottom of shallow ocean waters. Unlike most invertebrates, they can be tamed. When tamed, these little critters can gather sediment and slowly sift out pearls and black pearls. Furthermore, Fiddler Crab claws are very tasty- and owners can crack off one of their pet's claws- causing no harm to the animal- and eat it raw for nutrients.
-Passive: flees when approached
-can be carried on shoulder
-creates 1 Silica pearl every 30 minutes in its inventory, can store a maximum of 30.
-creates 1 black pearl every hour, can only have 3 stored.
-creates 1 Fiddler Crab Claw every 30 minutes in its inventory, can only store a maximum of 1.
-Fiddler Crab Claws are equivalent to Cooked Lamb Chops

#13. Great White Shark
-Habitat: Ocean
-Tameable: Tranq Tame
The most feared predator of the modern ocean also swims the seas of Arks. A powerful predator, it uses its size and aggression to secure its prey, closing in on the sent of death from miles around. Tamed, it makes an excellent ocean fighter for anybody who could get one.
-Can detect corpses in the water from a massive distance and will close in to devour the corpse
-Immune to jellyfish stings
-Left click bite. Deals good damage, inflicts bleeding
-right click grab bite. Grabs the target and also drains stamina. Use it again to let the target go.
-C key taunt. For aesthetic, you can also use it to let go of a target
-X Key to toggle EMF (ElectroMagnetic Field) Detection. Left control to toggle off. (If this does not work, then you did not un-keybind the Dino Air Brake wildcard added to default X command. Re-bind that then any X ability on a creature will work fine)

#14. Kronosaurus
-Spawning: Ocean
-Tameable: Passive Tame
A mid-sized pliosaur, Kronosaurus stands out from practically everything else in the ocean. First off, despite being an aggressive predator, it seems intelligent enough to know Humans are better left alone than hunted, so it pays them no mind unless attacked first. Secondly is its lifestyle. While mosasaurs, plesiosaurs, and pliosaurs are completely waterbound and voyage their entire life in the sea...Kronosaurus does not. Kronosaurus's body structure is very strong, as are its flippers- allowing it to haul itself on land and remain there as long as it would like- as people have often sighted these aquatic creatures hauling themselves ashore at dusk in a safe spot to sleep and avoid terrestrial predators, or snag a carcass on the beach or similar easy prey. They also tend to enjoy swimming at the surface of the water, only diving down on select occasions or when hunting. When befriended, Kronosaurus's powerful, rapid jaws can prove of use for those who want a flexible and powerful animal as their mount.
-Can haul itself on land, but is extremely slow in doing so. You can keep it on land as long as you would see fit!
-Sexually Dimorphic: Males will sport a vibrant striped pattern while females will sport a duller pattern.
-Naturally, Kronosaurus will aggressively hunt creatures such as fish or sharks. However, should you approach it, it will not usually bother you unless attacked, allowing you to swim right up to it.
-Must mate underwater. Babies must stay underwater until fully grown
-While they will freely swim in deep water as they see fit, when they reach the surface they have a tendancy to stay there, only diving on random occasions to their whim or when attacking prey.
-Immune to electrocution
-A Kronosaurus will not loose or restart affinity when it takes damage while being passive tamed.
-Left click bite. Good damage and great DPS.
-Right click Wounding Bite. Good damage and ok DPS. Inflicts a new status effect called Wounded. This drains 1% of health over a full minute. May not seem like much, but doing this actually BLOCKS many methods of healing- during this time, the victim cannot recover health naturally, and items or buffs that recover health based on percentage have no effect. Only items that restore raw units of health, like raw meat, veggie cakes, or similar, will work.
-C key roar, for aesthetic.

#15. Opthalmosaurus
-Spawning: Ocean
-Tameable: Passive Tame
A large, primarily open-ocean swimming ichthyosaur. A deep diver, it spends its time hunting in the abyss in the safety of its companions. Adapted for life in the deep, its large eyes make it an incredibly efficient deep-sea hunter as it hunts soft-bodied prey primarily. Comparable to modern orcas, they have a similar bond with each other as a pod and will fiercely protect each other and attack anything that threatens them or they think they can eat. Tamed, they prove effective deep-sea mounts and decent fighters, their strength growing in groups
-Immune to tusotuethis ink and electrocution
-Special damagetype that gathers organic polymer and insta-kills fish like Pelagornis. However, it has a unique ability of dealing 5x damage to: Angler, Ammonite, Trilobite, Sea Scorpions, and Cnidaria! It also deals 1.5x damage to Tusotuethis.
-Has a 3x gather rate for: Angler Gel, Black Pearls, Ammonite Bile, and Jellyfish Biotoxin
-These same resources only weigh 40% of its weight in the Opthalmosaurus's inventory weight.
-Sexually dimorphic: Males boast a black-and-white pattern while females have a duller blue-and-green pattern.
-While it can come on land, it cannot stay on land indefinitely like Kronosaurus. Shortly after coming on land it will gain the “Beached” debuff- and it will begin to loose health, suffocating under its own weight. The buff will wear off when in water. Don't spend long times on land!
-They will not attack players, but will hunt certain water predators or wild animals that get into the water.
-Gives the rider an insulation debuff that also protects from Rage Pheromones and Squid Ink
-Left click bite. Ok-damage.
-Right click squawk. For aesthetic.
-X key to toggle Predator vision. Left control to disable it
-Spacebar to jump. Only in water and at the water's surface!

#16. Shonisaurus
-Habitat: Ocean
-Tameable: Tranq Tame
Arguably the largest creature in the ocean, Shonisaurus is a massive gentle giant. Though most commonly found alone, they will on rare occasion travel in groups. Their sheer massive bulk makes them lack only the most vicious of predators- and when attacked, they are no push over. Though their jaws are nowhere near as strong as other apex creatures, they can use their size to their advantage. They're fully capable of thrashing and swinging their tail about to damage attackers from the rear, and their sheer bulk lets them shrug off and ignore large amounts of damage. Furthermore, Shonisaurus has evolved the ability to echolocate like whales, using it to hunt in the deep sea. Like the large whales back home, they are LOUD- and that's useful. They're capable of bellowing and scaring away smaller targets in a panic, and their echolocation lets them and their rider navigate the deep ocean with ease. Furthermore when they echolocate they tend to be quite loud- which although it can take some getting used to, actually proves beneficial. Echolocating Shonisaurus are loud enough to keep creatures awake or wake them up, useful for staving off tranquilization or waking up creatures if needed. Tamed, they are excellent ocean mounts, albeit, very slow, and cumbersome...
-Shonisaurus's massive bulk makes it only take 80% of incoming damage. Furthermore it is immune to electrocution.
-Shonisaurus turns faster when not running that it does when running/sprinting
-Riding on a Shonisaurus provides insulation, and protects from tusoteuthis ink.
-Left click bite. Similar type of damage as Spinosaurus (increased fish meat harvest), but also deals 2.5x damage to Tusoteuthis.
-Right click Bellow. Roars, causing anything near the Shoni's' front in a close proximity to be inflicted with Panic. Panic only effects creatures with a drag weight of up to 250. Panic makes creatures take 15% more damage and only deal 90% of their usual damage. If the creature is not mounted (controlled by a player), the Panicked creature will flee for 20 seconds, until then it becomes immune to the buff again for quite some time.
-C key tail thrash. Shonisaurus will thrash, costing a fair amount of stamina (cannot be used with insufficient stam). This is a powerful tail attack that hits twice anything behind you. Use it to punish foes trying to exploit your slow turning radius
-X key Echolocation. Shonisaurus will echolocate, gaining predator vision. Furthermore during this state, it will cast a buff to nearby allies called Alarmed. Alarmed drastically reduces the torpidity of all who are effected, useful for waking up creatures or staying awake. You can toggle off echolocation using left control. (for the exact specifics, Alarmed is -320 torpor per second. Snallygaster of Paranoia's Alarmed status is only -70 torpor per second).

#17. Zygophyseter
-Habitat: Ocean
-Tameable: Tranq
An aggressive species of predatory whale, Zygophyseter is an ancient relative of the mighty Sperm Whale. Like the Sperm Whale, they are powerful predators with an extremely powerful natural sonar system of echolocation. Pod-based predators, Zygophyseter make excellent water mounts, boasting great damage and sound-based abilities. In a group, they can help easily turn the tide of maritime combat!
-Gang Bonus
-You have to get fairly close to them for them to become aggressive.
-Immune to being electrocuted
-Provides an insulation buff to the rider.
-Left click bite. This does piercing damage and deals 2x damage to Tusoteuthis.
-Right click Sound Stun. Echolocates loudly to stun creatures near its mouth. Has a cooldown.
-C key Echolocation. This will toggle the Echolocate ability of Zygophyseter, granting it a form of Predator Vision. While echolocating, Zygophyseter will also reduce the torpidity of nearby targets (though not as fast as Shonisaurus).
-X key disables Echolocation.

#18. Leopard Seal
-Habitat: Polar Coast, Ice Cave, Tundra Biodome
-Tameable: Tranq or Passive
This species of Leopard Seal is several times larger than any modern species. However, as the name implies, it is far more leopard than seal in temperament. It is an extremely aggressive predator, the bane of Kairuku out on the ice floes and a surprising threat to walruses. For those that tame leopard seals, they will find them an adept amphibious mount for the ocean, with affinity for killing kairuku and storing their polymer.
-Gives insulation to rider
-immune to electric shocks
-Can be told to lay down via radial wheel. Helps recover health when low.
-Stores Organic Polymer for a very long time, and also reduces organic poly's weight in its inventory.
-Left click bite. Drains stamina and deals increased damage to kairuku, harvests increased amounts of organic polymer.
-Right click grab bite. Grabs small-to-medium creatures in its jaws
-C key roar, for aesthetic.

#19. Hydrarchos
-Habitat: Ocean
-Tameable: Tranq
A large whale, similar in size and in relation to Basilosaurus, "Hydrarchos", as it is called, is a much more aggressive predator. While definately powerful, it appears Hydrarchos is a specialist predator of the ocean. While the ocean is rich in life, it appears Hydrarchos has evolved specialized teeth. These teeth are sharp, large, and broad- like the heads of swords. These teeth are evolved for biting into large, soft flesh- in other words, blubbery creatures. Whales, Plesiosaurs, Mosasaurs- pinnipeds, even. These vicious teeth sink into the fatty hides of these creatures and cause profuse damage and bleeding, making a quick kill and protein, calorie-rich feast for Hydrarchos. This makes Hydrarchos excellent for dealing with some of the water's more tanky predators. To a survivor, this makes Hydrarchos an excellent Tankbuster and a key creature against dealing with enemy Basilosaurus, or other deep-sea creatures with a bit of fat to absorb blows...
-Gives Insulation when ridden.
-Immune to electrocution
-Hydrarchos's bite deals 2.5x damage to anything considered a "large, blubbery ocean animal"- including itself. In this mod and base game that means Kairuku, mosa, plesio, basilo, liopluerodon, orca, hyrotherosaurus, zygophyster, leopard seal, narwhal, and such. This effect extends to all my other mods- including AC2 and Shad's Atlas Imports.
-Left click bite. Deals 2x damage to blubbery creatures, inflicts bleeding, shreds armor
-right click roar, for aesthetic.
-C key Echolocation on.
-X key echolocation off

#20. Hydrotherosaurus
-Habitat: Ocean
-Tameable: Tranq or Passive
An Elasmosaur, Hydrotherosaurus is a peaceful reptile of the ocean, sometimes found swimming in small groups. With a long, craning neck, Hydrotherosaurus uses it to deliver precise strikes into fish schools, snapping up an easy meal. While less aggressive, powerful, and durable than ark's plesiosaur, the Hydrotherosaurus has its own uses when tamed. It is intelligent enough to notice a survivor riding on a creature's back and will target the rider before the creature- using its craning neck to attack the rider directly. Tamed, this makes Hydrotherosaurus a great combat mount. it can use its long neck to reach a far distance and attack enemy riders directly- removing them and making the critter much more easy to deal with. Aside from that though, Hydrotherosaurus is a poor fighter. Its durability and power are low compared to other ocean heavyweights, and it's long neck is pitiful in combat. once a target comes into close quarters combat, Hydrotherosaurus becomes inable to hit successfully, making combat with Hydrarchos all about keeping one's distance. On the more passive side, they have great stamina- making them excellent for the oceanic long-haul.
-Immune to electrocution
-neutral in the wild
-Left click craning bite. Hydrarchos will swing its head and bite in the direction you look. Look and bite for massive coverage in a direction, great for getting enemies off your flanks and striking from a distance. This attack hits riders directly, and is a pelagornis damage type.
-Right click forward craning bite. Same as the left click, but hits directly forward instead of swinging to the left or right. A little faster and better for striking something in front of you. Once again, pelagornis damagetype.
-C key roar, for aesthetic.

#21. Cryptoclidus (includes X-Variant)
-Habitat: Ocean, Shallow Ocean (Genesis)
-Tameable: Tranq or Passive
A small, extremely fluid and athletic relative of Plesiosaur and Hydrotherosaurus. Cryptoclidus is a friendly and agile predator which darts through the water after its favorite prey: smaller fish. If befriended by being fed fish, Cryptoclidus proves one of the ocean's best early game and agile mounts. It is decently fast, has great stamina, is able to deal with Jellyfish, and can undertake quick maneuvers to strike a foe while mitigating damage to itself. Quick, decently powerful, agile, and able to help harvest resources: Cryptoclidus is a great mount for any survivor wanting to get their feet wet.
-Includes a genesis X-Variant
-Immune to electrical attacks
-tames much faster passively
-will defend itself if attacked
-Left click bite. Deals highly multiplied damage against most small fish, anglers, eels, and manta.
-Right click Dash. For a high cost of stamina, Cryptoclidus will rush forward a set distance to strike the target (similar to the pteranodon's barrel roll). This cannot be done with insufficient stamina and cryptoclidus WILL NOT boost if you try to dash and turn at the same time (turning while dashing will also stop your dash). However, for a brief window when it starts dodging, Cryptoclidus will only take 75% of incoming damage if it takes damage while dashing.
-C key Thrash. Harvests scilica pearls. Cryptoclidus will either strike with its left or right fins, or do a tail swing. This is a good AoE attack but is mainly there to be used for pearl harvesting.
-X key roar, for aesthetic.

#22. Goliath Tigerfish (including both variants)
-Habitat: Freshwater, Swamp Water, Sunken Forest water, Fertile Chamber Water, Luminous Marshlands Water, Genesis Bog Water, Gen2 Eden Waterways
-Tameable: Tranq
One of the largest and most aggressive fish from our modern world, the Goliath Tigerfish is a ferocious predator of the island's freshwater river systems. More commonly found in hot, humid water, this aggressive predator is something not to be trifled with. It has immensely powerful jaws lined with huge, sharp teeth. Packed behind all of it is a torpedo-like, muscular body enabling explosive speed. All of this, wrapped up in an armored package by thick, reflective scales capable of shrugging off various forms of damage. Be warned in swimming in certain waterways, survivors...as this extremely deadly predator can make quick work of prey regardless of size. Its double-hinged jaws allow it for biting at nearly unrivaled speeds, causing profuse bleeding and rending body parts with ease. Its agility further allowing it to do so by darting in and out of windows of opportunity as needed... tamed, a Tigerfish is a deceptively powerful mount. If one could bring its strength from the riverways to the oceans, one would have a speedy mount capable of rending larger targets to pieces for hit-and-run tactics!
-Goliath Tigerfish can only exist as a max of 20 at any time in the wild
-Kiling Alpha Goliath Tigerfish allows you a chance to get a Chibi!
-Found more commonly in Swamp Water, Genesis Bog, Luminous Marshlands than its other habitats
-Is drawn by corpses in the water.
-Somewhat territorial, draw close to provoke its ire.
-Immune to bleeding, Goliath Tigerfish has natural armor that lets it take reduced damage naturally. Immune to electrocution
-Extremely fast swimmer
-Despite its armor giving it a surprising health pool for its size and some natural armor, Goliath Tigerfish will take 2.5x damage from ANY creature that uses the damagetype "Damagetype_Carnivore_Large_FishHarvest". In vanilla, this means Baryonyx and Spinosaurus. This effectively makes Bary a severe hard-counter towards Tigerfish (Bary's natural 1.5x damage multiplier on aquatics +Tigerfish 2.5x weakness = 3x damage). Suchomimus from AC2: Wild Ark also is effective.
-Can be carried via fish baskets, but not tamed by them.
-Left click Trapjaw Bite. this is high-damage, high speed attack with base 40 damage. This inflicts deinon-styled bleed (cannot effect bosses) and can be used in rapid succession. Any time this attack is used, there is a 15% chance the animation will come out 25% faster, and a 8% chance the animation will come out 50% faster.
-Right click Forward Dash. Cannot be used while encumbered or on insufficient stamina and having a stamina cost of 150. When dashing, the Tigerfish can take reduced damage (like Cryptoclidus).
-C key Retreating Dash. Cannot be used while encumbered or on insufficient stamina and having a stamina cost of 150. The Tigerfish will immediately turn around and dash backwards a set distance to gain space.Like the forward dash, this grants a damage reduction when dashing. This dash however can be toggled by the player to grant the AI using it or not in combat. That way, AI fish have a chance to dodge every once and a while to reduce incoming damage.
-X key threaten emote. For aesthetic.

#23. Arganodus
-Habtat: Freshwater
-Tameable: Passive
A simple prehistoric freshwater fish species. Sometimes farmed for their meat, or kept in aquaria. Their visual appeal does help add to their appeal in domestication for aquaria.
-Can be fished

#23. Lungfish
-Habtat: Freshwater
-Tameable: Passive
A simple prehistoric freshwater fish species. Sometimes farmed for their meat, or kept in aquaria. Their visual appeal does help add to their appeal in domestication for aquaria.
-Can be fished

#24. Chinlea
-Habtat: Freshwater
-Tameable: Passive
A simple prehistoric freshwater fish species. Sometimes farmed for their meat, or kept in aquaria. Their visual appeal does help add to their appeal in domestication for aquaria.
-Can be fished

#25. Goonch Catfish
-Habtiat: Freshwater, Redwoods Water, Luminous Marshlands Water, Genesis Tundra Water, Gen2 Eden Waterways
-Tameable: Passive
An absolutely massive catfish from modern times. On the ARK network, however, the Goonch Catfish has evolved into a true river monster. A large, lethargic predator; the Goonch prefers colder freshwater regions. Known as a gluttonous scavenger, the Goonch keeps its reputation while also taking a hint from its smaller relatives. This species is adorned with countless venomous thorns. these thorns and spurs riddle the entire catfish- predominantly on the fins- and offer protection from other predators. The Goonch will often wield these in self-defense, or towards predators whose kill it is trying to steal. This venom stacks the more the target is invenomated, dealing more damage. Goonch make for tanky defensive mounts: bringing them to the attention of several survivors who value defense over offense. They are fairly laid back as well and safe to approach, meaning they can be handfed...so long as they dont smell a corpse, which further incites their gluttonous hunger!
-Passive, does not attack unless provoked.
-Is drawn to corpses from a considerable distance.
-Glutton! Will only tame effectively on Mutton or Kibble!
-When aggro onto a corpse, will become aggressive towards certain creatures near it (like vultures).
-Passive tame at lvl 55
-Immune to venom debuffs and being frozen
-Goonch Catfish deal 30% damage back to the physical attacker, and inflicting their unique venom.
-Goonch's Venom lasts 25 seconds and stacks up to three times, working similar to Deinonychus bleed. This does not effect bosses. While the venom also increases in tick damage with each venom proc applied, it also adds an additional tick to the target.
-Left click bite. Regenerates from corpses, same damagetype as pelagornis.
-Right click grab bite. Grabs targets of up to 150 drag weight.
-C key tailspin. Slight cooldown and stamina cost. Good AoE and inflicts its venom onto targets. Cannot be done with insufficient stam or when encumbered.
-X key threaten emote. For aesthetic.


#26. Protostega
-Habitat: Ocean, Genesis Ocean Shallows
-Tameable: Passive
A very large, docile sea turtle. Protostega is a common sight both in the open ocean and coastal shallows. A carnivore, its diet consists of largely jellyfish and small fish. As such, it is a completely friendly animal and one can approach without much concern. As one would expect, its large shell makes it extremely defensive. While having strong jaws with a sharp beak, Protostega is not exactly lacking in the defense department either. When in water, it is capable of giving a powerful headbutt which can knock out potential threats, giving the turtle time to escape. If tamed, Protostega is a tanky ocean traveler. Most predators don't bother the turtle due to its natural armor, and it is effective at harvesting biotoxin. So while safe, and it can defend itself if needed...be careful with more dangerous threats around!
-Natural armor makes it take only 50% of incoming damage
-takes 1.8x damage from Dunkleosteus and Mantas
-Lays eggs on land, can freely come onto land
-Has a 5x multiplier for Jellyfish Venom and reduces the weight of it in its inventory.
-Eats only fish meat as its meat source.
-Likes fish meat, jelly venom, and kibble for taming.
-Left click bite. Same damagetype as pelagornis. Faster dps in water
-Right click (water only). Headbutt. Has a cooldown and high stamina cost. Inflicts high amounts of torpor into the target.
-C key "roar" emote, for aesthetic.
-X key (water only) roll emote. For aesthetic.


#27. Tylosaurus
-Habitat: Ocean, Genesis Ocean Shallows
-Tameable: Tranq
A somewhat smaller cousin of the deep-water-dwelling Mosasaurus; Tylosaurus is a ferocious predator who stalks all manner of water depth, from the coasts to the benthic deep. Like a massive nurse shark, Tylosaurus can be seen lethargically and lazily resting and traversing along the seafloor. However, this is a ruse for the patient predator. It will do this while remaining as still as possible or slowly closing the distance onto a target before suddenly bursting up towards them at rapid speed, striking while the target is still in shock. Once the prey is consumed, it will once again return to the seafloor to continue its lazy life. As strange as it sounds, Tylosaurus is best equivalated to an "Underwater flier". Unlike practically all other marine life, it cannot maintain itself in the water column indefinately and must eventually land on the seafloor to rest. Those that can tolerate this about Tylosaurus will note however that the predator can largely take care of itself. Tylosaurus when resting on the seafloor heightens its metabolic rate to heal wounds, allowing itself to recover from damage rapidly when resting. The downside however is this causes its muscles to relax, massively decreasing output damage. Tamed, Tylosaurus makes for a unique mount and an interesting experience of a tame. Powerful, and able to recover from wounds in the long haul.
-NOTE: Tylosaurus can only be properly tranq tamed when it is free swimming in the water column! Bait it off the seafloor and pelt it with tranqs while its swimming!
-While immune to the electrocution debuff, it is NOT immune to electrical attacks.
-Tylosaurus is essentially an underwater flier. It cannot sprint when on the seafloor, and must "take off" from it with Spacebar. When free swimming, it will loose stamina and is incapable of regenerating it until it lands again. pressing spacebar again however will not cause it to land. Instead, press X to cause Tylosaurus to descend to the seafloor. Be warned though: no rapid descents for you. Tylosaurus will take fall damage and you can kill your tylosaurus with a rapid descent like that!
-When resting on the seafloor, Tylosaurus gains a buff that causes it to heal by 135 health points per second. However, when resting, Tylosaurus only inflicts 20% of damage by default.
-Left click bite. Great damage and dps.
-Right click roar. Simply for aesthetic.
-Spacebar to take off from the water column.
-X to land/descend rapidly


#28. Piraiba Catfish
-Habitat: Freshwater, Bog Biome (Genesis), Swamp Water, Gen2 Eden Waterways
-Tameable: Tranq (Unique)
A large catfish that favors warmer freshwater on the arks. A jungle predator, the Piraiba is unique from other catfish such as the Wells or Goonch. It doesnt live a sedimentary lifestyle on the bottom. Rather, much like a shark, the Piraiba (also called Lau-Lau) actively patrols the open water column and is a dangerous pursuit predator. Like many large fish, the opening of its massive mouth creates a vaccum effect that it uses to grab prey. However, the Piraiba has a much more terrifying tactic it has evolved on the arks. It is capable of inhaling massive amounts of water and funneling them through its gills, creating a vortex effect to grab and pull in distant targets. It cannot do this while moving quickly however, as the process seems to require all its energy and concentration. Once in the predator's mouth, prey is grabbed by sandpaper-like gripper pads which are used to abrasively scrape away at the skin and cause bleeding as the fish thrashes its prey in its mouth. if needed, prey can be sput out forcibly for large amounts of blunt force trauma damage. Naturally, there is desire for Piraiba over Goonch for its more aggressive lifestyle. It is faster, and although it has less health, it can run for longer and its bites and aggressive predatory style has severe advantages in combat. Combined with immunities to venoms, Piraiba is a viable mount option for the riverways- and ocean if one can bring it to the sea. However, Piraiba seems resistant to narcotic-inducing ammunition. It would likely not be possible to domesticate Piraiba unless eagle-eyed survivors didn't notice how much wild Piraiba actively avoid Beelzebufo, despite their gluttonous tendencies. If a Beelzebufo is grabbed by a Piraiba, the frog's narcotic slime begins to quickly take effect. The fish however notices this, and will begin to thrash violently in in attempt to kill or dislodge its harmful meal!
-Piraiba is immune to torpidity unless it is tamed in its unique mechanic. One must bait a PIraiba to grab a Beelzebufo- tamed or wild. Normally a Piraiba would simply shake prey in its mouth, but the Piraiba will actually break into a PANIC when it realizes its grabbed a Beelzebufo. As soon as the frog is in its mouth, the Piraiba will rapidly gain torpidity. No need for ammunition of any kind: so long as your frog has sufficient health and/or a good armored saddle, you wont need to waste a dime on narcotic ammunition. The Piraiba will knock itself out. Be careful however, as the Piraiba's panic is exceptionally violent. This thrash variant does over twice the default damage as the vanilla thrash, and has much faster DPS: let that warn you just how much this catfish hates the taste of toads!
-Immune to venom debuffs
-Naturally immune to torpidity unless grabbing a beelzebufo
-Aggressive predator, be careful drawing close!
-Can grab anything up to 150 drag weight, like Megalosaurus.
-Left click is a bite. Same damagetype as pelagornis.
-right click Lunging Bite. This pairs well with running and is a root-motion attack. Same damage as the bite, simply grabs targets. Wild Piraiba use this as an engaging/interception attack, so this is the attack you want to bait the Piraiba you wish to tame into using on your frog.
-C key Vortex. Piraiba will open its mouth and begin to inhale water at a high stamina cost. It cannot be used with insufficent stam and will auto-cancel when you lack stamina. It can be toggled off with C again, and can be untoggled almost immediately. However the initiation for the vortex has a 5 second cooldown, so it cannot be spam-toggled. Using the vacuum also prevents you from sprinting, while only marginally reducing your cruising speed.
-If Piraiba holds any target in its jaws, it will cancel the vortex automatically (after a moment of internal coding maintenance for flow) and begin violently thrashing the target in its jaws. This has high DPS and inflicts a stacking bleed on the target, like deinonychus. It will automatically stop if the target is dead.
-C when shaking a target to spit them out. This has 100 base damage and inflicts trike-styled stun on the target.
-If Piraiba grabs a Beelzebufo, it will use its Panic Thrash attack instead of the normal thrash. This has higher DPS and base damage (Thrash is 35, Panic Thrash is 60). This also applies a stacking deinon-styled bleed. While wild/AI ones will simply thrash until the target is killed or they become unconscious, ridden ones can safely spit frogs back out with C. While inflicted with this Panic debuff, it gains +150 torpor per second and looses 10 stamina per second (NOTE: This means wild Piraiba will actually drain their food for you, a bit!)


#29. Acrophyseter
-Habitat: Ocean, Ocean Deep (Genesis)
-Tameable: Passive
Smaller, docile whales related to the larger Zygophyseter and Livyatan. Acrophyseter are friendly and docile cetaceans, and this often draws them to the earlier survivors who are trying to explore the ocean. They are friendly enough to be handfed and easily domesticated, making the ideal step-up from Ichthyosaurus, and able to fend themselves off in battle more easily. With various increased damage output from deap-sea-critters, these whales make ideal counterparts for diving into the deep at your own risk early on- with some helpful advantages to watch out for your survival.
-Essentially "Combat Ichthyosaurus", with more damage and health.
-Has Opthalmosaurus's damage multipliers and immunities, However, unlike them, it has less damage, cannot jump, and does not get gang bonus.
-Left click bite. Has the same damage multipliers as Ophthalmosaurus and deals decent damage.
-Right click vocalize, for aesthetic.


#39. Helicoprion
-Habitat: Deep Ocean, Ocean Deep (Genesis)
-Tameable: Passive
A deep-sea "SuperChimera" that, despite its massive size and intimidating tooth whorl, is not a hostile predator of survivors. Sleek and intimidating, these dark-water predators mean no harm to survivors unless disturbed. Their tooth whorl, while intimidating and painful to be bitten by, is not the deadliest pair of jaws in the deep. Far from it actually. While the opening and closing of the jaws mimics saw rotation, this creature is far from an armor-shredding maniac or bleed-inducing assassin of the deep. Rather, it is an extremely specialized predator which preys mostly on soft-bodied organisms such as smaller fish and invertibrates (mainly cephalopods). While painful on normal creatures, the jaws are EXCRUCIATING on these target organisms, inflicting incredible amounts of pain as the natural saw-structure pulls and rips flesh from bone and shell alike. When domesticated, these fish-eating predators are viable specialized mounts. Their damage is mediocre in combat and they can even be taught to use their long tails to defend against rear assailants. However, most crucially is their evolved hyper-predation into specific targets. While damage is mediocre against normal targets, the excruciating damage inflicted towards specified organisms makes Helicoprion a solid counter towards some of the deep's more boneless residents! On the more passive side, their unique jaw and whorl mechanics and design can be used to natural effectiveness to harvest larger amounts of prime fish meat as well!
-Not aggressive unless attacked.
-Reduces the weight of Raw Prime Fish and Tuso Tentacles in its inventory, drastically.
-Harvests increased amounts of raw prime fish
-Towards any "Soft-Bodied" creature, Helicoprion inflicts a staggering 7x damage multiplier on them with its jaws! "Soft Bodied" Creatures currently include: Salmon, Piranha, Angler, Eels, Jellyfish, Coelocanth, Giant Octopus, Giant Vampire Squid, Ammonites, Tusotuethis, Manta, Titan Sailfish, Humboldt Squid (as well as other small fish in various mods such as the Derpmouth Cod of my Atlas mod, or the Arowanna of this mod).
-Left click bite. Good DPS, but mediocre/sub-par damage towards normal creatures, with a base damage of 25. With the 7x multiplier however, this causes them to deal 175 base damage towards their specified targets!
-Right click tail thrash. Slight stamina cost and cooldown. Swipes tail twice behind itself to hit rear attackers.

#40. Tiger Shark
-Spawning: Ocean (Uncommon), Shallow Water (Common), Genesis Ocean Shallows (Very common)
-Tameable: Passive
Known as a swimming garbage can with a bad attitude, Tiger Sharks can be a bit surprising to spot in the Ark's oceans. They tend to patrol the shallower waters found around reefs and coasts; picking off prey such as pelagornis, ichthyornis, small fish, and any unfortunate land creatures that step into their path- survivors included! Already one of the largest sharks back home, Tiger Sharks have bulked up even more here on the arks, almost outclassing Great White Sharks. While bulkier and generally having more health, they're weaker, slower, and don't have the same endurance or combat affinity. However, this gluttonous shark is sought by tribes based on how it fights. This shark's armor-penetrating jaws do cause significant bleeding, but in he manner it attacks, this type of savagery has a worse effect. As the target bleeds, they continuously drain stamina, becoming exhausted long after the encounter with the predator. The ability to deal damage to both target health and stamina over time makes the Tiger Shark a worthwhile tame, should somebody find the courage to offer them seconds after a recent meal in order to befriend them!
-Cannot be tamed with tranqs.
-Gains a 20 second long regen buff after consuming a corpse. In the wild, their AI will change depending on whether or not they possess this buff. After eating, they temporarily become nonaggressive (so long as they did not have targets prior to obtaining the buff and are not attacked), allowing you to slip in and feed them. Tiger sharks can only be tamed and fed while they have this buff applied.
-Immune to electrocution
-More common in shallow, coastal water
-Left click bite attack. Inflicts a deinon-style bleed that doesnt stack, and cant effect bosses. This buff deals more damage per tick than normal deinon bleed, but can still be reduced in damage via armor and damage reduction. The raw attack damage drains stamina, but so too does the tick damage of the deinon-style bleed. The less health lost with each tick, the less stam lost. Conversely, the more health lost per tick, the more stamina lost. This makes Tiger Shark excellent at crippling larger adversaries. The bite itself also penetrates armor, as tiger sharks are well-known turtle eaters.
-Right click taunt, for aesthetic.
-X to toggle on and off predator vision.

#41. Broadtooth Mako Shark
-Spawning: Ocean, Gen1 Open Ocean
-Tameable: Passive
A colossal mako shark nearly as big as the Great White, Broadtooths are agile predators nearly as fast and nimble as the Goliath Tigerfish and Titan Sailfish. However, these creatures are more easily compared to Tigerfish due to their aggressive nature. Agile and cunning predators, these sharks blitz through the oceans with unparalleled speed, using powerful and quick bites to whittle targets down over time. Not also can they bite quickly, but their teeth have a habit of creating rending wounds, which increase the damage the poor victim takes, the victim suffering with more wounds applied. On top of this, these cunning, lightning-fast sharks are intelligent enough to "Sidestep" for lack of a better term, attacking quickly before suddenly dodging horizontally in the water column. These abilities have caused Broadtooths to be desired as a fast, hit-and-run tactician's mount, but the creatures resist tranq taming. However, survivors have noted Broadtooths become much more docile at night, which means it is likely possible to passive tame them when they're calmer...
-Cannot level movement speed, but these stats are reallocated in the wild.
-Aggressive during the day, docile unless provoked at night.
-Immune to electrocution
-Extremely fast with a tight turning radius
-Left click is a bite which hits twice rapidly. Each bite inflicts a debuff called Rend, which increases the damage the target takes by 5%. Rend can stack 5 times.
-Right click is a root motion tail spin. Mako stops, before doing a wild tailswing to strike everything around it and inflict a slowing trike-style stun. It follows up with another smack that also applies this stun, helping it keep targets where it wants them.
-C key is a taunt, for aesthetic.
-X to toggle on/off thermal vision.
-Spacebar and either A or D key (sorry non-QWERTY users) is Mako's Evade Attack. Broadtooth Mako will bite once quickly, then strafe the appropriate direction you input at a high stamina cost. If you're holding D when you press A, you surge right. If you're pressing A, you surge left. The bite hits once and inflicts Rend.

#42. Saltwater Crocodile
-Spawning: Beach, Ocean, Shallow Water, Swamps, Gen1 Bog Biome Water, Gen 1 Ocean Shallows, Gen2 Eden Water, Gen2 SUMP.
-Tameable: Tranq
One of the more resilient survivors of the ARK's waterways, the Saltwater Crocodiles seem to have grown in size in order to stand up to the rest of the ARK's larger fauna. However, It also appears they may have had genetic influence put into them from their cousins. While all crocodilians are surprisingly quick, the ARK's species is capable of galloping in a manner similar to Cuban and Freshwater Crocodiles, granting it surprising terrestrial mobility. If the sight of an oversized crocodile galloping at you isn't a horrifying enough prospect, it's no better in water. These crocodiles seem to have gained an ability to boost themselves forwards at alarming speed while spinning, ramming into targets or using it as a method of escape. One may think then if they cannot outrun a Saltie, combating one on land is best. While true, only a fool would let their guard down around this species. These crocs are clever, and have a deadly trick up their sleeve for terrestrial combat. A sudden blow with their tails, swinging it around quickly with the surprising speed crocodilians are known for. Yet this species takes it a step further. If timed just right, they can slam their tails into the enemy's incoming attacks to parry them and stun the target. If successful, the crocodile will capitalize by delivering a powerful, savage blow while the enemy's guard is down! For both their overall utility and difficult-to-master counter, Saltwater Crocodiles are a highly valued mid-sized mount. For those tactical types who can catch on to their Crocodile's skills, they can work together to pull a sudden surprise card against most combat-heavy foes on the ark, bringing a bit of skill and tactics to confrontation that can blindside a target and turn the tide in your favor!
-Can sit via radial wheel, increasing HP recovery and lowering food drain.
-Can turn in place.
-left click bite. Deals mediocre damage, base 42.
-right click aesthetic roar.
-C key (land only) Parry Combo. Will quickly swing its tail in front of itself for a 180 degree turning attack, before following it up with a slower bite. Each hit is base 35 damage with some knockback. Time your swing JUST right to connect with an enemy's melee hit to successfully parry the attack. The attack has a stamina cost and can't be used with insufficient stamina. If the parry is successful, the cooldown is 10 seconds for player and 15 as AI. If missed, the cooldown is 30 seconds. Time a parry just right to deal massive damage to your target. The parry window is one tenth of a second long, starting 0.412 seconds in (12.48 frames in). On a successful stun:
>Whatever attack you parried will only do half damage
>In that same instant, you will return half of that damage back to the attacker in the same damagetype they used on you. (IE: Parrying an Alpha allo's bleed attack will bleed the alpha allo. If the attack was dealing 100 damage a hit, you will only take 50 damage and deal 50 damage back instantly on hit, similar to kentro).
>The target will be given a slowing trike-styled stun
>The Saltwater Crocodile will receive a buff that powers up its bite to deal 7.5x damage. this isn't to just the parry victim, but anybody else unfortunate enough to be hit in the crossfire!
>The initial parry victim however will also receive a bleed from that bite. This bleed deals 8% of the target's HP over 30 seconds and has no cap, meaning it will fully drain 8% of target HP with no limit.
>You will not suffer the 30 second cooldown debuff
-Spacebar (when swimming) forward Dash. Surges the croc forwards at a high stamina cost. Cannot be used with insufficient stam and has a cooldown. Base 52 damage.

#43. Dinichthys
-Spawning: Ocean, Gen1 Ocean Deep
-Tameable: Tranq
A smaller relative of Dunkleosteus and nearly the size of Eastmanosteus, Dinichthys is strangely passive for a predatory placodont like itself. However, it seems that rather than being truly passive, this species seems to be practicing a form of restraint. Like Eastmanosteus, Dinichthys's jaws are incredibly sharp thanks to their bone shears, able to penetrate armor easily. The problem for prey and foes alike with engaging Dinichthys, however, is that combat excites it. The more it clamps down on prey, the more energized it gets, until it suddenly enters an absolute frenzy where it biting speed becomes blisteringly quick. In this frenzied, "Bloodlust state", its speed practically doubles and it continuously re-invigorates itself to continue on its spree of murder. However, this mode does not last long at all, and without something to sink its fangs into quickly after entering this state, it will quickly tire, almost disappointed, before returning normal again. Those that withstand a Dinichthys' onslaught after the taming process will find they're interesting tames, with a rocky head that can bash open rocks similar to Dunkleosteus, though with the effectiveness of Ankylosaurus. Their durability also allows underwater portable smithy-type saddles, for working on the go.
-Unique inventory that is a combination of Argentavis and Casteroides, with the inventory weight reduction of both
-Ignores 25% of incoming damage.
-Left click bite. Decent damage and penetrates armor with the effectiveness of manta. Any successful hit builds up Bloodthirst. At 100% (indicated by an icon on the upper right), Dinichthys enters Bloodlust. Its attack damage drops in half, but its attack speed increases by 500%. It also effectively gains infinite stamina and its movement speed doubles. However, if you do not continuously bite something within 5 second intervals of your last bite, you will instantly enter Exhaustion. Exhaustion prevents Bloodthirst buildup, cutting your damage in half, and making you take 25% more damage for nearly two minutes. Stamina also slowly drains during this timeframe, though not by much.
-Right click headbutt. Mines similarly to Ankylosaurus. Does not get effected at all by Bloodthirst.
-C key taunt. A simple, brief aesthetic emote.

#44. Edestus
-Spawning: Deep Ocean, Gen1 Ocean Deep
-Tameable: Passive
A larger relative of Helicoprion, Edestus is another strange deep-sea ratfish with a preference for fish and soft-bodied prey. While it is not as adept at dealing with them as its relative, Edestus's slightly larger size grants it more strength for general performance, though its jaws hide a nasty secret. When defending itself or hunting large prey, these jaws are capable of slicing the target in such a way copious blood fills the water. This incites immediate hostility and interest in nearby sharks, which quickly rush in to assist, tearing the prey apart alive! Docile, able to be handfed and versatile, Survivors tame Edestus in order to benefit their other sharks, or for a decent ocean travel companion who can always suddenly summon in help when needed!
-Immune to jellyfish and eel electrocution
-Like Helicoprion, deals increased damage to various "Soft bodied" targets. Though instead of a 7x multiplier, it is a 2.5x damage multiplier on its bite.
-Can harvest prime fish meat from fishes with its bite.
-Left click bite, mediocre damage and inflicts Sharkbait. Sharkbait is a bleed-type debuff that only drains -2.5 HP per sec (same as mega rabies) and only lasts 5 seconds. However, each successive bite extends the length of the debuff, from 5 seconds to a maximum of 300. As soon as a target is bitten, all un-allied sharks will immediately become aggro to the target if they are not on the same team (hostile sharks like Megalodon will generally respond more immediately). Once Sharks get within a set radius of a target with Sharkbait, they get a buff that grants them +25% movement speed. Sharkbait targets also take 25% more damage from sharks, and every time they're attacked by one, there's a 10% chance the victim will take a sudden burst of damage that is base 60 damage multiplied by the attacker's melee stat. This burst ignores saddle and armor values to the effectiveness of manta/theri. Sharkbait can be inflicted on bosses.
-Right click dash. Deals no damage but so long as you aren't turning, provides a surge of speed in a direction you're swimming, at a stamina cost.
-C key tail slap. Has a cooldown and is good for hitting things behind you.
-Spacebar to rotate nearly 180 degrees in place, allowing you to change direction quickly.
-Left control aesthetic roar.

#45. Humboldt Squid
-Spawning: Ocean, Gen1 Ocean Deep
-Tameable: Passive (unique)
An aggressive, intelligent terror of the ocean. The Humboldt Squid is a schooling, hyper-aggressive predator that is to the ocean what Microraptors are to the land. Without warning, they will often suddenly swarm targets from the abyss, taking them by surprise with extreme speed and aggression. Intelligent as any cephalopod, they have the the cunning to recognize survivors atop their mounts, and will often suddenly charge Survivors at high speed. Slamming into and grabbing survivors off their mounts, only to tear them to pieces in a frenzied horde soon after. The only thing one can do to protect themselves against humboldt squid is to keep an eye open, and prey you can take out these relatively fragile squids before they can get to you, which is a tall order without titanic ocean leviathans as your mount. If grabbed, flail with whatever melee weapon you have in an attempt to kill them. Though in this, it was found Humboldt Squid are particularly vulnerable to a specific weapon: wooden clubs. If bashed with one, the squids seem to become stunned far longer than most creatures. Intelligent survivors have found that this is the best opportunity to tame them, feeding them in this state and bashing them upside the head any time they try to lash out, until conditioned. Once tamed, provided one doesn't mind their innate savage tendencies, they are one of the ocean's deadliest schooling predators, ripping enemies off their mounts and swarming targets in a flurry of barbed suction cups and razor-sharp beaks. It's even been discovered the larger individuals can be ridden, and they make for unique mounts with a surprising bit of speed and versatility!
-Extremely aggressive, beware them charging from range!
-Has a gang bonus of up to +8 (9 total individuals). For each gang member, they gain 5% melee and 5.5% resistance.
-Extremely aggressive: Humboldts always commit friendly fire, even in pve, and even with friendly fire disabled. Same with wild humboldt.
-Will target and focus riders on the back of their mounts, snagging them and ripping them to pieces.
-To tame, simply hit one with a wooden club. Quality does not matter. They will become stunned for five minutes, and during that timeframe, can be passive tamed! taking damage does not reset or lower affinity. You need to be at least lvl 25 to tame them!
-When tamed, tamed humboldt squids only take 25% of incoming damage from other humboldt squids, be they allied, same tribe, or wild.
-Humboldt squids of size 1.0 or larger can be ridden bareback, with no saddle.
-When killed, Humboldts can have Raw Squid Meat harvested from them. Raw Squid Meat is a form of Raw Prime Fish with the taming effectiveness of mutton. This means it's better than mutton for taming Spinosaurus, and is a mutton equivalent for taming strict piscivores like Baryonyx and Pelagornis. Certain creatures throughout my mods also greatly prefer Raw Squid to even their preferred kibble! The list of creatures in Aquaria are: Acrophyseter, Edestus, Hammerhead Shark, Helicoprion, Hydrotherosaurus, Ophthalmosaurus, Titan Sailfish, Shonisaurus, Walrus and Zygophyseter. In Additional Creatures 2: Wild Ark, Narwhal also prefers Raw Squid. Harbinger in Shad's Atlas Imports mod also prefers it.
-Left click is a grab attack, deals 10 damage. If the target is grabbed, they are quickly bitten three times for base 5 damage before being let go.
-Right click is a sudden backwards dash for ridden individuals. While this has a stamina cost, it can be spammed without cooldown, making it a great way for evasive action.
-Humboldts can swim backwards at full speed they can when swimming forwards. This includes sprinting speed!
Last edited by Shadlos; Jul 23, 2023 @ 8:06pm
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Showing 1-15 of 18 comments
This is really neat, I've actually always wanted an Anomalocaris subspecies in Ark with Mantis-Shrimp influenced abilities, never figured I'd see it happen! Thanks.
Last edited by Kosher Pork ✞ Jesus Saves ✞; Mar 8, 2019 @ 5:37pm
Torva Messor Mar 8, 2019 @ 8:40pm 
damn this mod looks interesting...might have to convince my buddy who runs a dedicated server to add this for fun
Abyss Mar 8, 2019 @ 9:24pm 
Please, add Frilled Shark!
that guy Mar 11, 2019 @ 5:37pm 
what do fiddler crabs eat?
Luna Sea Mar 13, 2019 @ 9:17pm 
If you ever add cuttlefish I would love you forever.
Splićo Mar 22, 2019 @ 1:15pm 
"#3. Eastmanosteus
-Spawning: Ocean
The deep-sea-dwelling Eastmanosteus is a fearsome creature..........." - i saw them 1 meter from coast...they should spawn in "DinoSpawnEntries_DarkWaterAngler" along with dunkle, angler, ammonite, eurypterid etc
Shadlos  [developer] Mar 22, 2019 @ 2:59pm 
I cannot add them to the Deepwater spawner without them over spawning, the first time I ever made them was back in additional creatures one, and I put them in that very spawner


I went out into the deep ocean on the island, and the entire map was literally circled with a massive belt of them hundreds of individuals thick and deep, no matter how rare i made them.

It just turns out that the Dark Water spawns I want of the Forbidden spawners of modding, in other words of Spawn are you just don't touch because regardless of how rare you make something it will over spawn like crazy. Good examples are dark water, swamp water, swamp, fertile chamber water, biolume water
Splićo Mar 22, 2019 @ 3:30pm 
damn....ok, thx for answer...that pretty much answer why Basilisk over-spawn in that Cross Aberration mod in Rag swamp. At the end i disabled spawn bcz no matter how rare i set it they always over-spawn....
LordPengus Mar 30, 2019 @ 8:55pm 
For the octopus, two abilities that I think would be really cool to see, and based on octopuses in real life are a Camo mode like Drakes, and an ink attack like the Tuso. Octopuses in real life have the ability to change their skin to match their environment, and while thats not really possible in Ark, the camouflage serves the same purpose. And pretty much all cephalopods produce ink.

I know those are somewhat overlapping abilities in utility, but I still think both would be appropriate for the Octopus. If you were to only implement one, the camo would help the Octopus set itself apart from the the Tuso.

Addtionally, I think seeing as how the Eastmanosteus is a carrion eater, giving it the Dire Wolf's ability to sense corpses makes a ton of sense and again, adds more roles to Water mounts.

This mod is fantastic; it really spices up the ocean in Ark, adding a bunch of previously missing mid-tier water mounts. Thanks for the hard work.
Last edited by LordPengus; Mar 30, 2019 @ 8:58pm
Mafaffle May 9, 2019 @ 1:56pm 
Add tylosaur or pliosaur or a new specie of plesio
shellybelly1217 Jun 10, 2019 @ 9:08pm 
are there mod conflicts with this mod .....i try to passive tame with the kibble in last spot and cant get it to show up the E option to tame .....and i had to remove all other mods except 3 now to even get the creatures to show up ty =p
Aldrich Dec 10, 2019 @ 3:06pm 
Are the Leopard Seals supposed to be rare?
Shadlos  [developer] Dec 10, 2019 @ 5:39pm 
Ark's spawners regarding the iceberg regions can be finicky with modded creatures, but they'll be out there.

Just wipe the kairuku populations every once and a while.
Aldrich Dec 11, 2019 @ 4:38pm 
Ah alright, I don't own the server so I will ask the server owner to do it. Thank you!

Oh, and any plans for a smaller Plesiosaur, like maybe a Thalassomedon or something? Just curious.
Nello_Lord Dec 16, 2019 @ 9:18pm 
The Walrus and the Leopard Seal make the game crash....is this on only when playng on certain maps?
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