Kenshi
Lord's Armory
 This topic has been pinned, so it's probably important
Lord Archadeas  [developer] Feb 10, 2019 @ 9:59pm
Bugs
If you find bugs, post them below.

---Known Bugs---
NPCs using wild combinations of armor - Working on it.

---Fixed Bugs---
Tribal swords OP - Yeah, wrong numbers, fixed next patch.
Med kits going on belt slot preventing healing - During testing I removed this, then re-added it, I will re-remove this in the next patch.
Having Armor over 100% may be fatal - Limitation of the engine to sometimes roll over damage instead of just being 0
The Falx using wrong mesh. Fixed in the next patch.
Having Crusader Armor mod installed and active causes weirdness with armors.
Last edited by Lord Archadeas; Jan 3, 2020 @ 10:08am
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Showing 1-15 of 24 comments
Professor Meows Feb 14, 2019 @ 4:44am 
Character won't attack if they are using the horned dagger. Might have something to do with the dagger not being under any weapon class but couldn't tell you.
Last edited by Professor Meows; Feb 14, 2019 @ 4:50am
Lord Archadeas  [developer] Feb 14, 2019 @ 2:42pm 
Are you sue your not under defensive?
Lord Archadeas  [developer] Feb 14, 2019 @ 3:28pm 
Originally posted by Professor Meows:
Character won't attack if they are using the horned dagger. Might have something to do with the dagger not being under any weapon class but couldn't tell you.
Ok, I can confirm you can attack with the dagger, its classed as an unarmed weapon, so if you have very bad unarmed stats, you are much slower. Tested with my MA guy and my swordsman.
Professor Meows Feb 15, 2019 @ 12:57pm 
Originally posted by Lord Archadeas:
Originally posted by Professor Meows:
Character won't attack if they are using the horned dagger. Might have something to do with the dagger not being under any weapon class but couldn't tell you.
Ok, I can confirm you can attack with the dagger, its classed as an unarmed weapon, so if you have very bad unarmed stats, you are much slower. Tested with my MA guy and my swordsman.
You are 100% correct. Thank you for taking your time to clarify this for me.
Lord Archadeas  [developer] Feb 15, 2019 @ 1:06pm 
Yeah, its meant to be a peasant weapon. While other soldiers focus on actual weapons, the dagger is a little different. Glad I could help.
Regarding the damage overflow with shields and practice weapons: it occurred well after a load or import, however I have not seen it happen since.
Lord Archadeas  [developer] Feb 15, 2019 @ 1:18pm 
I have been looking into the issue for the shield, I am not sure the direct cause of the over flow, my main suspect is when the armor value is triggered to have over 100% reduction, I feel this is a little odd if it is the case, but I cant rule it out. Kenshi's engine has a few weird methods of dealing with damage. I find it hard to replicate even with specialist heavy gear. I may add some minor damage to the practice weapons to maybe have a better chance of the strange even not triggering. I will keep working on it til a fix can be found, but until than, its a "Use at your own risk" mentality.
Lord Archadeas  [developer] Feb 17, 2019 @ 6:53am 
Already been reported and its a known issue. Read the post above yours.

Originally posted by ◢Damania◣:
The Metal Tower Shield is a backpack and using it pushes the character over 100% protection which equals several thousand points of damage to whatever part is being hit, resulting in instant death if vitals are hit and if limbs are hit you still die in 1 second due to several thousand points of damage to Blood Loss.

I do not know if this is because of Harpoon damage (because every time this has happened it's from crossbows or turrets hitting the character, also after a while (either a save load or area load, the backpack shield's harpoon resistance disappears, probably going into several thousand minus points which causes the massive damage intakes.
ZoraergazU Mar 31, 2019 @ 9:54am 
one of the targe or shield had an asswhopping harpoon resistance of 2000+ resistance.

took me a bit to realize my peeps expecially my hivers (i give it to em) got shot by harpoons and it did bare nothing. to a "hiver"
Lord Archadeas  [developer] Mar 31, 2019 @ 10:33am 
Well, harpoon resistance is auto calculated, so thats not good.
ZoraergazU Apr 9, 2019 @ 9:48pm 
the shield, any shield, it really becomes weird.
i got my peeps that have shield and most of them for some reason could get 1.000.000 damage out of nowhere, hell, its starving bandits that did it.

also, shield is so inconsistent it my characters limb hp becomes 1 and never generate, its stuck there.
ZoraergazU Apr 9, 2019 @ 9:49pm 
oh, people already talks about it, ok
Lord Archadeas  [developer] Apr 9, 2019 @ 9:51pm 
Yep, kenshi engine bug, cant have armor that protects more than 100%
ZoraergazU Apr 9, 2019 @ 9:55pm 
how about instead of giving so much protection shield gives acid/burning resistance, +combat defence and harpoons?
like tower shield give +15 combat defense or 1.3x combat defence increment and the like, instead of % protection?
Lord Archadeas  [developer] Apr 9, 2019 @ 10:01pm 
Because shield give protection and the protection is auto generated.
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