RimWorld

RimWorld

Multiplayer Compatibility
CE Multiplayer missile conflict
I get this type of error when any missile hits the ground or its target when CE and multiplayer are loaded at the same time. would there be any way to fix the compatibility? (for this error i used the disposable missle launcher, aka the M72LAW)

Exception ticking Bullet_M72LAW3488 (at (76, 0, 79)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref C1EEFFFE]
at CombatExtended.Compatibility.Multiplayer.get_InMultiplayer () [0x0000b] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.CompFragments.Throw (UnityEngine.Vector3 pos, Verse.Map map, Verse.Thing instigator, System.Single scaleFactor) [0x0013e] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.CompExplosiveCE.Explode (Verse.Thing instigator, UnityEngine.Vector3 pos, Verse.Map map, System.Single scaleFactor, System.Nullable`1[T] direction, System.Collections.Generic.List`1[T] ignoredThings) [0x0005d] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.ProjectileCE.Impact (Verse.Thing hitThing) [0x0064b] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.BulletCE.Impact (Verse.Thing hitThing) [0x002dc] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.ProjectileCE.TryCollideWith (Verse.Thing thing) [0x001dd] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.ProjectileCE.CheckCellForCollision (Verse.IntVec3 cell) [0x003b8] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.ProjectileCE.CheckForCollisionBetween () [0x00183] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
at CombatExtended.ProjectileCE.Tick () [0x004e7] in <1dc467c8c68f4c6cb3dd33c143973e2e>:0
- PREFIX multiplayer: Void Multiplayer.Client.ThingMethodPatches:Prefix(Thing __instance, Nullable`1& __state)
- FINALIZER multiplayer: Void Multiplayer.Client.ThingMethodPatches:Finalizer(Thing __instance, Nullable`1 __state)
at Verse.TickList.Tick () [0x0015c] in <2a40c3593b334f29ac3cb3d32d652351>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()