Mount & Blade: Warband

Mount & Blade: Warband

Aut Caesar aut nihil
[BG]Maxi  [developer] Jan 25, 2020 @ 9:41am
Dev Blog IV
I want to explain how honorary titles work, what other stuff I have done so far and give a brief roadmap of what will come in future updates.

Honorary titles
  • As explained in the previous blog, the number of titles is limited: There are 4 quaestor titles, 3 aedile titles, 2 consul titles and 1 censor title.
  • As quaestor: renown won’t go below 250, can start senate meetings, can steal taxes (for this, talk with the Praefectus in Rome, who can be found in the Scriptorium)
  • As aedile: renown won’t go below 300, can start senate meetings, can steal taxes, can host games in towns
  • As consul: renown won’t go below 350, can start senate meetings, can be elected as marshal, can hold triumph marsh, can host games in towns
  • As censor: renown won’t go below 400, can start senate meetings, can steal taxes, can host games
  • AI Lords also have titles. For the AI, the renown threshold works and the marshal election.
  • As Emperor, you can manually assign, who gets which title by talking with your minister, if you assign a title to somebody, you gain a relation boost depending on the title, if you revoke a title, you will loose relation.
  • If the player isn’t Emperor, the AI Emperor (in fact Nero) decides who gets which title. First of all, at the start of a new game, titles will be assigned. The assignment depends mainly on relationship with Nero, and on renown. Additionally, the Consul title will only be given to Romans, who command a legion (for the player this means, you need the rank of legatus legionis)
    During the game titles will only be reassigned if the relationship of the Lord holding a title with the Emperor drops below -30. If this happens, the Lord looses his title and the title is reassigned again (the player may receive the title if he has enough relation and renown)
    The player has an alternative way to obtain a title: If player relation with the Emperor is high enough, the player has the dialogue option to ask the Emperor for a reward (this is possible once a day), depending on the mood of the Emperor, the player may receive a reward (either a title or gold)
    The only way the player loose the title is if the relation with the Emperor drops below -30
  • Since there are two consuls the player won’t automatically be elected as marshal, so if you want to be marshal, you must first of all get a consul title and have less controversy, a higher party size and more renown than the other consul
  • You can find who currently has a title in the 'Report of the Roman Empire', which can be found in the reports menu, also under the character details it is displayed

Other things which will come in the update
  • some new special quests and laws
  • The possibility for the player to worship the Christian god, like the other ones.
  • The possibility to convert a settlement to your culture without killing the population (quite silly that I forgot the peacefully way) via a building: The building will be called something like: ‘Convert the settlement to your culture’ and will take a long time, when it is finished, it can't be destroyed by fires or events (like other buildings). Also lords will be able to build it.
  • Changes to Empire maintenance: Now calculation depends on centralization level and game difficulty, also the explanation text of your chamberlain (your quaestor) gives you more information about that
  • Centralization will now also effect the maximum possible tax rate for provinces
  • Depending on centralization you can now build buildings, enact decrees and even extort the population of other settlements of your faction, not owned by yourself.
  • Some changes to the civil war:
    • If Kaeso Flavius tells you his secret and if you decide NOT to blackmail him immediately, you can do it later now. (use dialogue optio: 'I know your secret'). This allows you to better time the coup.
    • Instead of an event, you end the civil war now by visiting the senate: If the conditions are met (either you have the false emperor as captivity, or the other Roman faction is defeated) the menu option: 'End the civil war!' will appear. (I recommend you to hold a triumph marsh right after that!)
    • Added a new dialogue option with Kaeso Flavius for the coup d'etat of Nero, with much weaker conditions: 'You always look so unhappy, is there anything bothering you, my friend?'
    • changed how npcs decide in which side they fight during a Civil War:
      • legati: if the player renown + support in senate is greater than the renown of the legati and if the relation is greater than 5 they join the player
      • governor and aux commander: relation must be greater than 0 and depending on unrest and senate support they decide to join you: high unrest and high senate support increase probability if they have higher relation than 80 with you, they will always join
      • affiliated family members will always join you
  • If your kingdom policy regarding slavery is set to 'almost all free' lords and you are no longer allowed to build slave markets
  • Added refine weapons dialogue
  • Merged the legion report menu and the empire report menu into one presentation, giving you information for the current state of the Empire.
  • Staff working on tax loss mitigation reduces probability of corrupt tax collectors events and corrupt governors by a factor of 2/3 now
  • A lot of bug fixes

Other things
The following features will probably not be in the next update, but in future ones:
  • Freelancer: instead of joining in officer rank you must work your way through the ranks: from a trio to a primus pilius (or something like that)
  • some kind of latifundia system: you can buy land in villages (without being the lord) and build your own villa on it, with different possible buildings to gain income (but you will also have to pay a tax to the village lord, if it is not you). You will also be able to visit the villa and walk around it (like the manor in 1257AD)
  • Force monotheism: You can declare the god you are currently worshipping as the only true god (per edict via the senate), and all other gods will be declared as false gods. Furthermore you can call yourself as a prophet, the reincarnation, or the son of this god! Then you will have to convert your Empire to your new faith: The Lords and Ladies and the whole population! (Either by fire and sword or peacefully) By the way, this will cause enormous unrest and is very difficult. Truly a good late game challenge! (I got the idea while reading the book ‘The Egyptian’ by Mika Waltari)

Those three features are the only major ones I want to add. When they are done, I won’t add any other major feature (Except, I (or someone else) have a super nice idea). But I will probably continue to add new minor stuff (like quests, events, more gods to worship) over time.

Last edited by [BG]Maxi; Jan 25, 2020 @ 9:45am
< >
Showing 1-11 of 11 comments
adriankowaty Jan 25, 2020 @ 12:07pm 
Well, good to know. Do you plan to have your latifudium having goods producing buildings, like I proposed, similar to 1257 AD?
Also it is ok that you will limit major features of the mod. You don't have unlimited free time to do this and the fact you are doing it for free means that we should be grateful that you are as cooperative as you are now.
[BG]Maxi  [developer] Jan 25, 2020 @ 11:58pm 
Originally posted by adriankowaty:
Well, good to know. Do you plan to have your latifudium having goods producing buildings, like I proposed, similar to 1257 AD?
Also it is ok that you will limit major features of the mod. You don't have unlimited free time to do this and the fact you are doing it for free means that we should be grateful that you are as cooperative as you are now.
Yes, I plan to make so that you can build buildings, which will produce goods
adriankowaty Jan 26, 2020 @ 1:57am 
Originally posted by BGMaxi:
Originally posted by adriankowaty:
Well, good to know. Do you plan to have your latifudium having goods producing buildings, like I proposed, similar to 1257 AD?
Also it is ok that you will limit major features of the mod. You don't have unlimited free time to do this and the fact you are doing it for free means that we should be grateful that you are as cooperative as you are now.
Yes, I plan to make so that you can build buildings, which will produce goods


Originally posted by BGMaxi:
Originally posted by adriankowaty:
Well, good to know. Do you plan to have your latifudium having goods producing buildings, like I proposed, similar to 1257 AD?
Also it is ok that you will limit major features of the mod. You don't have unlimited free time to do this and the fact you are doing it for free means that we should be grateful that you are as cooperative as you are now.
Yes, I plan to make so that you can build buildings, which will produce goods
Great, thank you.
adriankowaty Jan 26, 2020 @ 4:11am 
I have another question for latifudia: can they be enstablished in every village, every village player owns or only one village?
I ask particularly because I would be very interested in enstablishing network of properties for my character (not only for money, but also for personal enjoy and influence in game) and so I would prefer to be able to build more than just one latifudium.
[BG]Maxi  [developer] Jan 26, 2020 @ 5:52am 
Originally posted by adriankowaty:
I have another question for latifudia: can they be enstablished in every village, every village player owns or only one village?
I ask particularly because I would be very interested in enstablishing network of properties for my character (not only for money, but also for personal enjoy and influence in game) and so I would prefer to be able to build more than just one latifudium.
So the idea is, you can buy in any village, (owned by a roman faction) land, (without being the lord), but if you are not the lord, you must pay a tax to the village lord.
adriankowaty Jan 26, 2020 @ 9:03am 
Originally posted by BGMaxi:
Originally posted by adriankowaty:
I have another question for latifudia: can they be enstablished in every village, every village player owns or only one village?
I ask particularly because I would be very interested in enstablishing network of properties for my character (not only for money, but also for personal enjoy and influence in game) and so I would prefer to be able to build more than just one latifudium.
So the idea is, you can buy in any village, (owned by a roman faction) land, (without being the lord), but if you are not the lord, you must pay a tax to the village lord.
Great to know, so my greedy ambition of having latifudiae in every village on the map is doable, assuming The Romans control them.
Does it work for player-controlled Roman Empire too, if may I ask?
Also, changing topic (sorry for bothering you so often) I got an another idea. Reading about possibility of player to start Jewish revolt as follower of Judaism and about new Jewish faction I got an idea - what about being head of such faction?
Afterall, if you start the revolt, you are supposed to be head of that revolt - unless you relinquish the power to other rebel authority, you know. So let's assume that our new Maccabeus (the player) becomes head of Jewish revolt if he initiates this. This could lead him to manage the realm, deal with discontent and - most obviously - deal with Roman invasion (and Parthian if Parthia decides to invade Judea). He could also initiate a bunch of political and military reforms in order to deal with Romans more effectively, and to deal with public discontent. This way, he would act essentially like Emperor of Rome, in change that he would rule Eastern faction instead of Roman one.
Then, he could for example create his personal guard - in manner akin to player's custom legion - to fight effectively against Romans, obviously having different equipment than them (local one) - or perhaps Romanized one if he wishes - and would lead them into battle, he could also manage internal reforms (can't think over them, because I am not antique historian and especially not Middle East historian, I happen to specialize in late medieval history of Poland, and deal with minor events similar to those which Roman Emperor gets - except that, obviously, different ones.
Also - one has to know how to end war with Romans. Do you plan to introduce some kind of peace treaty, ending the war, assuming the Romans lost by high margin?
I ask about these issues, because I feel interested in playing in Judea and having interesting reign there, perhaps also similar (but different) to what you get as Roman Emperor.
[BG]Maxi  [developer] Jan 26, 2020 @ 10:52am 
Originally posted by adriankowaty:
Originally posted by BGMaxi:
So the idea is, you can buy in any village, (owned by a roman faction) land, (without being the lord), but if you are not the lord, you must pay a tax to the village lord.
Great to know, so my greedy ambition of having latifudiae in every village on the map is doable, assuming The Romans control them.
Does it work for player-controlled Roman Empire too, if may I ask?
Also, changing topic (sorry for bothering you so often) I got an another idea. Reading about possibility of player to start Jewish revolt as follower of Judaism and about new Jewish faction I got an idea - what about being head of such faction?
Afterall, if you start the revolt, you are supposed to be head of that revolt - unless you relinquish the power to other rebel authority, you know. So let's assume that our new Maccabeus (the player) becomes head of Jewish revolt if he initiates this. This could lead him to manage the realm, deal with discontent and - most obviously - deal with Roman invasion (and Parthian if Parthia decides to invade Judea). He could also initiate a bunch of political and military reforms in order to deal with Romans more effectively, and to deal with public discontent. This way, he would act essentially like Emperor of Rome, in change that he would rule Eastern faction instead of Roman one.
Then, he could for example create his personal guard - in manner akin to player's custom legion - to fight effectively against Romans, obviously having different equipment than them (local one) - or perhaps Romanized one if he wishes - and would lead them into battle, he could also manage internal reforms (can't think over them, because I am not antique historian and especially not Middle East historian, I happen to specialize in late medieval history of Poland, and deal with minor events similar to those which Roman Emperor gets - except that, obviously, different ones.
Also - one has to know how to end war with Romans. Do you plan to introduce some kind of peace treaty, ending the war, assuming the Romans lost by high margin?
I ask about these issues, because I feel interested in playing in Judea and having interesting reign there, perhaps also similar (but different) to what you get as Roman Emperor.

Regarding the latifundia: It works also in player Rome, only condition will be that the faction culture is roman (and player faction has roman culture). You as the Emperor will also be able to buy land, but you wont have to pay any tax to the lord owning the village where you buy land (thus leading to a small relation drop with the lord when you buy the land)

And regarding the Judea faction: There are already extended diplomatic options (due to diplomacy mod), but I will test it to see if it works. And yes the player can lead the revolt (but player needs a sufficient large party, money and renown, otherwise it would be weird why people should follow you). Except that, I want to add the option to ask the Parthians for help against Rome. But I don't plan to add more major content (as it is not possible to simply 'port' over all those features from the Roman faction). But the part you said about Romanization sounds interesting. Maybe I will add the option to costumize at least some troops. And some minor stuff: Like a dialogue option for the jewish rebell parties, that allows you to recruit them for you. And the option to get the legendary bow from the temple, without looting it.
BanDHMO Jan 26, 2020 @ 11:08am 
Originally posted by BGMaxi:
So the idea is, you can buy in any village, (owned by a roman faction) land, (without being the lord), but if you are not the lord, you must pay a tax to the village lord.

Love the idea. One of my favorite things about your mod is that it's not stingy on money for the player, which gives a proper "Roman" feel to it, distinct from medieval penny pinching.

Have you given any thought to more late-game money-sinks, though? I know we can throw small parties, sacrifice to the gods, and give money to towns and villages, but it all still feels kind of small-time to me. Maybe something mechanically simple, but flavorful in text and choices would be fun and easy enough to implement? Basically, just a dialog tree options that ultimately results in minus gold and plus renown with plus or minus honor, depending on choices.

1. Festival
2. Bread dole giveaway
3. Commission increasingly expensive artwork to further decorate your villa
4. Arena performances, including gladiatorial combat

The last one can be a wealth of scenarios. From different plays, possibly including barbs at your political rivals, to fights with fighters from exotic locales, to wild animals, to recreating your own (supposed) campaign battles and glorifying it for the masses.

Also, Romans had an extensive patron-client system, where rich people basically took care of "their" affiliated poor people's needs, and in return the clients gave loyalty and service. Kind of like the Godfather's a favor for "some day, and that day may never come, I'm going to need you to do something for me". It would look awesome to incorporate something like this into the game, even if it's just event screens with people coming to you asking for money or influence to solve their problems and you getting to throw some of your abundant money at it to make their day.
adriankowaty Jan 30, 2020 @ 5:59am 
If may I ask, when do you plan to upload new version of the mod?
I ask both because I find the changes interesting and because I have my current game ran and wonder how much time was left to let it go outdated due to changes in the mod.
[BG]Maxi  [developer] Jan 30, 2020 @ 6:30am 
Originally posted by adriankowaty:
If may I ask, when do you plan to upload new version of the mod?
I ask both because I find the changes interesting and because I have my current game ran and wonder how much time was left to let it go outdated due to changes in the mod.
Currently, I am not sure when exactly. But when I know it, I will write it into the describtion of the mod to infrom everybody (well at least everybody who visits the mod page). (It still will take two weeks I think)
adriankowaty Jan 30, 2020 @ 7:56am 
Originally posted by BGMaxi:
Originally posted by adriankowaty:
If may I ask, when do you plan to upload new version of the mod?
I ask both because I find the changes interesting and because I have my current game ran and wonder how much time was left to let it go outdated due to changes in the mod.
Currently, I am not sure when exactly. But when I know it, I will write it into the describtion of the mod to infrom everybody (well at least everybody who visits the mod page). (It still will take two weeks I think)
Thank you for explaination.
< >
Showing 1-11 of 11 comments
Per page: 1530 50