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These are too similar to both the man treads and gun boats. How about something like this:
*Air time caused by rocket jumps will fill up an 'air' meter. Takes about 5 seconds to get that full. For the next rocket jump, it will deplete the bar but will give it a 10% higher boost for each second in your bar.
*Can also a double jump starting from 50% full bar. Having higher amounts of air will, respectivley, cause a higher jump.
-15% higher self-inflicted damage (rocket jumps)
*stamps comment*
Sauron Approved!
+-10% fall damage
+ gives second or third jump
for scout can be used with atomiser for four jumps
replaces secondary they are boots for demo though
- 25 falling damage
+ 25% force taken
+ 25 jump hight
- 25% health
for spys you can disguise as scout with speed and jumps like scouts :D
+ damage taken for explosives and + 15 damage form airblast cause yea
and this is informal so peace anyways
+ 33 % more force taken form blasts
+ 100% control during jumps/ rocket jumps
+ adds double jump
+ 33% speed while in the air
+ when you land on someone makes explosion and continues you rocket jumps
- 20% movespeed on ground
- canot get healed form medics
- 10% more fall damage
- 20% of all damage to anything esept your self
charge for double jump
-Wearer never takes fall damage
+20% resistance to explosive damage
+10% speed
+5% jump height.
-20% fire resistance
+ 20% knockback (Could be a plus for the rocketjump I guess.)
+10% fall damage taken
+ 30% jump height
- Takes up secondary weapon slot
Weapon does not need to be selected to take effect