Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (SFO Submod: Beastmen)
Stephen  [developer] Mar 7, 2019 @ 4:38am
Bugs
Please report any bugs here.
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Showing 1-15 of 17 comments
domysticnom Jan 11, 2020 @ 1:44pm 
The zombie dragon on the lahmain lord, it's animations in battle are not working properly. Not sure if it is a bug on your end, or SFO, or maybe its just me
Last edited by domysticnom; Jan 11, 2020 @ 1:45pm
Stephen  [developer] Jan 11, 2020 @ 2:13pm 
Ah, I'll get that fixed my end. Thanks for reporting.
TorgueUser Jul 19, 2020 @ 8:11am 
Mournghuls have the wrong regen and are missing their trademark sneak skill. Terrorgheists are missing the SFO aoe shriek again.
TorgueUser Jul 19, 2020 @ 8:13am 
Halberd zombies are from vampire coast and are abit too strong atm with 11000 max hp
Stephen  [developer] Jul 19, 2020 @ 8:31am 
Mournguls & Terrorgheists I'll get fixed. I'll also adjust the number of units back to 180 on the Zombie Halberdiers.
Last edited by Stephen; Jul 19, 2020 @ 8:38am
Adam Aug 7, 2020 @ 5:55am 
The added buildings aren't appearing so I can't recruit all the units, but everything else seems to work. This mod is essential to me, it was working perfectly for a long time. I haven't had any mod changes
Last edited by Adam; Aug 7, 2020 @ 5:56am
Stephen  [developer] Aug 7, 2020 @ 1:55pm 
I haven't made any changes to any of the slot templates. Are you using Mixu's unlocker by any chance?
Adam Aug 7, 2020 @ 3:57pm 
Originally posted by Stephen:
I haven't made any changes to any of the slot templates. Are you using Mixu's unlocker by any chance?

Yes yes I am! I'll try disabling it
edit: works perfectly now. thanks!
Last edited by Adam; Aug 7, 2020 @ 4:02pm
Stephen  [developer] Aug 8, 2020 @ 3:07am 
No worries. I will be adding in compatibility with Mixu's in the next update so you won't have to worry about it messing with buildings and such. Glad it worked!
BlueDragon Aug 26, 2021 @ 8:14pm 
Hi! So i was playing a new tom king campaign (dont remember the name of the dude that starts in the black Pyramide). All lirds that I could buy from the start (if I had the army cap) had +10 levels. Building cost nothing literaly. Buying lords costs 58 gold and heroes 48 heroes had +10 lvls too. Sadly the legendary lord is from ovn so gotta ask them as well to fix that bad boi up
Stephen  [developer] Aug 26, 2021 @ 11:05pm 
@BlueDragon That sounds like OvN you're using as I don't touch the Black pyramid or the faction that starts there. The burial mound issue was fixed yesterday so you may need to unsubscribe and resubscribe or use KMM if you don't.
alex776 Sep 7, 2021 @ 2:13am 
May just be me not fully understanding, but, I seem to be getting negative public order from increasing levels of Vampiric or Corruption - in the words of Bethesda: is this a feature or a bug?

New to your great mod so probably just my limited understanding!
Last edited by alex776; Sep 7, 2021 @ 2:28am
TorgueUser Sep 7, 2021 @ 4:24am 
It gives you public order in a greater amount to negate the negative PO.
Stephen  [developer] Sep 7, 2021 @ 11:19am 
@alex776 Yeah, it's the way CA designed The Followers of Nagash. They get a plus and minus towards vampiric corruption, so it negates each one out.
Szun Sep 27, 2021 @ 8:13pm 
SFO+Arkhan for SFO no other mods = crash on loading the game...
what am i missing?

i reloaded both mods twice now
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