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Nahlásit problém s překladem
I've tried tweaking all those obscure looking position settings in the mod config menu to no avail.
In addition, it seems that changes made to the settings only take affect on newly spawned units (such as cloned codexes and psi zombies), which makes it incredibly hard to customize/check if text wonkiness comes from default settings.
I don't think the text issue is affected by changing the settings though, as said newly spawned units also had the issue even with all values turned up to max.
ActiveStats = ActiveStats++;
Should be replaced with
++ActiveStats;
I would test it out but I will have to revive my Windows install and download the game and SDK. This will take a few days.
My guess is that according to C++ spec postincrement has lower priority than assignment and the increment is not applied. The compiler/interpreter used to execute the scripts (probably gcc) is stricter than MS C++.
It is indeed possible to fix the mod with just a hex editor (I used biew).
In ~/.local/share/Steam/steamapps/workshop/content/268500/1630804593/Script/TacticalStatOverhaul.u find all five occurrences of
This changes the byte code from the result of compiling
got replaced with
instead of
could that be the reason? I'll see if I can fix that in the hex editor on my end, but if anyone has a working TacticalStatOverhaul.u file on Linux, would they be willing to post it so I could check if the issue is with my specific file, or something else? I understand if not.
So I ended up solving it, just wanted to post here in case anyone else has the same issue. It turns out, the hex editing did fix the problem, but when ALL stats aren't turned on in the MCM, the ones that are turned off will bunch up to the left of the health bar in a similar fashion to the initial error.