Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Town of Luce
 This topic has been pinned, so it's probably important
Mrtwonder  [developer] May 26, 2019 @ 8:24pm
Server Updates
We have ditched 'Change Notes' tab and will keep server updates listed here. Please scroll to the very bottom for the newest changes!
Last edited by Mrtwonder; Feb 10, 2021 @ 9:58pm
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Showing 1-3 of 3 comments
Mrtwonder  [developer] May 26, 2019 @ 8:28pm 
**ALL RECENT INFORMATION IS ON OUR DISCORD CHANNEL, WE ARE NOT USING STEAM DISCUSSIONS ANY LONGER***

https://discord.gg/Q2wSj2c


06/01/2017

-Began working on the server

02/16/2019

-Migrated server to Steam Nwn:ee version

02/19/2019

-Barbarian now has the animal companion feat, as they should.

02/23/2019

-Changed Fighter bonus feats and distribution of general feats. - spring attack at level 5

02/24/2019

-Fixed Barbarian, Bard, and Fighter feat-sets.

03/03/2019

-Reworked some of the quests and added a new model for an npc.

03/24/2019

-Added the 'Hidden Hideout' area with a merchant, so players can buy/sell anytime in town.
-Fixed NPC spawning bug, also Weapon Finesse works for Katanas now.
-Questing script has been tweaked
-Animal Companion has been capped to level 6
-Some tlk updates for barbarians/armor descriptions
-Armor max dex bonuses have been tweaked

05/09/2019

-Added the bard class with all custom spells/song
-Fixed and tweaked minor things
-Races and their favoured classes have been modified
-XP earnings reduced (listed in the discussion forum), rest timer increased to 120 seconds per level
-Added server chat commands to get server time and /or delete character
-When a PC enters with an unfinished class, the server will boot and delete this character at next restart
-When a PC takes an 'illegal' (unfinished) class after level 1, they will de-level to be able to take legal classes
-Companions drop quest items if they land the last blow

05/12/2019

-Adjusted Workshop files for Nwsync operation. So, the player no longer needs to subscribe on Steam to be able to play on Town of Luce (files will be automatically downloaded upon joining server).

05/26/2019

-Added the fighter class with all bells and whistles
-When a player joins, their class information (from level up screen) now shows in their journal.

05/28/2019

-Fixed a server restart bug, where it wouldn't trigger a restart at all. Now it functions properly, however, the restart time is not exactly 4 hours. We will patch this after the next class, rogue has been released.

06/01/2019
-Added the option to find out how long a player has until they can rest again by typing " rest_counter " . This will output how many ticks left, each tick is 120 seconds.
-Fixed a few bugs, where the resting timer would not reset after a server reset, also item un-equip script would not trigger

06/04/2019
-Finally, rogue has been added to the class selection. Rogue holds its own with improved AC and damage, plus all additional feats. I had a lot of fun testing it, especially at high levels.
-Fixed Kobold King dropping a quest item after the quest has been completed
-Improved scripting for fighter special bonuses for levelling up their weapons so the extra bonus to their weapons gets added properly

06/06/2019
-Patched a bug where if player left the server and came back on a different character, the hp of previous toon would be reflected
-Added a few signs around shops to let players know what time they are open (NPCs spawn)
-Fixed where rogue damage bonus would apply to ranged weapons (saving this for ranger)

06/13/2019
-Updated the companion script to reflect the remaining companion XP until the next level up (when PC clicks on the companion, this will populate)
-Patched the party XP bonus, where it would give a substantial amount due to a faulty loop

06/15/2019
-Party bonus XP has been fixed

06/23/2019
-Added a Pawn Shop in town, that's always open for business
-Pawn Shop buys all items, including enchanted and gives back the proper gold value (up to the merchant cap of 1000 GP of course)
-A few enchanted items (such as dart) cannot be sold (bug - will fix)
-Pawn Shop also has Magic Bags, so players can carry loot
-And while on that topic, RANDOM LOOT has been added for almost all creatures. It currently cycles between a set number of items, which will be increased eventually

06/26/2019
-Fixed a lot of bugs (listed in bugs discussion)
-Stone of Recall is now cost free, with the limitation of 1/Day use
-Revamped some of the party xp bonuses, so will feel rewarding to play with friends (I hope)
-Optimized server performance
-Only Rangers can take bow related feats (Rapid Reload...etc)

07/01/2019
-As promised, changed how boss loots were working (hopefully easier to navigate): now the boss will drop a key that opens the associated chest. Keys cannot be used when enemies are near-by (it will cancel out of inventory screen and return the proper key back to you). Once chest is used (and key disappears), the player will have to wait until boss re-spawn and retrieve a key once again to re-use the chest.

07/02/2019
-Northern areas from Luce have been added (mostly just beautiful terrain). We will work on populating these with monsters, npcs, and quests :)

07/04/2019
-When PC is disarmed, their dropped item will return back into their inventory
*This doesn't work for PvP yet, though it is illegal anyway (so don't do it :P )
-A few bandits are thrown in the mix as a tester (North of Luce)

07/18/2019
-Implemented a boss 'soul focus' system, where after landing a killing blow to a boss, the player gains the ability to focus on bonus skills/abilities the boss soul may bring. This is done by using the Soul Jar on the player (owner). Currently only Kobold King's soul has been added, but more are coming!
-The main reason for this above is to reward the player a bit more after boss battles
-Will be introducing a new method to gain XP/GP via collecting items for a witch, and in return access special items as a player turns in more materials. This will help players be active during 'out of business' hours for NPC that are required for items/questing. We will try to keep you busy at night and provide fun runs for you :)

07/20/2019
-Goblin Leader has been added to the 'soul focus' system
-Bosses now drop random loot on death (besides what may be in the chest)

07/23/2019
-Lich has been added to the 'soul focus' system
-The conversation that pops up when a player uses the Soul Jar on themselves has been fully revamped (was a lot of work :P )
-All Soul Jar boss souls now can be levelled up and effects increase as it gets stronger; however, it splits the XP between player and their activated boss soul
-To make this work, had to re-write the party bonus XP, hope it still works as intended (hard to test this alone)

08/15/2019
As mentioned in 'Server Down Times' thread:
"***PLEASE NOTE that we are attempting to implement the changes coming up, listed on the new NWN development builds, so you may come across some interruptions***

These updates currently include:
-NWSync (due to https change)
-Haks (due to base .2da changes)
-Server Database (due to Sqlite3 change)
*your character saves will not be affected, mainly for server operations"

-A new area in the mountains near Luce is being implemented, which will bring CR 7+ monsters, therefore increasing the player level cap. It is a massive undertaking and taking a lot of time to polish, so please be patient :)

08/18/2019
-Fixed the server not booting properly due to a https protocol switch in NWSync (was testing this and accidentally left it on)
-A brief version of the Snowy Mountain Top has been added, which once finished will bring the allowed max player level to 8. Monsters are pretty hard at the moment, I will tweak these asap!

08/19/2019
-Snowy Mountain Top has mostly been completed. Due to a lot of coldness happening there, we have something cooking to help a PC survive easier

08/25/2019
-Added some treats at the Witch's Dwelling that brings a whole new method of item improvements
-Introduced a credit system with NPCs, so you can build up rapport for incentives
-Will be focusing on populating some new areas up for more of Witch's goodies

08/29/2019
-Added elemental immunity and AC bonus enchantments via the new crafting system
-Once the basic effects have been completed, we will open up more areas to collect more credits

09/02/2019
-The crafting system now includes skill bonuses
-Worked real hard on getting a nice transition in, north of Luce :) These areas are being opened up, with monsters too.
-We will implement some more of Witch's credit quests here

09/03/2019
-Wyverns have been added, north of Luce.

09/04/2019
-The witch now collects wyvern skin for a reward

09/29/2019
-Migrated over to a new NWSync server for quicker operations
-We are continuously working on implementing changes in NWN development builds
-North of Luce has been tweaked, young wyverns are at full force, hence it is much easier to farm. Also, a few fancy things are added there for extra spice :)

10/05/2019
-Focus orb - regenerative spells have been enabled along with a quest to go with it
-We are working on a system to fast/buff and be able to recall preset of spells for focused spells and next will most likely be starting to work on cleric class :)

10/13/2019
-Fixed a few bugs related to regenerative spells, where the DC calculations were incorrect
-Also, harmful spells could be cast on player or friendly creatures
-Some spells were ignoring armor spell faliure chances, these are now corrected
-Still working on the dev builds, but taking some time to automate our scripts with the new sqlite3 files, mostly regarding character deletion and other stored PC data
-Next up as mentioned previously is being able to store spell sets on the focus orb (ex. offensive or defensive spell set uses)

10/19/2019
-A player can now successfully store and recall spell sets using the focus orb!
-Patched party item acquisition where other members would not receive the quest item, yet the journal would update
-Added an option to summon a NPC during after hours, where either a bell is rung by some chain pulling or playing a gong
-This allows a player to turn in or continue questing (for the most part)
-Fixed some item problems regarding party quest completion for Melisandre
-Updated spells.2da to correctly represent somatic components , in regards to armor spell failure chance

10/21/2019
-A pretty major change has been implemented for weapon balancing: we have increased (decreased technically) the threat roll of some weapons - where it went from 19/20 to 18/20 to balance dps calculations. This also encourages dual wielding, especially combined with keen and massive-critical/elemental damage buffs!
-Added an option to 'undelete' a character - where if PC requested a toon to be deleted, now they can opt out BEFORE the next server restart (via 'undelete_my_character') command
-Also included an option to delay server restart by an hour by using the 'delay_restart' command. This is done by total amount of votes/players on the server - majority wins
-Began working on CLERIC finally. It will take some time to arrange all spells/feats etc. but it will be included in the next update :)

10/28/2019
-Increased the drop rates of Spider Webs and Wyvern Skins for better adventuring
-Now one may port to a secret portal they have discovered across the land by using the Luce town portal near the coast line
-Fixed the bug where Light Hammer showed wrong weapon stats
-Added dagger to the 19/20 crit family (only one so far)
-Created a few interesting items that can be purchased or dropped by bosses
-Working on the cleric class at the moment, then we will focus on bringing in more populated areas

12/01/2019
-Implemented a new library to write spell scripts much quicker (a few lines)
-Reworked all (yes all) previously enabled spells
-Fixed bugs regarding Focus Orb, where meta spells would not save properly
-Added new cool bonuses to bard spells for them to be useful at higher levels

12/08/2019
-Tweaked/re-wrote a lot of the regen spell scripts to compensate for recalling options via the Focus Orb
-Fixed a few bugs that came with upgrading to the newer build of Nwn
-Still working on re-enabling character deletion, since now the databases are sqlite3 instead of db files, will have to write some new batches for this
-After that, will continue bringing the cleric class to life!

12/11/2019
-The Focus Orb has been edited and tested further
-A fast casting rod has been added, one may use it 3 times per rest (pretty sweet!)

12/29/2019
-After countless tries, finally got AOE spell scripts finalized. This allows for a caster to party cast aoe spells, that effect targets individually - via each party member. Sadly, once an AOE spell expires, it removes all other active AOE effects on target (caster or party) due to limitations of NWN. Implementation of this is coming up for the cleric class. https://youtu.be/p_TmSjb0LX0

01/16/2020
-Introduced persistent storage and banking options. Please visit the bank in Luce!
-Re-enabled character deletion. Had to rewrite all my batches to compensate for the sqlite3 data format switch. At the moment, only 1 character per server restart can be deleted.
-Deleted characters offer half of their XP to the rest of the characters on the account, in the sense that XP earned during battles will include bonus XP
-Starting to add descriptors around town, so all server features are clear
-Enabled Cleric even though it is being worked on (can level up to 2 max)
-One can type "account_banked_xp" in chat to get a total of banked XP
-Also "banked_gp" will return how much a PC has stored in the bank

01/27/2020
-Fixed bugs regarding character deletion, bank, and item updating
-Changed Stone of Recall and Book of Progression to have charges
-Added fix_stone_of_recall command to reassign a PC with a new stone
-Began adding the Bandit area around town, it will be released shortly, level 4+ area
-Patched item binding, now when PC equips an item with binding, it will work properly
-When bound items are sold to shops, they will be ready for the new buyer to equip
-Continuously adding more information around areas to provide ease for new players

01/29/2020
-Added bandit area, north of Luce. Pretty hard fight and may need an adjustment or two :)

02/09/2020
-Implemented a quick switch function for weapon slots
-Reworked scripting for what happens when PC gets disarmed
-Balanced the bandit area a bit more
-Will be working on adding the gnoll area for credits and moving forward in main quest line

02/10/2020
-Realized the Witch quest line requires a knife to be used, but a large creature such as an half-orc couldn't equip tiny/small weapons. Now half-orcs will get a longsword instead.
-Still working on fixing quick slots not being stored persistently. It appears to work locally, as a character can set these up after logging in.
-Thrade in the Luce Temple could not be talked to. I had to make a new npc from scratch to fix this, now called Thrada. She is a fiery one :)
-Changed delevelling so the Magic Focus Orb and Rod of Swiftness gets reset once a PC delevels (to block abuse)

02/16/2020
-Tweaked a lot of the quickslot saving, recalling. Now it is enabled for ALL items that PC has equipped and has the option to recall either all, or any combination as they wish.
-Changed a few scripts around the witch quest to properly reward a sword for half-orcs
-Journal has been updated to reflect quickslot changes
-Gnoll area will be next now that PC can successfully re-equip quickly in Bandit areas

02/24/2020
-Fixed a half-orc bug, where the base attack bonus was one less than normal (now buffs weapons/gloves with attack bonus to compensate)
-Embellished some maps with sound effects (edge of cliffs to have wind, etc...)
-Locked server version to specifics (ex: build XX)

03/02/2020
-Removed spell roll for lesser restoration pots
-Adjusted barbarian rage bug where it would allow a multiclasser get full benefits
-Mordious now has a basic store and is willing to train casters
-+1 item shop has been put in
-A few script fixes that checked for pure class validity has been tweaked
-Balanced some mobs around a few play tests
-New healing kits have been introduced. Now a player can use these to res another.

03/17/2020
-Pretty substantial update this one
-Fixed barbarian rage visuals
-Tweaked healing kits, as they could be used from a long distance
-Balanced kits as well, DC calculations and scripts differ
-Added the continuation of the frost giant area, with a pretty epic boss fight
-Fixed respawning bugs, where bonuses or health would not return properly

03/19/2020
-Adjusted a party questing bug where NPC gives next item, another party member in area would get the quest as well even if they had completed it
-Increased animal companion duration to 120 seconds / PC level and summoning twice per day
-Working on adding henchmen for solo playing

03/26/2020
-Henchmen/Mercenary helper has been added. See 'Muscle For Hire' in town :)
-A bug has been fixed where one couldn't port to see the Witch
-Animal companion instructions are bit more clear in the sense that PC loses ALL xp with previous companion during the event of activating a new one
-These have been brought up by a player, so thank you!

03/28/2020
-Fixed the wizard journall entry that was showing blank (characters might need a manual fix for this, if so please message me)
-Ice dragon's plot tag would not disable, now is killable :)
-Healkits would not attempt to remove disease/poison
-Wyvern skin drops increased for more fun!
-Opened up some new areas, they will get populated shortly
-Next few things will most likely be savable animal companion XP, so player can swap between them, new areas, a few script tweaks regarding boss chests
Last edited by Mrtwonder; Jul 1, 2021 @ 1:06pm
Mrtwonder  [developer] Mar 30, 2020 @ 10:48pm 
03/30/2020
-Rogue bonus attack chance is now increased to possibly activating at the end of each combat round if hide/move silently checks are won
-Some despawn scripts were not triggering properly
-chest spawn scripts have been cleaned up
-fighter bonus feats have been double checked
-bandit basement key would not open the specific door assigned to it

04/01/2020
-Gnoll area has been released :)
-Witch quests updated, more items/quests on the way
-New areas/town are being worked on!

04/04/2020
-Fixed some bugs regarding fighter weapon xp, quickslots, and custom enchantments, which were crucial since they were writing variables on top of each other (erasing the previous)
-Companions are raised up to level 10 now

04/05/2020
-Castle Morto level 1 and dungeon are up. It was a pretty fun design concept, there are annoying monsters and they should put up a good fight!
-Raised despawn time to discourage abuse of leaving an area and coming back to push through maps
-Will finish the Castle soon and on to adding some more areas that Reno32 has been creating

04/15/2020
-We are working on a whole a lot more areas, most creatures are made, just waiting on encounters
-Officially hit 100 areas, 3 unavailable to PCs
-North or Luce has been expanded
-Touched up a few scripts for optimization

04/19/2020
-Tweaked some custom enchantment scripts
-Added ability bonus enchantment through the witch
-Were creatures added north of Luce
-Bandit area now needs a key from the sergeant in Luce to prevent lowbies getting instant killed there
-Will keep adding intermediate enchantments, then more areas will be introduced :)

04/21/2020
-Town portals have been added to Sabbia (new town) and Tent City to help travel around easier
-Portal conversation changed so PC can remember and forget (if they wish) up to 10 locations
-Continuously working on witch enchantments, we not have ability bonus and damage resistance - more on the way!
-Access to new town will soon be opened

04/22/2020
-Added movement speed increase bonus enchantment, available at the Witch's Hut

04/29/2020
-Completed all intermediate custom enchantments at the Witch's Hut

05/03/2020
-Finished Bugbear and some Sabbia areas. More are coming!

05/09/2020
-Boss treasure chests do not expire after a specified time since boss spawning
-Fixed timing events on Viserion's power source placeables

05/10/2020
-Girtablilu are being introduced
-Added regeneration to Barbarian Rage and Bard Song to kick in after 120 seconds

05/16/2020
-Girtablilu area is now complete

05/17/2020
-Fixed the stinger item bug where it wouldn't trigger a journal update. If you had collected stingers prior, sadly you will need to delete them using the destruction rod and collect again
-Tweaked the cleric henchman so she can get in the battle quicker
-Server is now providing PC levels up to 12 (companions still at 10 atm)
-Collectables for the witch's quests can now drop multiple items per monster death
-Patched a bug where two companions could be summoned

05/20/2020
-Castle Morto is fully available

05/30/2020
-Lucertola Tribe area is now finished
-A new companion has been added (better one). It will take some work to beat down this boss though for submission
-Some companion scripts have been reworked
-Max companion XP has been upped to 150 (players get 100)

06/11/2020
-Added companions up to level 12, fixed some inconsistencies
-Some loot was not dropping on death of some monsters

06/22/2020
-Changed Animal Companion feat max use back to 1
-The companion feat will regenerate over time
-Up next is the Fire Giant area, then Trolls

06/28/2020
-Skeleton summon is now buffing up properly, damage has been increased
-Multiple animal companions could be summoned still, it should be patched now
-Added a few warnings about giving items to henchman, as some have seen to be disappearing and not returning to PC properly

07/09/2020
-After a lot of hours of scripting etc, the fire giants area has been opened up. Player will need to finish the previous progress to get in here and also to receive proper drops. We will work on balancing these areas as we play test :)

07/11/2020
-A few scripts have been tweaked and sounds have been added for the fire giant area

07/28/2020
-After a short break, added some merchants/buildings in Sabbia - more to come
-Troll are will be next after Sabbia has been finished

08/03/2020
-Sabbia Pawn Shop has been added, more on the way

08/22/2020
-Snake Oil Spa and Mushroom Top Manner has been added in Sabbia

08/23/2020
-Full Moon Inn now allows a PC to rest indefinitely once a room has been rented

09/06/2020
-Troll area has been opened up
-PC and companion level cap has been raised to 15
-A few quests have been added regarding new areas

09/21/2020
-I've been working hard on getting the cleric class caught up
-Clerics now can be played up to server level cap, however currently only have spell levels 1 and 2 accessible (with some exceptions). More are on the way as I am re-coding ALL spells :)

09/26/2020
-Fixed where a PC would leave the game in the bank or inn areas and it would not port PC to a designated location on re-entering
-A few conversation fixes
-Decreased the spawns in the fire giant boss area as it seemed too hard

10/04/2020
-Fixed fighter weapon bonus scripts where it would stack damage and ab bonuses if player switched weapons in and out
-Added hammer of the gods for clerics. This and spell resistance are the only two spells finished, outside of level 1-2 spells at the moment

10/18/2020
-Continuing with cleric level 3 spells: Glyph of Warding and Magic Vestment has been added
-Spell duration and descriptions have been looked over
-Decreased the amount of spells the casters had in the Lucertola area

11/01/2020
-Added dispel magic, it was quite the spell to re-work :)

11/08/2020
-All level 3 cleric spells have been completed, level 4: restoration has also been added

11/09/2020
-Continuing on cleric level 4 spells, completed: remove curse, neutralize poison, freedom of movement, divine power

11/10/2020
-Cleric level 4 spell dismissal has been included

11/14/2020
-Cleric level 4 and 5 spells have been finished!

11/15/2020
-Began creating cleric level 6 spells, battletide has been added

11/22/2020
-Pretty powerful spell added, Banishment! It kicked my ass, so I hope it's bug free :)

11/23/2020
-Noticed new players getting lost, so added some signposts and CR markings in areas

11/27/2020
-Finished level 6 cleric spells, last one to add was Blade Barrier.

11/28/2020
-Skipped Destruction, lv 7 spell for cleric for now, finished Word of Faith.

12/05/2020
-Finished all level 7 and 8 cleric spells, will probably need to balance them later on :) There are some cool ones with brand new effects in there! We got 4 more for level 9 spells and then back to level and quest design!

12/08/2020
-Cleric level 9 spells have been completed. This is a huge accomplishment in my books and I hope all spells are working properly :) Divine Shield and Turn Undead will be worked on next and then we will be done with the cleric class!

12/12/2020
-Cleric has now been fully completed. Some tweaking may still be needed though. Some play testing will show. Next up, we have some new areas we've been working on, which will expand the server cap to player level 20.

12/19/2020
-Rod of Swiftness has been updated: now it will grab spells stored in the Focus Orb if PC is out of memorized slots
-I will add a preset recall system so PC can buff team mates with another set of spells etc...

12/22/2020
-Rod of Swiftness has been completed, along with a quest to reward the item. One now can hold presets within it and recall if needed.

12/25/2020
-Added a system where when a boss' encounter is activated while the creature is still alive, it will not trigger another boss to spawn and push the next encounter activation to 15 minutes later
-Luce, Tent City, and Sabbia will now be automatically explored with proper map markers
-Working on Tent City, will be adding shops, NPCs etc.
-Fixed a bug where the witch wouldn't spawn when a new PC goes up to Full Moon Pub Inn, second floor
-Turn undead seems to be functioning, I had marked that it was bugged, might need a revisit

01/03/2021
-Reworking a lot of the conversation scripts now with the new GetScriptParam and SetScriptParam functions, which will cut back on A LOT of the repetitive scripts in place
-Upped companion and player levels to 20 and fixed a bug where it would allow the player to gain above the limit if handed in a quest etc...

01/10/2021
-Introduced a custom trap kit system for rogues, which makes rogue even more kick ass
-One may purchase this from the 'Merchant', at the Hidden Hideout. Eventually this will be given via a quest.

01/16/2021
-Rogue custom traps were too powerful, nerfed the damage for now :)

01/24/2021
-Added a quest to reward the Trap Kit, in the Hidden Hideout
-There are also some goodies for rogues down there

01/27/2021
-Realized Beamdog silently released a temp fix for the hak error issue when some clients tried to login to the server
-Also, the new update broke journal entries, I found a temp fix for that as well
-We will be adding some new areas very soon and damn they look gorgeous!

02/07/2021
-Re-designed Tent City with a few shops and quests to come (ex. fishing :) )

02/10/2021
-Added the Invisibility, Restoration, and a few other scrolls into the game. The DC roll is based on:

Scroll Reader:
Spellcraft skill + UMD skill + Favoured bonus (listed on the description of the scroll) + d20

vs

Scroll Stats:
10 + scroll caster level + scroll spell level

On a failed roll, the spell will blow up and do damage equal to : scroll caster level X scroll spell level, so be careful!

02/20/2021
-Fixed a bug where the Rogue AC bonus would apply twice

02/21/2021
-Reworked the application of fighter and rogue bonuses
-Added a new version of Great Cleave, which is much better. The DMs do need to edit the character files to swap out the old version with the new one however.

02/27/2021
-Made it so a player can port out of a boss area, but cannot port back in - instead of being unable to use the recall stone all together
Last edited by Mrtwonder; Feb 27, 2021 @ 5:11pm
Mrtwonder  [developer] Mar 22, 2021 @ 6:44pm 
Any of the newer updates are now listed in our Discord channel: https://discord.com/invite/Q2wSj2c
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