Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* the lord where player is enlisted should now follow marshal orders more often (of course, if there is no campaign in progress he wont)
* courting a lady is now lower priority than patrolling an alarmed center (it was already very low priority, but now its really the lowest)
* information radius now depends on culture of kingdom: Romans have highest, while Germans/Brits have the default, which is lowest now. (i.e. range at which a marshal is considered to be too far away, one could think of it like range of messengers)
* actor and target factions consider now possible alliances of their enemies when doing strength calculation
* if a faction is allied with tow other kingdoms which declare war on each other it will now stay neutral
* strength calculation now considers size of parties to determine its value
* allies will now only join wars if they border to the faction, otherwise they cant wage war effectively:
It is still possible that, for instance, the Dumoni ally with Armenia if both are at war with Rome,
though Domuni wont join wars of Armenia against Parthia for instance, it will only join wars against Rome (as they both border to Rome)
In particular, with the "curb power war goal" enabled, large alliances against Rome can be more effective now
otherwise AI can decide whether it wants to attack or not. Reason is because having AI always attack make it use their range troops worse
Again a special thanks to Oliver and Wlodowic from 457AD mod team for models and research.
Check out their mod on moddb if you haven’t done yet: https://www.moddb.com/mods/457ad
"cult of Mithras in Rome (only available after secret quest is completed)"
*reads up on what this is* A gold mine of story content! A secret cult religion which you can lore however you like because: "No written narratives or theology from the religion survive; limited information can be derived". This is awesome! Looking forward to that secret quest.
yeah also a good starting point for more content of course