Mount & Blade: Warband

Mount & Blade: Warband

Aut Caesar aut nihil
[BG]Maxi  [developer] Jun 26, 2021 @ 11:50pm
Dev Blog XIX
Full changelog of the update:
fixes:
  • its now possible to revoke the lex militaris correctly
  • fixed a small issue in character notes code
  • fixed a minor dialogue
  • fixed items not being displayed correctly in inventory
  • corrected many typos
  • fixed issue that agents weren’t considered as routed properly if they tactical retreat
  • fixed wrong desert forest maps being used for large battles
  • deceased lords/ladies can no longer attend to player domus mare feasts
  • wind will no longer cause glitches on some trees, bushes and grass meshes
troops:
  • removed lords: Cothelas, Reichsin, Mardonios (as they had no family and nobody likes them)
  • changed several unit names to be latin/greek/germanic/celtic
  • added new Scythian mercenary units
  • improved equipment of most non Roman low level faction troops
  • Celtic kings now have helms, Germanic lords have civilian clothing and new armour
  • changed equipment of bandit troops
  • changed steppe bandit troop to Alan raider and added two more Alan troops
  • added Bosporan troops
  • changed Scythian troops are now Sarmatian troops and they are all mounted now, have no longer shields and fight mostly with ringswords, kontos and bows
  • mastercraftsmen now have equipment according to culture
  • new handcrafted faces for:
    all arena masters, all armor merchants, all weapon merchants
    all tavern keepers, all horse merchants, all good merchants
    all magister civium, all village elders, all master craftsmen
    all slave traders, all wandering musicians, all the latifundia personal
    ladies:
    Artashidala, Surena, Phaedymia, Atossa, Artanis, Parysatis, Artystone, Artakama, Parmys,
    Artazostre, Rhoxane, Vashti, Damaspia, Artakamasa, Lulya Karinid, Ifar Mihranid,
    Asinia Stulta, Verginia Aurora, Coccia Prima,
    Pulchra Invidia, Darta, Valeria Victrix, Hunna
  • companions now have proper age and renown set at game start
  • companions stats are changed. Roman veterans now have higher stats and are a bit more expensive to higher. Some special companions also have now higher stats.
items:
  • added Sarmatian and/or Bosporan equipment
  • added Alan equipment
  • added some Indian equipment
  • changed some Roman helmets which looked too similar
  • civilian caligea no longer have nails, military have
  • changed certain armors for a more consistent look
  • removed most native items which where still in the mod
  • adjusted values of armors, boots and helms
  • weight, price, speed rating are now calculated via formulas taking into account quality, weight and size of the item
  • corrected lengths of certain weapons and shield sizes
  • changed some damage values of certain weapons
  • shields are now weaker making it possible to break during battle
  • Introduced a system for changing equipment of Roman troops during winter months, i.e. they will wear pants and longer tunics under their armor
  • introduced a system to change body parts of armors to match the skin colour of the troop wearing it
quests:
  • added quest: 'Dionysus rege!':
    quest is available in caves of Dionysus, you need to do the quest if you want the Aegis shield
  • added secret quest (starring many famous people, including Emperor Kujula Kadphises)
  • added special quest Tu amo, me non amare:
    For quest to trigger you need to talk with Biggus Dickus on victory party, then quest will trigger once you have more then 50 senate support while entering the senate (there is no longer any real penality don’t worry, so you wont lose any renown/influence or whatever, thought there is still a very small honor lose later on (which scales with your honor if respective diplomacy setting is actiavated, and some ethical concerns). The quest has choices allowing you to be 'nice' or not. Though you can only get two special items from the quest if you are not 'nice'
  • kill local merchant quest:
    * quest will now appear more frequent
    * merchant has equipment depending on town culture
    * town center scene is used instead of buggy back alley scene
  • tax collecting quest:
    * rebellious peasants now have clothing depending culture of current center
scenes:
  • added a missing entry point for a village scene
  • adjusted some siege scenes
  • village of Patrae (Greece) has unique scene
  • new scene for Cyrene ( thanks oliver from 457AD mod)
  • new set of scenes for Lugdunum (thanks oliver from 457AD mod)
  • new scenes for Bosporan centers (thanks oliver from 457AD mod)
  • new generic scenes for Sarmatian settlements: town, village, castle
    parties:
  • renamed/relocated some centers in Crimea
  • added a castle and a village in the Ukrainian region
Last edited by [BG]Maxi; Jun 26, 2021 @ 11:52pm
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[BG]Maxi  [developer] Jun 26, 2021 @ 11:52pm 
other changes:
  • change to Lord party AI thinking:
    * the lord where player is enlisted should now follow marshal orders more often (of course, if there is no campaign in progress he wont)
    * courting a lady is now lower priority than patrolling an alarmed center (it was already very low priority, but now its really the lowest)
    * information radius now depends on culture of kingdom: Romans have highest, while Germans/Brits have the default, which is lowest now. (i.e. range at which a marshal is considered to be too far away, one could think of it like range of messengers)
  • changes to faction diplomacy AI:
    * actor and target factions consider now possible alliances of their enemies when doing strength calculation
    * if a faction is allied with tow other kingdoms which declare war on each other it will now stay neutral
    * strength calculation now considers size of parties to determine its value
    * allies will now only join wars if they border to the faction, otherwise they cant wage war effectively:
    It is still possible that, for instance, the Dumoni ally with Armenia if both are at war with Rome,
    though Domuni wont join wars of Armenia against Parthia for instance, it will only join wars against Rome (as they both border to Rome)
    In particular, with the "curb power war goal" enabled, large alliances against Rome can be more effective now
  • the relationship penality with the town lord for enterprises is now -40, idea: governors really need to hate you before they violate the law to harm you
  • added some Sporus interaction
  • improved performance of horse archer AI trigger a bit
  • default female body shows no longer nude boobs, though dancer still (I failed to make it an option)
  • new maps for steppe terrain
  • improved patrol spawn code: each town can now have 1 patrol, castles wont have a patrol, this improves performance as I could remove a daily loop over all parties (f*** diplomacy) and AI will now decide size of patrol depending on town wealth, with wealthier towns having larger patrols and the town has to pay for patrol at spawn.
  • changed saga of Beowulf to poem 'shield of Heracles'
  • AI patrols should now retreat to their home town if they wandered to far away or are very small and will also drop of prisoners
  • bandits drop of prisoners whenever they reach their lair, i.e. sold to slave traders
  • bandits with too many prisoners will return to lair to drop of their prisoners
  • bandit parties too small will be removed whenever they reach lair
  • changed steppe bandits to Alani and added them as bandit faction
  • changed Roxoloani to Sarmatae
  • added Bosporan kingdom which replaces Scythia, also renamed some lords
  • added cult of Mithras in Rome (only available after secret quest is completed)
  • added Hellenic arms merchant in Rome (only available after secret quest)
  • added special Indian merchant in Ctesiphon’s town center
  • added Indian mercenaries available in some Parthian towns
  • new random events (thanks @BanDHMO)
  • in Cnossus (walking around the castle) you can now find the entrance to the labyrinth. There is some treasure and surprise awaiting you
  • added a cutscene at beginning of 'rags' start
  • added a new track
  • changed tariffs calculation a bit: having entry controls issued will now provide more tariffs from caravans entering town
  • added wolf, lion and leopard hunts for minor factions
  • added new minor faction in Ireland with two new troops which can also be hired as mercenaries
  • added new minor faction in Denmark with two new troops which can also be hired as mercenaries
  • added new minor faction in Eastern Poland with two new troops which can also be hired as mercenaries
  • added event about Claudia Augusta's dead
  • a new freelancer event for nonPraetorian line
  • the march with the soldiers freelancer event is now skippable (just press tab), but you wont get any progress points if you skip
  • during 'tournaments' in Roman towns, player can now watch beasts fights
  • removed option to let AI always attack: if freelancing, AI will always attack to avoid both armies watching each other,
    otherwise AI can decide whether it wants to attack or not. Reason is because having AI always attack make it use their range troops worse
  • lords can now also be goodnatured, goodnatured and quarrelsome is less likely (Kaeso is no longer the only goodnatured lord)
  • farmers when fighting bandits are now based on culture rather then being generic farmers
  • in tournaments in nonRoman towns the participants will spawn using their own weapons: the idea is to have those 'nonRoman tournaments' be like competition between the best warriors of the region
  • gladiator equipment is now for sale in Roman shops
  • weapons and armour merchants inventories are now based on culture of town rather than original faction
  • Armenian kings wife is no longer mother to older kids
  • merchants in Jerusalem temple will no longer sell pork
  • changed a quest description
  • some changes to lord ages and family relation for British and Germanic lords
  • dismounted cavalry will now be assigned to infantry division
  • archers can now also form ranks
  • overhead thrust with spear is now faster
  • gladii now have overhead thrust and a new unique thrust animation, left and right slash is now disabled by default, you need to press X to enable and switch to different weapon mode
  • new stand idle animation
  • in field battle, ammunition will be refilled each 7 minutes (during sieges its 4 minutes)
  • during large field battles: reinforcements will now spawn more frequent but with less troops
  • Thestia Domitia is now also marriable if player choses to keep her as companion
  • bandits chosen for freelancer patrol mission will now depend more on current location
  • Custom banners are now working like the normal once
  • Special items are no longer accessible from find item cheat. HAHAHA
  • Changed chest location on Pyramid scene

Again a special thanks to Oliver and Wlodowic from 457AD mod team for models and research.
Check out their mod on moddb if you haven’t done yet: https://www.moddb.com/mods/457ad
BanDHMO Jun 27, 2021 @ 7:04am 
Great to see it's here! Especially looking forward to the routed agents and reinforcements changes.

"cult of Mithras in Rome (only available after secret quest is completed)"
*reads up on what this is* A gold mine of story content! A secret cult religion which you can lore however you like because: "No written narratives or theology from the religion survive; limited information can be derived". This is awesome! Looking forward to that secret quest.
[BG]Maxi  [developer] Jun 27, 2021 @ 9:10am 
that quest is not that huge, but I funny addition :D

yeah also a good starting point for more content of course
Maxi unreal work as usual, a great way to end my weekend seeing this new update! Cheers mate! :roman_shield::roman_shield:
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