RimWorld

RimWorld

Simple Slavery[1.0]
 This topic has been pinned, so it's probably important
Ziehn  [developer] Jan 27, 2019 @ 6:39am
Bug Reports
Post bug reports here. Make sure to include as much information as possible, Santa Claus has my crystal ball so i can't tell whats wrong with "It broke". Include as much detail about the issue as you can, whether or not it happens only in a saved game or new game, what you were doing that lead up to the bug, any red error messages at time of the bug and a screen capture if relevent.


What you can try before submitting a bug report -

Do you have HugsLib installed and loaded above Simple Slavery?

If you installed mid-save see if the problem persists in a new game

Change load order, first try near the bottom then if that doesn't work try loading near the top (below HugsLib)

Ensure the problem is not replicable with mod disabled

Last edited by Ziehn; Jan 31, 2019 @ 2:02am
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Showing 76-90 of 99 comments
Mina Oct 21, 2019 @ 9:06am 
so whenever my slaves attempt escape, instead of actually running off they just leave the building and wander around until one of our guys eventually brings them back. It's starting to really take the urgency out of escaped slaves not gonna lie.
Nominal Oct 21, 2019 @ 8:36pm 
Lol
myrddin88 Nov 1, 2019 @ 4:23pm 
Hello.
I have been facing a bug for a few days.
When I "enslave" a prisoner and pass him a collar, there is a bug in the "work" tab.
I can not assign the settlers to any mission and no task and I do not see settlers who are not slaves.
Would you know what is wrong?
Athena Nov 2, 2019 @ 5:52am 
I have a problem
I have hugslib, then this mod below it, but it doesn't work.
when i enslave a prisoner it cant do anything, no work, and i can force the slave to remove the slave collar and nothing
juskom95 Nov 3, 2019 @ 9:05am 
It looks like the most recent 'Prison Labor,' mod no longer works with 'Simple Slavery'
myrddin88 Nov 3, 2019 @ 10:28am 
Yeah, it could be, I used both of theese mods.
Strec Nov 4, 2019 @ 8:00am 
Not compatible with prison labor 1.0, when I enslave a prisonner :
- I've no longer any information in the information panel of the paw
- I don't have anymore the 2 interaction buttons the mod would add
- I no longer have my colonists in the work tab (remains only the new slave and a recruted prisonner)
same issue as @Fenguard, really annoying to lose slaves due to doctors not healing/hydrating (DBH) downed slaves, hope this is fixed soon
Mina Nov 4, 2019 @ 6:09pm 
Same issue with Strec actually
Can't. Make. Slave. Do. Anything. No. Work. In. Tab. Help :( seems other people are having this issue

Originally posted by Strec:
Not compatible with prison labor 1.0, when I enslave a prisonner :
- I've no longer any information in the information panel of the paw
- I don't have anymore the 2 interaction buttons the mod would add
- I no longer have my colonists in the work tab (remains only the new slave and a recruted prisonner)
Is it prison labor? Huh so that's what's causing it
zozilin Nov 23, 2019 @ 1:30pm 
[RimHUD v1.5.1] RimHUD Auto-deactivation reason:
Object reference not set to an instance of an object

Stacktrace:
[RimHUD: Object reference not set to an instance of an object]
at RimHUD.Interface.InspectPanePlus.DrawButtons (Rect rect, System.Single& lineEndWidth) [0x00000] in <filename unknown>:0
at RimHUD.Interface.InspectPanePlus.OnGUI (Rect inRect, IInspectPane pane) [0x00000] in <filename unknown>:0
Verse.Log:Warning(String, Boolean)
RimHUD.Mod:Warning(String)
RimHUD.Interface.Dialog.Dialog_Error:.ctor(ExceptionInfo)
RimHUD.Interface.Dialog.Dialog_Error:Open(ExceptionInfo)
RimHUD.Mod:HandleError(Exception)
RimHUD.Interface.InspectPanePlus:OnGUI(Rect, IInspectPane)
RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI:Prefix(Rect, IInspectPane)
RimWorld.InspectPaneUtility:InspectPaneOnGUI_Patch1(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

It happens when I click on enslaved pawn.
Dr Zhivago Nov 29, 2019 @ 1:54pm 
Hey Ziehn,

I know it was commented on before but you are overwriting Vanilla base code with the "ApparelBase" abstract in your "ThingDef_SlaveColler.xml". This is bad because it means any mod that uses the Vanilla abstract, and is loaded before your mod, will have destructive overwrites effect their apparel. It also appears that you only change two nodes: Beauty and SellPriceFactor.

These nodes can easily be added into your "SlaveCollarBase" abstract under "statBases" and then you will not have to overwrite any Vanilla code.

I discovered this because your mod was causing duplicate field errors to be logged with other mods loaded above it. If you are still around or developing this mod at all, please consider these changes. If you want help or any further communication about it, feel free to send a friend request or shoot me a message on the RimWorld discord.
Pur Dec 2, 2019 @ 5:48pm 
I know other people have said this but, the enslaved guys aren't showing any jobs in the colonist tab. Even when I hover over where the job button should be, it doesn't say they're incapable, it just doesn't show anything. Prolly from Prison Labor.
Pur Dec 2, 2019 @ 5:59pm 
Also they didn't get the "enslaved" debuff, but that might just be because they're a goblin (Outpost21 version)
Xenodude Dec 16, 2019 @ 6:57pm 
Whenever I enslave, they instantly become pawns, but I cant set shackle settings as the boxes are absent. They Also lack enslaved debufs
Last edited by Xenodude; Dec 16, 2019 @ 6:57pm
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