Mount & Blade: Warband

Mount & Blade: Warband

Rebirth of Calradia v1.2 (Diplomacy Included)
JBat  [developer] Jan 28, 2019 @ 3:22pm
New Unit Types!
SWADIANS:

Swadian Mounted Militia: Created as a change to the troop tree and access to high tier swadian cavalry. Nothing special, simply a militia level cavalry unit.

Swadian Horseman: A mid-level Swadian Cavalry type, fights about as well as the infantry, but faster and obviously mounted.

Swadian Swordsman: An anti-infantry mid-tier unit; meant to be the backbone of your army. Carries mainly a one handed sword and shield.

Swadian Spearman: An anti-cavalry mid-tier unit; meant to be the supports for the swordsmen. Are not as good at fighting outright, but are tougher and are able to kill cavalry quite easily, a useful trait considering all factions now have cavalry.

Swadian Royal Guard: A top-tier Swadian defensive unit. Wields polearms, and is generally meant for high level horse slaughter, and siege defenses. Are nigh unkillable, but aren't as good as the sergeant in combat.

Swadian Heraldic Knight: A Top tier Swadian cavalry that takes about half of the Swadian Knight. It is a heavy cavalry unit meant purely for field battles. They wield a heavy lance and have a high riding skill, but only have a mediocre sword and moderate one handed skill. Not meant for sieges, but will crush all enemies in a field battle.

Swadian Crusader: The Polar opposite of the Heraldic Knight, the Crusader is a subpar horseman that is incredibly good at doing the job that named them; crusading. Probably the best mix of good cavalry performance and siege ability, the Crusader is one of the most well-rounded top tiers in the mod.

Swadian Archer: A less-than great troop, but he carries a bow and he can kill looters, For those who want the Swadian flavor without dealing with crossbows.

Swadian Longbowman: based off of the famous English Longbowmen, the Swadian Longbowman is a high damage, low armor ranged unit. He will die very quickly in close quarters, but can deliver powerful ranged fire.

NORDS:

Nord Explorer: A low tier cavalry unit, with mediocre equipment and a low level horse. They aren't much, but theirs is honest work, and they can provide a screening force for the rest of your army.

Nord Scout: A decently well-armed cavalry, their armor is not incredible, but they have decent equipment and are mounted, which for the Nords, is about all you can hope for out of their cavalry.

Nord Marauder: A Fast, lightly armored unit, with heavy hitting power. Not effective when there are only a few, but a mass charge with many of them will definitely yield some skull-splitting results.

Nord Berzerker: Named after the famous viking warriors, these guys have an incredibly fast move speed, and a heavy two-handed axe, but do actually have decent armor. It is thought that rather than being shirtless naked barbarians, berzerkers were more akin to a warlord's best warriors. So, I took a bit of both for this unit.

VAEGIRS:

Vaegir Infantry: Similar to the Swadian Swordsman, but slightly worse to make up for how good their new high tier units are.

Vaegir Spearman: Once again, similar to the Swadian spearmen, but with the chance of spawning with a pike.

Vaegir Veteran: Same as before, but can no longer spawn with a horse; is also limited to a one handed weapon and shield.

Vaegir Sentinel: A two handed weapon user somewhat similar to the Nord Marauder, except they are slower and better armed than average. A unit you will want to keep units in front of to soak up damage, then send charging into the front.

Vaegir Okhrana: A High level balanced infantry. with Axe and sheild they can be the vanguard of your army, a reliable unit that you can use in any situation. Slightly better than the Swadian Sergeant.

Vaegir Rytsar: Upgraded from the Sentinel and using the Vaegir elite armor, these two handed bardichemen will cut infantry and horses down better than many other units. However, they are quite slow.

Vaegir Barsuk: An interesting hybrid unit, the Barsuk is a decent horse archer with good armor and weapons. Meant as a sort of heavy harassing type, but is expensive.

Vaegir Druzhina: The counterpart to the Swadian Crusader, the Druzhina is a very heavy, very expensive cavalry unit that can crash through hordes of enemies as good as any Swadian. Maybe.

KHERGITS:

Kherghit Infantry: As one may expect, infantry from an entirely horse mounted faction is subpar. However, they make excellent cheap meatshields and can absorb some cavalry charges for you, while maybe killing some low tier units while they are at it.

Khergit Chosen: The highest level Khergit infantry is good, but do not expect a Rytsar or a Sergeant. They can compete with mid-high tier troops, but will lose to any elite infantry unless used en masse.

Khergit Lancer: Not a new unit, but I'm pointing out they got a slight statistical buff. However, this is irrelevant when compared to...

Khergit Hero: Upgraded from the Lancer, the Khergit hero gives the Nomads what they've been missing all along. With elite armor, incredible skills, and great weapons, there may not be a finer mounted unit in all of calradia.

Khergit Foot Archer: Likely the worst bow unit in the game, but if you insist on using Khergit foot soldiers, this unit can do some decent damage, although I'd bet one Huscarl could kill about fifty of them in melee.

SARRANIDS:

Sarranid Mounted Skirmisher: Taking after the skirmishing theme of the Sarranids, but faster. While lightly armored, this unit is nimble and can be used to harass enemies and keep them disorganized while you get your better units into the frontlines.

Sarranid Hashashin: named after the famous order of assassins, the Hashashin is a highr level horse skirmisher with a bow and throwing weapons, as well as a decent sword. While still somewhat fragile, this unit is exceptionally deadly and can take down many units before his time is up.

Sarranid Mamluke: Once again, not new, but changed. Now, all of the Mamluke's weapons have been made lethal, due to the new unit that has taken over the role of prisoner taker.

Sarranid Inquisitor: The militarized police force of the Sarranids, the Inquisitor uses EXCLUSIVELY blunt weapons, and wields some of the best armor in the game. While very slow and cumbersome, these units will rake in the prisoners and cash and pay for their pricetag many times over, despite never actually killing anybody.

RHODOKS:

Rhodok Scout: A low level Cavalry, it serves the same purpose as the Nord Explorer. It is very weak, but it can be used to decent effect, and you lose little from it due to its low price.

Rhodok Swordsman: Same as the Swadian and Vaegir mid-tier infantry types. However, they are much lower level and will lose to both in a fight.

Rhodok Trained Spearman: While not new, they now only use polearms and two-handed weapons.

Rhodok Veteran Infantry: A decent unit that carries axes, swords, and maces. Generally speaking good for all purpose fighting, but nothing too special.

Rhodok Veteran Spearman: Once again as you would expect, with the same changes as the trained spearman.

Rhodok Champion: A very heavy infantry killer, the Rhodok Champion is a nigh-unkillable infantry beast, that, while slow and expensive, should be able to compete well with any of the other great infantry of Calradia.

Rhorok Sergeant: Same times three as the Spearman changes, but keep in mind this does make them significantly different from how they are in the base game.

Rhodok Highlander: Likely the most min/max class in the game. With very little armor, but incredible ironflesh and power strike, the highlander is a high risk, high reward unit that is best used in large numbers with support so that they can take heads safely.

If you have any suggestions for new troop types, put that here!




Last edited by JBat; Jan 30, 2019 @ 3:47pm
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Showing 1-15 of 41 comments
Blitzmensch Jan 29, 2019 @ 12:41pm 
Perhaps a swadian longbowman tree? and maybe give the khergits foot archers that are somewhat subpar but are competent enough to use, and if you ever add weapons to the mod, maybe make a swadian billman troop, kudos on the mod so far though!
JBat  [developer] Jan 29, 2019 @ 1:14pm 
I like both of these ideas, and will see them put into motion soon. Thanks for the input!
Blitzmensch Jan 29, 2019 @ 1:17pm 
Originally posted by Tsar Andrei:
I like both of these ideas, and will see them put into motion soon. Thanks for the input!
No problem! i'll keep thinking about ideas for troops, i always wanted to make a mod, but never had the energy lol, so it makes me happy to give ideas for stuff.
Tobi Jan 29, 2019 @ 3:52pm 
please add a form of heavy infantry with shield to just soak up dmg while you're archers cream the enemy. thanks:cozykcdaxe:
big mac da rapper Jan 29, 2019 @ 4:57pm 
Tsar Andrei, I think you should add some new armor to go with the real factions that inspired them. Also you should add a few new weapons like a halberd with a unit to go with it or a double-bladed axe to give the nords a more viking-ish look. Really good mod so far
Blitzmensch Jan 30, 2019 @ 12:04pm 
I've had an idea, however it would require you add items to the mod, perhaps a Rhodok Highlander? Light armor, but big two handed sword, high ironflesh and power strike, and high athletics skill, does not have to be Rhodok, i just thought since they are in mountainous land, i thought it would fit them best.
JBat  [developer] Jan 30, 2019 @ 1:18pm 
+ Centurion I actually really like that idea. I'll definitely find a way to implement it, probably for the Rhodoks because they don't have a huge amoutn of new units yet
Blitzmensch Jan 30, 2019 @ 3:34pm 
Originally posted by Tsar Andrei:
+ Centurion I actually really like that idea. I'll definitely find a way to implement it, probably for the Rhodoks because they don't have a huge amoutn of new units yet
Glad i could help, i'll keep thinking, i don't want to overwhelm you with ideas however haha.
JBat  [developer] Jan 30, 2019 @ 3:43pm 
Nah it's alright! Your most recent suggestions have indeed made it to the current version, btw.
Blitzmensch Jan 30, 2019 @ 4:47pm 
Originally posted by Tsar Andrei:
Nah it's alright! Your most recent suggestions have indeed made it to the current version, btw.
Sweet! can't wait to try it out! like i said, i'll keep thinking, i'll try to keep the troops i think of unique to their said faction. like the swadian billman.
Blitzmensch Jan 30, 2019 @ 8:27pm 
Ok, another idea lol, this one the faction is up to you, but a hybrid archer/infantry troops, not as skilled as his archer counterparts nor his infantry brothers, but kind of a jack of all trades.
Raven K25 Jan 31, 2019 @ 9:09am 
what about giving a tree for the bandits/outlaws like for the forest bandits instead of going from a Forest bandit to a swadian recruits you go to a forest outlaw which could go to a forest warrior/chief to a forest leader. With each level just making them better archers except the for the forest leader which would be like the nord archer [ good at being an archer but also a good melee fighter] and they would all be weak in their tiers compared to other factions
JBat  [developer] Jan 31, 2019 @ 1:18pm 
+Wilhlem II I never thought about bandit tiers, but I actually really like that idea. I will definitely see to having some more advanced bandit types in the future.
Blitzmensch Feb 1, 2019 @ 10:52am 
Good lord, alright this idea was inspired by wilhelms idea for the bandits, maybe expand the manhunter tree a bit? and also i thought, idk if this is at all possible, but maybe make it so their archers have blunt arrows?
JBat  [developer] Feb 1, 2019 @ 1:13pm 
+Centurion This is another possiblity, and using the arena arrows would be easy and possible, I'm just not entirely sure they would do enough damage to be effective. I'll test this though.
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