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When going threw the woods i discovered it was pretty effective to walk forward and just wait for the next light to appear, i assume yer meant to fight zombies until you notice the next one, maybe finding a way to encorage people to fight would be a good idea. if fighting was the intention that is. maybe having members of serpent dead on the floor with maybe an assault rifle with one mag, not enough to beat all the zombies, but enough to give people the idea they should be fighting.
Also i don't know if it is intentional or not but when you go towards where the NATO soldiers were offed the main character dosnt comment on it or anything, seems a bit odd that he have something to say like "what the hell happened". like i said not sure if i just didn't get the line or not but it did seem odd.
not related to any fixes or anything but i aprechate the effort you put in to make the characters seem real, like the nato soldier looking at the picture on the table, i know i personally investigated it for a while so it was nice to see them doing the same.
It's a shame because I really like this scenario and I want to see more of what it has to offer. Even a little bit of guidance would help if it's just a me problem.
Thanks
Thanks for the feedback and ideas!
It's more of a survival horror game, more than shooting.
It can happen that you end up with no ammo, and your only option is to run.
I have made the decision intentionally for the player to be quiet when returning to Abdera, after the Ranch. It makes the player feel more lonely, which triggers more fear. Just from a psychological point of view.
Anyways thanks for the feedback! Sonethings might still change.
But mostly only difficulty and balance.
@Saturday Night Wah
Some of the mechanics wouldn't simply work in multiplayer.
Just because you can do multiplayer, doesn't mean you should.
@angry_lizard
You seem to be the only one with the issue.
But I'll see what I can do. It's mostly cutText BLACK IN and BLACK OUT.
You can test them in the editor yourself if they work.
@Bozo1987
Have you checked the entire ranch area?
1. 2-3 additional reaction lines for the house where the soldiers met you and that is now full of blood and one for the strange tasting well, that also starts beeing decorated with blood after certain events.
2. The ability to completely heal yourself while in the "normal" town exploration sequence, since my charactor got hurt from falling down half a meter and keept moaning and grunting for the rest of the mission as if he broke both his legs but it would not let me heal enough with the medi kits to get to a health state where the character shuts up again. I even tried injuring myself until I could heal with a kit again, but it just was not enought to stop the constant audio cues. If you can´t change how much the kits heal the player, maybe you can disable the audio cues for beeing injured?
The first suggestion was also suggested earlier:
"I have made the decision intentionally for the player to be quiet when returning to Abdera, after the Ranch. It makes the player feel more lonely, which triggers more fear. Just from a psychological point of view."
The second I'll have a look into, thanks! I never thought about it, as I haven't had much time to test things myself. I'll try to implement it in the next update.
titleText ["",""];
PP_wetD ppEffectEnable false;
PP_radial ppEffectEnable false;
Weird that it was just me with the issue as (unsurprisingly) I found nothing wrong with your scripts or the scenario setup. If anyone has a black screen and can't see, copy the scenario to your own mission scenario folder, extract the .pbo, open the the scenario in Eden editor and copy paste the above when you pause the scenario.
This is an awesome scenario Fin Soldier!
The annoying groans no longer exist after you've patched yourself up.
@UnlivedPie4™
Nope. If you've translated the morse code correctly, you wouldn't need the car.
@angry_lizard
It's good that you found out.
Sadly it takes away a bit from the PP.
@Keller
Did you go to the "treasure chamber", the boarded-up house where you found the police?
It should have been opened. I recommend you follow the tasks and read them careful.