Kenshi
Lord's Armory
340 Comments
Assper Jun 2 @ 7:38pm 
damage is way too high :steamthumbsdown:
k|Aquila Mars May 7 @ 4:25pm 
Mail skirt desperately needs pants underneath, if you equip it with anything other than full body chainmail it looks weird as hell.
Kurteous Sep 20, 2024 @ 4:02pm 
So, where did the Messer saber come from, anyway? I'd like to see which mod has it because this one seems rather intrusive in the world. Thanks.
Machete_h4X Apr 16, 2024 @ 11:40pm 
A version with the vanilla weapons being unedited would be nice.
Lord Archadeas  [author] Oct 31, 2023 @ 12:42pm 
Lords armory is built on its only balancing with all vanilla weapons balanced around the same stats. Vanilla wise, it should have a minimal impact, as most weapons are based around the vanilla level of the core weapons(Plan, horse chopper, etc). I used the default weapon stats for reference, so if its unbalanced, enjoy.
Jedediah Oct 30, 2023 @ 3:29pm 
This mod is incompatible with UWE as most of the weapons are nearly twice as strong as anything else you can find, which breaks the balance.
Lord Archadeas  [author] Aug 20, 2023 @ 9:01pm 
Yes it does. Though it is modified a little to make things more balanced and in line with the rest of the mod.
ℱℛ𝒜𝒩𝒦 Aug 20, 2023 @ 3:19am 
Do this mod include the weapons in Euro Swords Revised (Legacy)?
KittenBear Aug 15, 2023 @ 9:55am 
Mod changes textures for crossbow bolts to very low res more "realistic" version and sometimes additionally badly cut from colored background.
This change feels like going from 4k textures to 144p.
Lord Archadeas  [author] Jul 7, 2023 @ 5:16am 
No Genesis patch and as for now, look at worlds end Armor shop.
ceccoilfolle Jul 6, 2023 @ 2:57pm 
where is possible to find the blueprints for shields? i cant find them, there is already a patch for genesis?
Lord Archadeas  [author] Jun 21, 2023 @ 12:54pm 
Strange, I have not seen that happen yet. Can you link a picture and I might be able to replicate it?
Purple Salami Jun 21, 2023 @ 9:04am 
Specifically, the weapons seem to not align with my character's hands and they start floating.
Purple Salami Jun 21, 2023 @ 9:03am 
The animations on some weapons seem to be messing up for me. Mainly happening with daggers.
FTLSquirrel May 18, 2023 @ 7:21pm 
great mod! thank you milord
Lord Archadeas  [author] Apr 18, 2023 @ 10:38am 
Some Meitou versions exist, though the best way to get them is a mod that allows their crafting. There just isnt enough unique people to place them all with.
Vareli Apr 18, 2023 @ 7:28am 
Does this distribute meitou versions throughout the world? Just curious...
Lord Archadeas  [author] Mar 15, 2023 @ 12:55pm 
Its all good. I am happy to answer questions that I can, and I pop in daily to answer things.
Edetha4 Mar 15, 2023 @ 6:26am 
I see! Thank you for the answer.
My apologies for not saying thank you sooner.
I am not used to getting such quick replies on steam, so I didn't notice the change in my inbox.
Thank you again!
Lord Archadeas  [author] Mar 2, 2023 @ 3:04pm 
They are artifacts similar to the S.T.A.L.K.E.R. games, fit to Kenshi and adjusted to work with the system, not all of them have uses, and are meant more for sale or collecting, but many have very powerful effects. They are pseudo anomalous sci-fi objects imbued with some sort of power/radiation/magic to grant these effects. I had intended to work more on them, but I have been working on lots of projects, moving, and stuff IRL. If people want to use the artifacts, I dont mind giving permission.
Edetha4 Mar 2, 2023 @ 6:05am 
So, firstly I wanted to say thanks for making this mod, it has been really great.
But one thing I am confused about is that there are these artifcats like "Focus Stone" or "Midas Stone" that appear in game that don't seem to be listed as any of the mods in the list, but reading what others say, it is from this mod.
I don't mind them, but some of them such as the Midas stone seem to be very vague on what it does.
May I ask what these are?
Lord Archadeas  [author] Dec 28, 2022 @ 11:01am 
Credits
KirrieD Dec 28, 2022 @ 9:46am 
And whose works are these ? I'll ask them.
Lord Archadeas  [author] Dec 28, 2022 @ 9:04am 
Considering this is a project with a large amount of work from other authors its not my place to give permissions, namely for the weapons.
KirrieD Dec 28, 2022 @ 2:31am 
Hi, can I use your work in my project?) If I already asked, I'm sorry, I'm just updating the lists and if you saw this message, it means I couldn't find permission or refusal.
Moosin_Pyrett May 31, 2022 @ 11:41am 
someone should really make a patch to fix Gros Phallus's weapon models, at the moment they just look...bad. No proper hard/soft edges, the UV is a mess, the handle is inside out. Which is a shame because I really like the weapons added.
Lord Archadeas  [author] Apr 25, 2022 @ 8:46pm 
The main reason I made the clothes was to see a diverse set of clothes in the streets, with more vibrant variations in richer regions. I wanted to make "sets" more common, but I just never had the time to get it done. Eventually I will though.
Swolo Apr 25, 2022 @ 3:15am 
yea i can relate tbh take your time anyway we arent going anywhere i hope . i hope you focus on armors more i really like your choices cus weapons packs are usually hard to balance
Lord Archadeas  [author] Apr 24, 2022 @ 8:07pm 
I might, though it would have to be a project later on, the recoloring isn't that hard over all, but I planned on doing a bit more work to make a more varied version. Right now, I am working on other projects and a lot of IRL issues, been a stressful year.
Swolo Apr 24, 2022 @ 4:36pm 
bro i really like your recoloring can you release a pack of this mod but only with armour and recoloring cause im not a fan of euro swords
Lord Archadeas  [author] May 29, 2021 @ 2:48am 
Good to know. I am currently working on a lot of things, but if I get a bit of time, I can add a patch to allow easy trade. Thanks for the heads up.
Atlas May 28, 2021 @ 4:17pm 
-note from genesis dev. This mod should technically be compatible but will need a patch. Gosuku armor is in genesis, more plate is in genesis (archadeas you can change your permission to given, recatek gave blanket permission for free use) so those are not needed and the references can be removed in the patch. Im also currently working on a minor character who will spawn in MOST trading towns. Meeko and her workshop. She'll be a modders access point for adding in weapons/armor/items for quick access as they can just slap their own vendor list on her and ensure 100% compatibility across all mods.
Lord Archadeas  [author] Apr 2, 2021 @ 5:57pm 
Technically yes and no. Yes in the sense that I have seen that at least some vendors have been changed/removed, no as in I haven't had time in my days to test it while I have been flooded with work and running on a few hours of sleep per week for about 9 months. :D Want to help me, do 2 tests, check if the worlds end and great library have blueprints for the modded weapons, with LA loaded before and after genesis. Import to test results.
Edge Apr 2, 2021 @ 5:24pm 
Is this still incompatible with the genesis mod?
Lord Archadeas  [author] Mar 15, 2021 @ 1:56pm 
Well, since this mod includes MPO, you dont need them, though they are compatible as each item is custom rebuilt to avoid incompatibility.
Noone Mar 15, 2021 @ 7:58am 
@Lord Archadeas : Seems problem was i created some kind redudancy with More plate options updated,and that was problem of crash
Noone Mar 15, 2021 @ 7:40am 
@Lord Archadeas i checked out,seems that not yours mod is perpetrator,seems that removal and temporar fix was simply coincidence.Well mace is 55 kg weight ,but for my char is like swinging a lolipop(98 str).
Lord Archadeas  [author] Mar 14, 2021 @ 1:39pm 
Well, how I have it set up is that blunt is straight up an armor defeater(as it was in real life, 30-60%), though the giant mace should have a stupid amount of blunt and cut, its a heavy I believe. As for second question, not sure about UWE, but it would only be incompatible if they deleted the original merchants and vendor lists, if you need to, you can load mine lower in the order to test. They are at the great library, so if all else fails, check there(unless they also deleted that).
Noone Mar 14, 2021 @ 4:10am 
And 2nd question where it should be put in load order,seems that this great mod conflicts either with UWE or other major mod i have i load order
Noone Mar 14, 2021 @ 4:05am 
@Lord Archadeas does urs mod adds 2h morning star?? My main char got that cute OP(with accent on op,60% armor pen with stupid amount of blunt dmg), and i quite get attached to it
Lord Archadeas  [author] Dec 19, 2020 @ 6:55am 
Spark of Kral is trade item right now, so some are not directly used for armor.
Aleon777 Dec 19, 2020 @ 12:57am 
What do the special artifact do because I found the spark of kral and have no idea what it does
Lord Archadeas  [author] Dec 4, 2020 @ 1:33am 
Ah, that would explain it, likely an unfinished model, if that's the case, there is little I can do at this time. Its all good, sometimes I am more help in fixing the problem and its good to investigate any potential issues. Luckily its an aesthetic, but still that would also annoy me.
Swordie Dec 4, 2020 @ 1:18am 
Okay i have worked it out, it has nothing to do with your mod in a way.
https://steamcommunity.com/sharedfiles/filedetails/?id=965899187
You integrated ^ this ^ mod into Lords Armory, found that the weapons in it are all the culprits of this texture problem, you can even see it in some of the images.
Thank you for your time on this issue and im sorry if i caused some frustration.
Swordie Dec 4, 2020 @ 1:07am 
Tested and the same result still. Same strange textures.
Lord Archadeas  [author] Dec 4, 2020 @ 12:09am 
Consider this, textures applied to items before changing mods is permanent, meaning that those items will always have those textures, import and grab a weapon from worlds end to test or make a new one.
Swordie Dec 4, 2020 @ 12:06am 
Cannot seem to get the textures to fix. Not sure what is causing it.
I can send you my load order if you want, might be helpful to work it out so information can be put on the description page for Lord's Armory.
Lord Archadeas  [author] Dec 3, 2020 @ 10:59pm 
Since it uses vanilla textures, regardless of the load order, it will affect it if vanilla files are changed. Try testing without the texture mod loaded.
Swordie Dec 3, 2020 @ 9:17pm 
Tested compressed textures and the problem is still there. Going to do some testing with other mods to see if i can work it out.
Maybe move it around in the load order.
Lord Archadeas  [author] Dec 3, 2020 @ 8:59pm 
More than likely, as the mod uses base textures almost entirely. I am not sure about the compressed textures mod, but if the textures were changed and didnt match up properly to vanilla, the likelihood of it breaking are very high.