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Its more for prestige: You just have them! (Like most rich people just own a place, but never use it)
Name: Snake Island
Condition: player is traveling over sea terrain
Text:
"
Due to a combination of poor planning, cracked barrels and unforeseen detours, your fleet finds itself short on water. You can probably make it to the nearest known port if you cut everyone's rations, but the crew will not be happy with that decision.
^^
Instead, you approach a solitary island, where a convenient beach offers an easy landing spot. You send a search party to look for streams or ponds. Before long, the soldiers return.
^^
Thousands of snakes infest this island, they report. They are slithering on the ground, hanging from trees, crawling up from under the sand, ready to attack when you least expect them! Nobody has been bitten so far, but the scouts are terrified of going back.
"
Opt1: Send the scouts back into the viper nest. "The mood is sour for some time, but the scouts eventually return both unharmed and bearing water. They are cheered for their bravery, and the victory celebrations displace any hard feelings among the crew." [+Morale]
Opt2: Cut the water rations instead. [-Morale]
Name: Night Lights
Condition: player is traveling over sea terrain, time of day is night
Text:
"
Sailing at night is always an impressive experience. Your massive ship limps along under wind power while the rowers are all asleep below decks. Barely a light is visible from other ships in your fleet, and the stars above are wholly inadequate to show the way. The ship creeps carefully through the vast and endless darkness, like a man awakened on a moonless night desperately groping for a light source.
^^
Suddenly, watchmen call out a light ahead. Captain changes course to intercept it, other ships following your lead, but the closer you get to the strange light, the less it looks like another ship. It's almost as if it is coming from underwater.
^^
You get very close and there is no more doubt. It is a strange amorphous blob of glowing lights, moving beneath the waves and changing shape as it does. It heads for your ship and surrounds it. Splashes come from the darkness just beyond, like fish jumping out of the water, but bigger. The howling wind brings what sounds like cries of women and children, asking for help.
^^
Despite the size of the ship, it suddenly feels very small in the huge dark sea.
^^
Then, as if on queue, the glowing underwater blob moves away and eventually disappears from view. Only the oldest sea wolves keep their composure and tell stories of seeing this sea monster before. Stories that are undoubtedly imaginary only a little less than entirely.
"
Opt1: The sea is a strange place... [no effect]
Name: Grounded
Condition: player is traveling over sea terrain, player owns his ships, money > 10000
Text:
"
Roman Quinqueremes are large ships that need fairly deep water. So it is important to have a sailor with a depth-measuring line check periodically to make sure the bottom of the sea isn't coming up to become dangerously shallow. Sometimes, however, the depth changes too rapidly to detect, resulting in the ram hitting the bottom. This wouldn't usually be a big problem, since the ram is built exactly for the purpose of hitting things.
^^
Unfortunately, this time the rocks came up both suddenly and unevenly, letting the ram pass before cutting a gash along the side of the ship.
^^
Alarms blare, men run to their stations, forming bucket chains to bail out rapidly incoming water. All the while waves rock the ship's massive hulk, dragging it back and forth along the sharp rocks and ripping it apart more and more.
^^
After a valiant fight, the ship has to be abandoned and the crew distributed among the rest of the fleet. It won't be cheap to replace.
"
Opt1: Too bad the Romans didn't invent insurance... [-10000 denari]
Name: Ghost Ship
Condition: player is traveling over sea terrain
Text:
"
On a clear day your watch spots a small merchant vessel with her oars stationary and what's left of her shredded sail flapping in the wind uselessly. You approach and board the merchant, finding nobody on deck.
^^
The search of her holds revealed no souls on board, but no signs of struggle either. The goods in her hold are untouched and her logs reveal she belonged to a Roman trader, returning home with imports. There is storm damage, but it seems to be from leaving her sails fully deployed in high winds, as if she was already deserted when the foul weather hit.
^^
You may never know what happened here. The best you can do is to tow her to the nearest port to sell. The ship and her cargo should fetch a good price, even damaged.
"
Opt1: A mystery. [+5000 denari]
Edit: If you deal more than 40 damage troop will die
Name: Latrones
Prereq: player is emperor, near Rome, >50000 denari
Text:
"
Latrones is a popular Roman two-player board game of military tactics played on a checkered board, the object of which is to eliminate the opponent's pieces by outflanking them with your own. Success, as on a battlefield, requires a mix of trickery, intelligence, and experience. It is commonly played in parks and taverns, but the nature of a board game means only a few spectators gathered around the table can watch.
^^
A minor nobleman, who chairs and patronizes Rome's annual latrones tournaments is looking to change that. He has devised a scheme for this year's final event to be held at the city's great amphitheater. A huge board would be drawn on the ground, and live gladiators used for pieces, commanded by Rome's top two players. As per the game's rules, when two allied gladiators end up on either side of an opponent, they would slay him.
^^
The nobleman hopes to up the game's appeal by introducing bloodsport elements so popular with the crowds. He is asking for your permission and financial support.
"
Opt1: Ridiculous! Board games belong on a table. "The nobleman bows and offers his apologies. His idea is never voiced again and the tournament goes on as in years past." [no effect]
Opt2: No! Killing gladiators who don't fight back is wrong. "The nobleman bows and offers his apologies. His idea is never voiced again and the tournament goes on as in years past." [no effect]
Opt3: Let him do it at his own expense.
"With your approval, the nobleman raises enough money to hold his event. It is met with limited success. Naturally, the plebs welcome a free distraction from daily toil, but the game's slow pace makes the crowd unable to summon the fever-pitch roaring that is common at gladiator fights." [+Rome relations]
Opt4: Contribute 50,000 denari to the Latrones Championship Finals.
"
The emperor's generous donation is followed by many more from Rome's wealthiest seeking to be in with the latest fashions, and the event grows into an incredibly lavish festival. The crowds are drowned in free wine and foods, the best commentators loudly describe the events as they happen in each aisle, and gorgeous half-naked slaves walk around displaying a large golden chalice that will be the winner's prize.
^^The show is carefully choreographed around the game, to fill its slow points with interesting content and keep the crowd's attention and excitement going. It is a resounding success, and the game's popularity grows.
^^The newly founded Annual {playername} Live Latrones Championship Finals will be able to attract enough sponsors without any impact on your treasury in future years.
"
[++Renown, +Rome relations, -50000 denari]
Name: Pillars of Hercules
Condition: over sea terrain, proximity to Hercula (HS)
Text:
"
Two mountains flanking the narrow straight, which connects Mare Nostrum to the great ocean beyond, are called the Pillars of Hercules. The great hero is believed to have smashed this straight right through the mountains with his superhuman strength. It may be doubted that even a demi-god like Hercules could have done such a feat, but there is no denying that Mons Calpe and her sister to the south now frame the gateway to the great blue unknown.
^^
When the fleet approaches it, your navigator reminds you of dangers that lie beyond. Waves and wind are often stronger than in the inner sea, the water is colder and sometimes a different color. Those who can brave sailing here can make their way to Lusitania, western Gaul, and all the way to Britannia. But the journey is fraught with danger and seldom made.
^^
A plaque is engraved in a small shrine at the mouth of the straight, stating eloquently:
^^
'Ne plus ultra' - Nothing further beyond.
^^
Maybe this plaque lies. Somewhere out there beyond the Pillars is rumored to be the lost island of Atlantis, waiting for an explorer brave enough to find it.
"
Opt1: Someday it will be found. [no effect]