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Zgłoś problem z tłumaczeniem
critiques:
griffin: you can't stand on it's back. it has a slower max speed and a wider turn radius when compared to KBD's counterpart. you also can't land at full speed and keep running. you also are looking through it's model in first person view.
quetzal: stamina drain is absurdly fast, given how difficult it is to gain altitude and that it has a max speed that is only 2/3rds of the base speed of most other fliers. I haven't been able to figure out how to get fast enough to soar with a quetz.
snow owl: doesn't turn into a IF flier when fed the evolver, so I haven't been able to test. it instead adds another evolver to the stack, same as feeding the evolver to non-IF-able dinos. don't know if you can duplicate other items with this, but if it only duplicates the evolver, that's not that bad. it's just one stimberry.
tapejara: can no longer strafe in either axis. also, flies far too fast for a tapejara. and it gains altitude incredibly well. like, it felt like it climbed the best of all of the ones I tested. this is a fighter jet, not a tapejara. you also are inside of it's model while riding. like your position is what I assume is the exact center of the body. kiss first person good bye, and be careful where you land, cause you may need to crawl out.
wyvern: slowly increases speed while flying till it reaches a cap. the starting speed is around a fifth or so the speed of the cap. this makes it feel like a supersonic jet. it feels great. you are able to turn about as well as a wyvern normally does at that speed too. I'd reduce the turning ability a bit dependant on speed, but other than that the wyvern feels great.
pelagornis: a bit hard to take off from the water, but very doable. the land flier whistle didn't do anything. I didn't try with any of the others, but I'd assume it'd be the same there too. problem with the pelagornis and by extension the pteranodon. once they land in water, they bug out while landing on land. the pelagornis swims as if the ground is water. and the pteranodon uses their soar animation and doesn't get stamina back until removed from the world and added back in (cryo, soul ball, your choice).
pteranodon: a great baseline for all the other fliers. it moves at a speed where you have to react quickly to things like terrain and trees, but you still can react (unlike a few of the others). turning it in the air is very satisfying, you can usually move it exactly where you want. speed control is reasonable. you never go too fast unless you pump the speed stat (minor increase in max speed and acceleration, 150% adds like 5m/s over 125%)
lymantria: a good trainer flier. it flies almost the same as a vanilla flier, with a few new elements from IF like variable speed. seems great for getting people used to IF if they don't want to jump into the deep end. very loud wind effects when flying though.
argentavis: this complaint extends to all the fliers above as well (other then the quetzal, the pteranodon, and the lymantria), it accelerates too fast. you go from idle to max speed in a second or two. there is little reason to fly fancy, and since I didn't level speed on this one either before or partway through, it's max speed is too fast too. since you can reach it in two seconds, you move across the map too fast. the argent is twice as fast as the ptera on a sprint. that should not be the case. endurance race, sure. but not a sprint. as stated above, this goes for most of the other fliers as well. (all the fliers with this issue are also really really loud)
recommendations
use the ptera's current movement as a baseline for the dinos rather than the argent, ptera feels better to fly and is more balanced. let the tapejara strafe and reduce it's max speed down. make the griffin turn better and able to land running depending on the angle of impact. increase the max speed and climb speed of the quetz. fix the bug where if a ptera of pela has landed on water it now bugs out when it lands on land. add functionality for the "land this flier" whistle.
personal wants
Phoenix plz, plz, plz, plz!!
I was about to say I haven't had any issue with Ptera and Pela not landing properly after swimming, but I just managed to replicate it. It happens if you swim onto land rather than take off from the water and then land, if you take off from the water they land fine afterwards.
On the topic of things BD used that might be of interest for potential use, full pitching for Quetzalcoatlus might make it feel a bit more in line with the other flyers, and the wyvern has an unused roar/emote animation in the dev kit.
For some of those Lia, I would just like to point out that if you brake, below a certain speed both Lymantria and Tapejara can hover, plus did you test these flyers with weight on them or completely empty? Your current weight will affect how they fly significantly. Also Quetzal's speed increases with altitude, it is encouraged to take off from big rocks or cliffs and immediately climb as at 200 meters it can easily maintain 27 m/s and still gain stamina (I'm reducing this to 150 meters as I make this edit). I very much appreciate your input, but I just know you said you were new to the mod and wanted to clarify a couple things that I haven't documented well yet.
I'll definitely be tweaking some things though, Tapejara I wanted to be unique in that it has incredible acceleration but a notably lower top speed, clearly I set its speed a bit too high. I did do some major rethinking of each flyer's role in the mod while I was on hiatus, but that means I need to refine the stats again ex. I wanted Ptero to be a more basic flyer like Lymantria, but I think Argy is a bit too fast itself. I'm glad you liked the Wyvern though, it definitely turned too slowly before
...plus I need to figure out how to stop the land swimming lol
my computer went kaboom and I've spent the day trying to fix it, so I haven't played any since writing that, but I definetly will when I can.
I'm glad to see you working on this and talking with the users, it feels really refreshing :)
Hope you get your computer fixed soon!
A friend has reminded me that I forgot to mention earlier that griffins don't have a damage overlay, and neither they nor wyverns have IK (leaning when they're on slopes). Though I'm not sure if the latter was actually a vanilla feature or not, if not please excuse.
Seconding good wishes on fixing that computer!
*edit*
Owls also don't have damage overlays.
Converted wyvern above:
https://i.postimg.cc/13qDwpJs/dsfsdgasdvavs.png
Edit: Would be cool if the flyer would only dive when you press S
@Stilgar; Is this possible?