Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When Ori and the Will of the Wisps releases, I will update any lore mentioned in the codex entries appropriately (There may be some more revealed to us through the game, after all).
Last night, I finished writing a codex that took up some 17 pages in-game. Lots of lore.
Armor:
I initially had two styles for this in mind.
1) Similar style to The Forlorn Ruins (Stone, orange energy highlights, maybe some floaty stuff)
2) Hardlight similar to the style of platforms in The Black Root Burrows
Weapons:
At the moment there's a stock bow and broadsword. This is fairly narrow in terms of options. I plan to add more including:
1) Daggers, shortswords, and greatswords. All of these will have a style similar to the armor styles mentioned above.
2) More bow variants, potentially a physical one in addition to the energy-based one.
3) Perhaps even guns will be made. This is still up in the air.
4) Spears, especially one similar to that of what we've seen in the Ori WotW trailer.
What do you all think? Do you have anything to add?
• Add a patch that overrides race images to use digitigrade legs. This patch will include a selection of upgraded cosmetics and armor to match the new shape.
• Append some method of allowing user-designed packs for cosmetics, as the limitations imposed by the custom shape and vanilla items are very restrictive
• Ensure x-compatibility with other mods e.g. Avali by using the same shape.
There's more to be planned before this is launched but I thought I'd bring it up for you all.
We've (Myself and a couple friends who volunteered to lend a hand) decided that we are taking on the job of adding an expansion for the altered body shape! (See the post above)
This addon will be offered as a separate mod so that those who prefer the standard humanoid model can keep this mod without any interference from the changes. Better yet, this extension is designed to be client only! This means that if your friends are using the default mod alone, but you're using the extension addon, it will work and there will be no compatibility issues since we will override textures on items that exist in the game. On your screen, you see the clothing and body that fits you. On their screen, they see the humanoid shape. Neat, huh?
The new mod will include:
What do you all think?
I've been silent for some time so I wanted to give you all a bit of a status update.
I've had some work come up on my own end that I needed to sort out, which caused a delay in progress for the change mentioned above. I'm now back on the project, albeit working quite slowly. I have the idle poses done (I need to get them validated + cleaned up) and I'm working on motion right now for various animations.
I just wanted to make this update thread to say that I am still working on things, but the progress + frequency you hear from me is going to be slowed down quite a lot. As such, here's an assumption you should make from now on: Things aren't dead unless I say they are. Otherwise, assume it's being worked on at a slow pace.
As for an ETA? I'm unsure. I'll get back to you on that.
I've gone on a brief hiatus as other work takes over once again, but I should ideally have the color change done in the poll out within a month.
It's been a very busy time for me as of late but I decided to hop back in to this mod for a little. I can't give you ships (yet), but I *can* give you mechs. Spirit mech components coming SoonTM!
Spirits are receiving new racial tech options, including...
The default keybinds for these will be:
F - Use Spirit Flame / Charge Flame
R - Light Burst (may change if conflicting with gun reload mods)
V - Bash
Thanks to XModConfig...
You will be able to map your own keys to these abilities, if you have XModConfig installed.