Cities: Skylines

Cities: Skylines

Move It
NullReferenceException: Object reference not set to an instance of an object
Since the latest update my city seems to freeze or move extremely slow (cars, people walking etc) after i use Move It. i checked the output log and got this NullReferenceExeption:

NullReferenceException: Object reference not set to an instance of an object
at MoveIt.MoveItLoader.UninstallMod () [0x00000] in <filename unknown>:0
at MoveIt.ModInfo.OnDisabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0
at ColossalFramework.Plugins.PluginManager+PluginInfo.Unload () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
ColossalFramework.Plugins.PluginInfo:Unload()
ColossalFramework.Plugins.PluginManager:OnDestroy()

I hope this could be the cause and not just a coincidence that it happnes after i use it :D
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<#9D00FF>AlyxKami Jun 15, 2023 @ 6:03am 
I think both Harmony and this are out of date because they are both causing problems on my pc.
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