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Do other swords appear if you do another combination?
Do swords appear when you select random?
Other than a particular combination issue all of the above works for my testing. If it isn’t combination related then there may be an issue with your install / mod combination.
As for the forge sword option is generally left hidden until you have enough to purchase it. I did this to avoid clutter. Hasn't been an issue in the past.
I get a random CTD with this error in my "text.log" file:
[event.cpp:778]: Reference to undefined loc key 'Follow the prompts to build a customized sword for your dynasty.' file: events/diy_artifacts_events.txt line: 7
[event.cpp:757]: Reference to undefined loc key 'Create your own sword.' file: events/diy_artifacts_events.txt line: 8
[eventoption.cpp:186]: Reference to undefined loc key 'Continue' file: events/diy_artifacts_events.txt line: 12
[eventoption.cpp:186]: Reference to undefined loc key 'Choose a random sword' file: events/diy_artifacts_events.txt line: 21
[eventoption.cpp:186]: Reference to undefined loc key 'Cancel' file: events/diy_artifacts_events.txt line: 45
[event.cpp:778]: Reference to undefined loc key 'Martial +3 or Stewardship +3?' file: events/diy_artifacts_events.txt line: 54
[event.cpp:757]: Reference to undefined loc key 'Choose your stats' file: events/diy_artifacts_events.txt line: 55
[eventoption.cpp:186]: Reference to undefined loc key 'Martial +3' file: events/diy_artifacts_events.txt line: 59
[eventoption.cpp:186]: Reference to undefined loc key 'Stewardship +3' file: events/diy_artifacts_events.txt line: 66
[event.cpp:778]: Reference to undefined loc key 'Personal Combat +15 (+20 is max bonus) or Unit Buff +5% attack and moral attack?' file: events/diy_artifacts_events.txt line: 77
[event.cpp:757]: Reference to undefined loc key 'Choose your stats' file: events/diy_artifacts_events.txt line: 78
[eventoption.cpp:186]: Reference to undefined loc key 'Personal Combat +15' file: events/diy_artifacts_events.txt line: 82
[eventoption.cpp:186]: Reference to undefined loc key 'Unit Buff' file: events/diy_artifacts_events.txt line: 89
[event.cpp:778]: Reference to undefined loc key 'Prestige or Piety? Both add 0.75 per month.' file: events/diy_artifacts_events.txt line: 100
[event.cpp:757]: Reference to undefined loc key 'Choose your stats' file: events/diy_artifacts_events.txt line: 101
[eventoption.cpp:186]: Reference to undefined loc key 'Prestige' file: events/diy_artifacts_events.txt line: 105
[eventoption.cpp:186]: Reference to undefined loc key 'Piety' file: events/diy_artifacts_events.txt line: 112
[event.cpp:778]: Reference to undefined loc key 'Personal Combat or Vassal Opinion +5?' file: events/diy_artifacts_events.txt line: 123
[event.cpp:757]: Reference to undefined loc key 'Choose your stats' file: events/diy_artifacts_events.txt line: 124
[eventoption.cpp:186]: Reference to undefined loc key 'Personal Combat +10(+5 if prev. PC chosen, +20 max value)' file: events/diy_artifacts_events.txt line: 128
[eventoption.cpp:186]: Reference to undefined loc key 'Opinion +5' file: events/diy_artifacts_events.txt line: 135
[event.cpp:778]: Reference to undefined loc key 'Your personalized sword has been added to your treasury.' file: events/diy_artifacts_events.txt line: 144
[event.cpp:757]: Reference to undefined loc key 'Sword added' file: events/diy_artifacts_events.txt line: 145
[eventoption.cpp:186]: Reference to undefined loc key 'Okay' file: events/diy_artifacts_events.txt line: 149
I tried to modify/fix it but my modding skills are limited, would you mind checking...?
But, I think, you haven't given the proper localisation to your events. Please check this:
https://ck2.paradoxwikis.com/Event_modding
Thanks!
Example of what I mean:
diy_artifacts_events.txt
desc = "Your personalized sword has been added to your treasury."
title = "Sword added"
is_triggered_only = yes
option = {
name = "Okay"
set_character_flag = has_created_diy_sword
Change to
desc = diy_sword_event_xyz_desc
title = diy_sword_event_xyz_title
is_triggered_only = yes
option = {
name = diy_sword_event_okay
set_character_flag = has_created_diy_sword
Then within the localization csv you need to have this for each of them;
diy_sword_event_xyz_desc;"Your personalized sword has been added to your treasury.";;;;;;;;;;;;;x
This is an extremely low chance of causing issues and after hundreds of hours of play testing this I has never caused a crash or any game play issues for me. It is fairly common practice to not link localization to repetitive events in mods. If you would like to make the changes I would gladly update the mod with them.
Thanks for the update!
I get this about pictures...
[eventmanager.cpp:255]: Event #4800001 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800002 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800003 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800004 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800005 has no picture scripted in events/diy_artifacts_events.txt
[eventmanager.cpp:255]: Event #4800006 has no picture scripted in events/diy_artifacts_events.txt
I think you have added the events, without adding any event pictures in the "gfx/event_pictures" folder!
If you want, I can help you with that!!! ;-)
Thanks!
From Drax70
(Drax, will work on for the next update, though this will not cause any crashes its just typical CK2 warnings)