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what's the point in the level 6 max level
why are there only 3 classes right now
why in the world have you disabled wizard
I typically play Cleric, but I get it that this is in testing so went with Fighter - Fun :o)
I enjoyed it, I am an rp'er, but I do love a good story, I look forward to checking it out some more
Yes :) A bit tricky to find, but do try north of the map and look for where the river runs.
Anywhoo.. something weird yes?
Haha, yes that is definitely a weird error. It shouldn't be a naked man to begin with, let alone give you that much XP :P Thanks for bringing it up, I'll patch that asap!
Thanks. I have fixed the companion issue and will set your fighter back to level 4 with the proper bear companion. You are supposed to find the bear boss in the cave, damage it enough but not kill it, then use the Soul Jar on it. The bug was allowing to capture any creature (dangerous).
Also yes, I believe in the description somewhere it will say that the Recall stone is hungry for some coin. So if you use it to port back to base or use the Luce portal, you will have 500 gold removed. There are 'free' portals within most caves, that will allow you to port to town and back, to rest, equip up, etc...
Let's throw these on the bugs discussion for next time please and feel free to add me on steam chat :)
It looks like to complete some of the quests I have to take points in Lock pick - Disarm trap - and Intimidate (not sure on this one) some of those are not class skills (depending on class of course - but not for my current class) Just not sure how I would do that before level 5... unless I knew before hand to put points in those before getting the quest. lol I'm confused.... maybe I have this wrong? Am I missing something?
*edit* I did finally succeed in intimidating her without having to take an extra point in intimidate. Lock pick and disarm trap though I did need to take those points to do the quests
Thank you for these. Yes, for the 'hidden hideout' quest, it is generally meant for the rogue, so you can take 1 skill in open lock (shouldn't need disable trap yet) to progress. You aren't missing too much by not doing that quest line at the moment, and eventually it will be focused for rogues. If you'd like to still get into the hidden hideout, you can choose to not take a class skill (which is fine, just uses 2 skill points instead of 1), unless you are sticking to your rp.
The conversational skill roll checks are meant to be successful (on a good roll), even if you have not put in points in ex. bluff...etc. Some quests will need specific skill scores to advance. There are randomized items you can get from boss chests that may populate items with bonus skill stats.
For the cave bosses, once a boss has spawned, so should item(s) in a boss chest. Items do despawn if you have not killed the boss quick enough (generally a descent amount of time is allowed). I will check again to make sure things are working properly. Boss chests have a guaranteed chance to return gold, and some chance of other items being spawned. I will populate bosses with set items, dropped on death - instead of players counting on boss chests for specific loot. At the moment, I believe only the ogre boss(es) drops an item (pretty hard fight).
Please do feel free to pm and and I can log with you to make sure your character hasn't missed any goodies :) Cheers!