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For a non-damaging stun Vade Retro have a low accuracy.
De-stealthing heroes usually have good accuracy with their de-stealthing skills but Perdition's accuracy is pretty low for a mark.
He could be a great stress healer if only he could heal his own stress, by the time you have corpses you shouldnt worry about stress so the stress resist buff is pretty situational.
Have you used Exorcist's Color of Madness trinket yet? It buffs Chastise significantly.
I was using Word of Power and even after the 4th use of it in a row agaisnt Eldritchs he was still doing a very low damage like 6 points.
I wasn't using any of his exclusives trinkets as I was on a new save.
Benediction already has a negative effect so I think it should be okay to use on himself and get a slightly boost on its hp heal.
Maybe I was playing wrong with him but that was my impression.
You might just be playing him wrong tbh. He's meant more as a utility/support hero, with his marks and stuns and what have you. ♥♥♥ isn't really meant to have big boi damage. Benediction isn't used for the heal either, it's used for the status effect clears. He's not a healer really.
This is aggravated by the fact some of his support abilities (heal and stress heal) only affect allies. Thus you'll always need another dedicated stress and/or health healer to actually heal the exorcist himself (unless you go very specific team builds, like guard heavy to avoid the exorcist ever being hit/stressed): most of these classes, though, are all round better healers who can heal themselves as well so... you end up asking yourself what's the point in bringing the exorcist with you at all.
I would honestly let him heal himself as well, keeping the skills as they are otherwise. This means that you could take the exorcist as your only healer/stress healer combo, so effectively freeing up a spot for one extra damage dealer, if you are ready to take the risk and deal with the fact his heal is rather small (but it has good additional, situational effects) and that his stress healing is quite situational as well (you need corpses for it to be really relevant), which imo is enough of a disadvantage to balance the advantages.
Chastise and Word of Power are ok skills. Nothing exeptional, they are just userful. But in general exorcist seems to be offencive support with some dps capabilities, right? Cuz pure support without real heal and with weak stress heal is a bad idea. In this case - buff Chastise a bit plz, cuz right now word much better. Let it to hit rank 3 and buff base crit a little, to match a word. Right now it make no sense to place him forward - Chastise deal mediocre damage (even vs pref. enemy types) and hit only first 2 ranks. If it can hit position 3 - it allow players to put him forward without sacraficing his damage to most important targets. And if he userful in any position - he will fit in more parties.
Vade Retro! - without limitation its OP skill, with limitation its a little bit weak. Again - userful, but weaker than vanilla counterparts. First - it needs to have better base ACC - after all you can afford to miss it very often. Something around +10 ACC on all lvls.
Buff stun and knockback numbers - at least +10% each. After all - many more userful stuns have +10% chanse, to compensate their drowbacks. For example - BH grenade, Hound stun, and Occultist hands.
After all this skill have 2 drowbacks - it hits only first 2 targets and (most importantly) have limited charges. You can safely add +20% instead of +10. Plus make it deal low damage and add standart stun skill crit chanse (5\6\7\8\9) - 2 on this 3 examples can crit, and this is made them even more powerful.
Also in my opinion it better to be used from every positions (this is not nesessary, just my preference). So exorcist will have powerful, but limited skill on any position.
Perdition - balanced and userful. It have weakest debuff (vs occult -dodge and hound -prot), but can de-stealth. Totally worth it.
Benediction - again, userful but weak. SPD debuff is too punishing, especially early one. After all - spd is one of the most important stats, especially for supports.
I understand why he cant target himself. And understand idea behind the debuff. But this skill really need a buff. So i think is right idea to make it affect both him and target in the same time. This is will solve many problems and this big spd debuff will be totally justified.
Ashes to Ashes - have uses, bu weaker than counterparts. Again yeah. Main problem here - its cant target exorcist. Why? Allow him to stressheal himself. I mean yeah - he buff stress resist to self, but it rarely will hep him. This is not opener ability, this is "second phase" skill, where you kill all important targets and now can stress heal team.
This is and benediction +self use will solve his most important problem as support - he cant help himself.
Proselytize is useless. Yeah, sorry. Literally the weakest his skill, im sure - its not worth taking. Ever. And this is why: first look on Plague Doctor buff, than on this one. Plague doctor give more speed and roughly the same damage. But she have real one, while exorcist buff "vs marked". Most of the time this is useless even in mark team. You need to mark, than use this... While doctor will give benefits immediately. 2 TIMES. for the same 2 actions. Yeah, this is main weakness - she can use it 2 times and give 2x+ effect. And even so - her buff still rarely used.
You can point on block and crit - Yeah, this is nice. But they not justify even this huge and unnecessary DODGE debuff. -10-20 for THIS? This is enormous numbers, why they here? Even without debuff this skill useless. AND it have 1 uses. Lold.
This is many ways to buff this skill. Better to rework it from the scratch, im sure. In ganeral - this sort of skills is hard to balance and added mark mechanics just make it more complicated. For example - again, look at PD buff. 90% times its useless. But vs some bosses and in endless this buff just allow some heroes to annihilate everything.
Well, if you like this "damage vs mark" idea and 1 use - this is what i think will make it worth taking:
1. Remove debuff. Simply remove it, this is too punishing, one person buffs have really limited uses - most of the time you want stun or damage, or do something impactful right now.
2. Buff speed - at least something like PD buff lvl - +3-5, but i prefer more (3-6 or 3-7, not sure). Dont forget what PD can place it 2 times (+10 speed) and you only once.
3. Buff damage vs marked to 30\35\40\45\50. PD can give same +50% with 2 uses, but this is 50% vs ALL. While this one have serious limitation. So imho this is a good difference - PD have better damage buff and speed, but it will cost her 2 turns. While Exorcist can apply crits and same damage with one turn, but without mark on target this buff is extremely weak,and mark not only need turn to apply (same 2 turn cost), but you need to reapply it to new targets and it wear off after 3 turns (multiple moves on monster make it even weaker).
Also you can keep this aegis, once per battle its not a big deal.
This will (probably) make it userful. And dont forget - PD much stronger as whole hero, with this skill and without it. So if this one will be a little better (im not sure tbh) - in generally it will be ok.
Camping skills is okay. Really i like them, and they probably dont need any changes.
Right now exorcist is good looking and interesting to play hero, but he weaker than his vanilla counterparts. This is why im sure what he need some love.
I agree with your post, I haven't tested him in champion levels dungeon, but he's very interesting but a bit lackluster. I agree that allowing him to de-stress himself would be a great buff (after all, he should feel more relaxed after destroying the corpses). Also, his heal is weak and debuff hims (and can't self target), compare it with the arbalest heal for instance...
Anyway, great concept, just need a bit tweek to be stronger
What about tweaking it a bit? Remove -2 Speed debuff - this feels mostly unnecessary. Remove Clear Stun - balance reasons. Allow it to clear Horror on himself in addition to the target - this will let you remove a lot more future Stress than before for one turn's worth of use. Also allow it to clear debuffs on the target - this is the important support bit. Have -50% Healing Received from a Swine Slayer in the Warrens? Benediction it away. Have -50 Dodge from a Chevalier? Benediction it away. +15% Stress from a Madman? Benediction it away. Suddenly, lots of utility beyond the very niche Horror and Stun clears.
I feel that Ashes to Ashes is a bit underrated. It both stress heals and clears corpses - important if you lack any way to reach the back line, and you get a nice stress heal for it. However, it's already less than the Houndmaster's Cry Havoc, and requires a corpse to match it - at least make the stress heal guaranteed rather than capping out at 88%.
It's been said before, though I suppose it doesn't hurt to say it again. The Collector's Head for this mod, Maxwell's Head, is quite weak - 25% Stress Skills for -15% Stress Heal Received and +10% Stress. The Ancestor's Scroll has all the benefits, and then some, with fewer drawbacks. I suggest buffing it to +40% Stress Skills, removing the -15% Stress Heal Received debuff, and increasing the +10% Stress to +20% Stress to compensate (which also happens to match the other Collector Heads stress taken effect).
Also, I would like to mention that I love the changes to Proselytize. It's incredibly powerful on some modded heroes featuring Riposte, like the Seraph and the Thorn. Both the Seraph and the Thorn benefit hugely from the block - the Seraph because she needs to be a low health to activate Vengeance for the Riposte, and the Thorn because taking damage disables her Riposte. Both have a crippling addiction to Marked targets, so the bonuses vs. Marked and while Marked only play into their hands.