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-Began working on the server
-Migrated server to Steam Nwn:ee version
-Barbarian now has the animal companion feat, as they should.
-Changed Fighter bonus feats and distribution of general feats. - spring attack at level 5
-Fixed Barbarian, Bard, and Fighter feat-sets.
-Reworked some of the quests and added a new model for an npc.
-Added the 'Hidden Hideout' area with a merchant, so players can buy/sell anytime in town.
-Fixed NPC spawning bug, also Weapon Finesse works for Katanas now.
-Questing script has been tweaked
-Animal Companion has been capped to level 6
-Some tlk updates for barbarians/armor descriptions
-Armor max dex bonuses have been tweaked
-Added the bard class with all custom spells/song
-Fixed and tweaked minor things
-Races and their favoured classes have been modified
-XP earnings reduced (listed in the discussion forum), rest timer increased to 120 seconds per level
-Added server chat commands to get server time and /or delete character
-When a PC enters with an unfinished class, the server will boot and delete this character at next restart
-When a PC takes an 'illegal' (unfinished) class after level 1, they will de-level to be able to take legal classes
-Companions drop quest items if they land the last blow
-Adjusted Workshop files for Nwsync operation. So, the player no longer needs to subscribe on Steam to be able to play on Town of Luce (files will be automatically downloaded upon joining server).
-Added the fighter class with all bells and whistles
-When a player joins, their class information (from level up screen) now shows in their journal.
-Fixed a server restart bug, where it wouldn't trigger a restart at all. Now it functions properly, however, the restart time is not exactly 4 hours. We will patch this after the next class, rogue has been released.
-Fixed a few bugs, where the resting timer would not reset after a server reset, also item un-equip script would not trigger
-Fixed Kobold King dropping a quest item after the quest has been completed
-Improved scripting for fighter special bonuses for levelling up their weapons so the extra bonus to their weapons gets added properly
-Added a few signs around shops to let players know what time they are open (NPCs spawn)
-Fixed where rogue damage bonus would apply to ranged weapons (saving this for ranger)
-Patched the party XP bonus, where it would give a substantial amount due to a faulty loop
-Pawn Shop buys all items, including enchanted and gives back the proper gold value (up to the merchant cap of 1000 GP of course)
-A few enchanted items (such as dart) cannot be sold (bug - will fix)
-Pawn Shop also has Magic Bags, so players can carry loot
-And while on that topic, RANDOM LOOT has been added for almost all creatures. It currently cycles between a set number of items, which will be increased eventually
-Stone of Recall is now cost free, with the limitation of 1/Day use
-Revamped some of the party xp bonuses, so will feel rewarding to play with friends (I hope)
-Optimized server performance
-Only Rangers can take bow related feats (Rapid Reload...etc)
*This doesn't work for PvP yet, though it is illegal anyway (so don't do it :P )
-A few bandits are thrown in the mix as a tester (North of Luce)
-The main reason for this above is to reward the player a bit more after boss battles
-Will be introducing a new method to gain XP/GP via collecting items for a witch, and in return access special items as a player turns in more materials. This will help players be active during 'out of business' hours for NPC that are required for items/questing. We will try to keep you busy at night and provide fun runs for you :)
-Bosses now drop random loot on death (besides what may be in the chest)
-The conversation that pops up when a player uses the Soul Jar on themselves has been fully revamped (was a lot of work :P )
-All Soul Jar boss souls now can be levelled up and effects increase as it gets stronger; however, it splits the XP between player and their activated boss soul
-To make this work, had to re-write the party bonus XP, hope it still works as intended (hard to test this alone)
"***PLEASE NOTE that we are attempting to implement the changes coming up, listed on the new NWN development builds, so you may come across some interruptions***
These updates currently include:
-NWSync (due to https change)
-Haks (due to base .2da changes)
-Server Database (due to Sqlite3 change)
*your character saves will not be affected, mainly for server operations"
-A new area in the mountains near Luce is being implemented, which will bring CR 7+ monsters, therefore increasing the player level cap. It is a massive undertaking and taking a lot of time to polish, so please be patient :)
-A brief version of the Snowy Mountain Top has been added, which once finished will bring the allowed max player level to 8. Monsters are pretty hard at the moment, I will tweak these asap!
-Introduced a credit system with NPCs, so you can build up rapport for incentives
-Will be focusing on populating some new areas up for more of Witch's goodies
-Once the basic effects have been completed, we will open up more areas to collect more credits
-Worked real hard on getting a nice transition in, north of Luce :) These areas are being opened up, with monsters too.
-We will implement some more of Witch's credit quests here
-We are continuously working on implementing changes in NWN development builds
-North of Luce has been tweaked, young wyverns are at full force, hence it is much easier to farm. Also, a few fancy things are added there for extra spice :)
-We are working on a system to fast/buff and be able to recall preset of spells for focused spells and next will most likely be starting to work on cleric class :)
-Also, harmful spells could be cast on player or friendly creatures
-Some spells were ignoring armor spell faliure chances, these are now corrected
-Still working on the dev builds, but taking some time to automate our scripts with the new sqlite3 files, mostly regarding character deletion and other stored PC data
-Next up as mentioned previously is being able to store spell sets on the focus orb (ex. offensive or defensive spell set uses)
-Patched party item acquisition where other members would not receive the quest item, yet the journal would update
-Added an option to summon a NPC during after hours, where either a bell is rung by some chain pulling or playing a gong
-This allows a player to turn in or continue questing (for the most part)
-Fixed some item problems regarding party quest completion for Melisandre
-Updated spells.2da to correctly represent somatic components , in regards to armor spell failure chance
-Added an option to 'undelete' a character - where if PC requested a toon to be deleted, now they can opt out BEFORE the next server restart (via 'undelete_my_character') command
-Also included an option to delay server restart by an hour by using the 'delay_restart' command. This is done by total amount of votes/players on the server - majority wins
-Began working on CLERIC finally. It will take some time to arrange all spells/feats etc. but it will be included in the next update :)
-Now one may port to a secret portal they have discovered across the land by using the Luce town portal near the coast line
-Fixed the bug where Light Hammer showed wrong weapon stats
-Added dagger to the 19/20 crit family (only one so far)
-Created a few interesting items that can be purchased or dropped by bosses
-Working on the cleric class at the moment, then we will focus on bringing in more populated areas
-Reworked all (yes all) previously enabled spells
-Fixed bugs regarding Focus Orb, where meta spells would not save properly
-Added new cool bonuses to bard spells for them to be useful at higher levels
-Fixed a few bugs that came with upgrading to the newer build of Nwn
-Still working on re-enabling character deletion, since now the databases are sqlite3 instead of db files, will have to write some new batches for this
-After that, will continue bringing the cleric class to life!
-A fast casting rod has been added, one may use it 3 times per rest (pretty sweet!)
-Re-enabled character deletion. Had to rewrite all my batches to compensate for the sqlite3 data format switch. At the moment, only 1 character per server restart can be deleted.
-Deleted characters offer half of their XP to the rest of the characters on the account, in the sense that XP earned during battles will include bonus XP
-Starting to add descriptors around town, so all server features are clear
-Enabled Cleric even though it is being worked on (can level up to 2 max)
-One can type "account_banked_xp" in chat to get a total of banked XP
-Also "banked_gp" will return how much a PC has stored in the bank
-Changed Stone of Recall and Book of Progression to have charges
-Added fix_stone_of_recall command to reassign a PC with a new stone
-Began adding the Bandit area around town, it will be released shortly, level 4+ area
-Patched item binding, now when PC equips an item with binding, it will work properly
-When bound items are sold to shops, they will be ready for the new buyer to equip
-Continuously adding more information around areas to provide ease for new players
-Reworked scripting for what happens when PC gets disarmed
-Balanced the bandit area a bit more
-Will be working on adding the gnoll area for credits and moving forward in main quest line
-Still working on fixing quick slots not being stored persistently. It appears to work locally, as a character can set these up after logging in.
-Thrade in the Luce Temple could not be talked to. I had to make a new npc from scratch to fix this, now called Thrada. She is a fiery one :)
-Changed delevelling so the Magic Focus Orb and Rod of Swiftness gets reset once a PC delevels (to block abuse)
-Changed a few scripts around the witch quest to properly reward a sword for half-orcs
-Journal has been updated to reflect quickslot changes
-Gnoll area will be next now that PC can successfully re-equip quickly in Bandit areas
-Embellished some maps with sound effects (edge of cliffs to have wind, etc...)
-Locked server version to specifics (ex: build XX)
-Adjusted barbarian rage bug where it would allow a multiclasser get full benefits
-Mordious now has a basic store and is willing to train casters
-+1 item shop has been put in
-A few script fixes that checked for pure class validity has been tweaked
-Balanced some mobs around a few play tests
-New healing kits have been introduced. Now a player can use these to res another.
-Fixed barbarian rage visuals
-Tweaked healing kits, as they could be used from a long distance
-Balanced kits as well, DC calculations and scripts differ
-Added the continuation of the frost giant area, with a pretty epic boss fight
-Fixed respawning bugs, where bonuses or health would not return properly
-Increased animal companion duration to 120 seconds / PC level and summoning twice per day
-Working on adding henchmen for solo playing
-A bug has been fixed where one couldn't port to see the Witch
-Animal companion instructions are bit more clear in the sense that PC loses ALL xp with previous companion during the event of activating a new one
-These have been brought up by a player, so thank you!
-Ice dragon's plot tag would not disable, now is killable :)
-Healkits would not attempt to remove disease/poison
-Wyvern skin drops increased for more fun!
-Opened up some new areas, they will get populated shortly
-Next few things will most likely be savable animal companion XP, so player can swap between them, new areas, a few script tweaks regarding boss chests
-Some despawn scripts were not triggering properly
-chest spawn scripts have been cleaned up
-fighter bonus feats have been double checked
-bandit basement key would not open the specific door assigned to it
-Witch quests updated, more items/quests on the way
-New areas/town are being worked on!
-Companions are raised up to level 10 now
-Raised despawn time to discourage abuse of leaving an area and coming back to push through maps
-Will finish the Castle soon and on to adding some more areas that Reno32 has been creating
-Officially hit 100 areas, 3 unavailable to PCs
-North or Luce has been expanded
-Touched up a few scripts for optimization
-Added ability bonus enchantment through the witch
-Were creatures added north of Luce
-Bandit area now needs a key from the sergeant in Luce to prevent lowbies getting instant killed there
-Will keep adding intermediate enchantments, then more areas will be introduced :)
-Portal conversation changed so PC can remember and forget (if they wish) up to 10 locations
-Continuously working on witch enchantments, we not have ability bonus and damage resistance - more on the way!
-Access to new town will soon be opened
-Fixed timing events on Viserion's power source placeables
-Added regeneration to Barbarian Rage and Bard Song to kick in after 120 seconds
-Tweaked the cleric henchman so she can get in the battle quicker
-Server is now providing PC levels up to 12 (companions still at 10 atm)
-Collectables for the witch's quests can now drop multiple items per monster death
-Patched a bug where two companions could be summoned
-A new companion has been added (better one). It will take some work to beat down this boss though for submission
-Some companion scripts have been reworked
-Max companion XP has been upped to 150 (players get 100)
-Some loot was not dropping on death of some monsters
-The companion feat will regenerate over time
-Up next is the Fire Giant area, then Trolls
-Multiple animal companions could be summoned still, it should be patched now
-Added a few warnings about giving items to henchman, as some have seen to be disappearing and not returning to PC properly
-Troll are will be next after Sabbia has been finished
-PC and companion level cap has been raised to 15
-A few quests have been added regarding new areas
-Clerics now can be played up to server level cap, however currently only have spell levels 1 and 2 accessible (with some exceptions). More are on the way as I am re-coding ALL spells :)
-A few conversation fixes
-Decreased the spawns in the fire giant boss area as it seemed too hard
-Added hammer of the gods for clerics. This and spell resistance are the only two spells finished, outside of level 1-2 spells at the moment
-Spell duration and descriptions have been looked over
-Decreased the amount of spells the casters had in the Lucertola area
-I will add a preset recall system so PC can buff team mates with another set of spells etc...
-Luce, Tent City, and Sabbia will now be automatically explored with proper map markers
-Working on Tent City, will be adding shops, NPCs etc.
-Fixed a bug where the witch wouldn't spawn when a new PC goes up to Full Moon Pub Inn, second floor
-Turn undead seems to be functioning, I had marked that it was bugged, might need a revisit
-Upped companion and player levels to 20 and fixed a bug where it would allow the player to gain above the limit if handed in a quest etc...
-One may purchase this from the 'Merchant', at the Hidden Hideout. Eventually this will be given via a quest.
-There are also some goodies for rogues down there
-Also, the new update broke journal entries, I found a temp fix for that as well
-We will be adding some new areas very soon and damn they look gorgeous!
Scroll Reader:
Spellcraft skill + UMD skill + Favoured bonus (listed on the description of the scroll) + d20
vs
Scroll Stats:
10 + scroll caster level + scroll spell level
On a failed roll, the spell will blow up and do damage equal to : scroll caster level X scroll spell level, so be careful!
-Added a new version of Great Cleave, which is much better. The DMs do need to edit the character files to swap out the old version with the new one however.