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I have been facing a bug for a few days.
When I "enslave" a prisoner and pass him a collar, there is a bug in the "work" tab.
I can not assign the settlers to any mission and no task and I do not see settlers who are not slaves.
Would you know what is wrong?
I have hugslib, then this mod below it, but it doesn't work.
when i enslave a prisoner it cant do anything, no work, and i can force the slave to remove the slave collar and nothing
- I've no longer any information in the information panel of the paw
- I don't have anymore the 2 interaction buttons the mod would add
- I no longer have my colonists in the work tab (remains only the new slave and a recruted prisonner)
Is it prison labor? Huh so that's what's causing it
It happens when I click on enslaved pawn.
I know it was commented on before but you are overwriting Vanilla base code with the "ApparelBase" abstract in your "ThingDef_SlaveColler.xml". This is bad because it means any mod that uses the Vanilla abstract, and is loaded before your mod, will have destructive overwrites effect their apparel. It also appears that you only change two nodes: Beauty and SellPriceFactor.
These nodes can easily be added into your "SlaveCollarBase" abstract under "statBases" and then you will not have to overwrite any Vanilla code.
I discovered this because your mod was causing duplicate field errors to be logged with other mods loaded above it. If you are still around or developing this mod at all, please consider these changes. If you want help or any further communication about it, feel free to send a friend request or shoot me a message on the RimWorld discord.