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I'm very surprised by this one:
"buildable cities/castles are also something I want to look at."
You mean creating new centers which did not previously exist?! Didn't think that would be even possible in the engine. But I guess you've already pulled off a few things I didn't think were possible, so I shouldn't be surprised.
Anyway, when you do this, you may also want to revisit the economic value of cities. Right now owning a walled center is a net gold negative due to garrison costs. It would be a shame if this feature was not used because there wasn't really a point for building a new city. Or maybe the benefit can be non-monetary.
This idea also makes me wonder something related: if it's possible to change maps associated with a city during the game, would it be easy/cool to let the player build Roman-style replacement citadels in northern cities and castles to replace the dark, dank, wooden interiors there with ones from cities of the Mediterranean?
"Or maybe the benefit can be non-monetary." - main goal I thought at first place is something like "prestige". I mean you can also build statues of you everywhere, which are pretty useless :D