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1. I am unable to change the first person camera of the player, hence I am unable to make it possible for player to see through the smoke
2. Gliding animation cannot be made, animations only seems to affect the hands, the head/legs are not affected. As for the equip animation, I dont know if is worth the effort to make fancy animation for it. Also is kinda hard to animate it properly with my current knowledge.
3. That is intended at first because I was thinking the neon blue will give away the position, hence some armor do not have the glow. I think I will change it to affect everything.
4. The new VTOL seems to fit the role of what you want. Not release yet though.
5. It was my intention to add a entrance animation to all vehicles, but not all of them will have the same one. For example, aircrafts are sent in via the spacecraft while ground vehicle are sent in via a dropship. As for the 2nd part, I dont quite get you. Are you saying that I should make it such that is invisible at first, and appear only the player enter the vehicle?
1 and 2. That's completely understandable, Unturned isn't really that advanced in those terms.
3. Maybe an option to disable the neon? Or perhaps change the color of it as well?
4. Ooh, excited for it. The current VTOL's turrets don't work, it just gives you a lightsaber. Most VTOL's are quite big, the V-22 Osprey for example is pretty big, is it the same for the upcoming VTOL?
5. I meant that if you get out of a ground vehicle, it'd turn invisible, but a small pod would appear which is about the size of your leg, this pod has the blue neon effect and a laser beam that comes out of it so you can still see where the vehicle is. If you enter the vehicle, it'd form itself back into a vehicle shape. Same thing goes for aircrafts, but when you spawn it in, it comes out of a portal and drops onto the ground.
I really am sorry that I responded so late. I haven't been on Steam for a while.