Darkest Dungeon®

Darkest Dungeon®

The Exorcist Class Mod
Shay  [developer] Dec 30, 2018 @ 5:17am
Balance Feedback
Post all feedback relating to the Exorcist's gameplay balancing here!
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Showing 1-15 of 15 comments
zalgo210 Dec 31, 2018 @ 12:07am 
Chastite seems underpowered especially if you compare it to the occultist's Sacrificial stab as it deal less damage with worse range and a strict positioning, his accuracy in general seems to be medicore and his damage is low maybe its low in order to balance out ♥♥♥'s huge damage potential but that leave Chastite at its current state, in order to solve that may i suggest buffing Chastite's accuracy and give it a small positive damage modifier? he wont be OP by any mean but it will make Chatite a worthwhile option.

For a non-damaging stun Vade Retro have a low accuracy.

De-stealthing heroes usually have good accuracy with their de-stealthing skills but Perdition's accuracy is pretty low for a mark.

He could be a great stress healer if only he could heal his own stress, by the time you have corpses you shouldnt worry about stress so the stress resist buff is pretty situational.
Anonymous_Koala  [developer] Dec 31, 2018 @ 1:46am 
Originally posted by kaiju9432:
Chastite seems underpowered especially if you compare it to the occultist's Sacrificial stab as it deal less damage with worse range and a strict positioning, his accuracy in general seems to be medicore and his damage is low maybe its low in order to balance out ♥♥♥'s huge damage potential but that leave Chastite at its current state, in order to solve that may i suggest buffing Chastite's accuracy and give it a small positive damage modifier? he wont be OP by any mean but it will make Chatite a worthwhile option.

For a non-damaging stun Vade Retro have a low accuracy.

De-stealthing heroes usually have good accuracy with their de-stealthing skills but Perdition's accuracy is pretty low for a mark.

He could be a great stress healer if only he could heal his own stress, by the time you have corpses you shouldnt worry about stress so the stress resist buff is pretty situational.

Have you used Exorcist's Color of Madness trinket yet? It buffs Chastise significantly.
toma tratamento Jan 9, 2019 @ 2:37pm 
In my opnion this character is underpowered.
I was using Word of Power and even after the 4th use of it in a row agaisnt Eldritchs he was still doing a very low damage like 6 points.
I wasn't using any of his exclusives trinkets as I was on a new save.

Benediction already has a negative effect so I think it should be okay to use on himself and get a slightly boost on its hp heal.

Maybe I was playing wrong with him but that was my impression.
Shay  [developer] Jan 9, 2019 @ 6:57pm 
Originally posted by LoveSick:
In my opnion this character is underpowered.
I was using Word of Power and even after the 4th use of it in a row agaisnt Eldritchs he was still doing a very low damage like 6 points.
I wasn't using any of his exclusives trinkets as I was on a new save.

Benediction already has a negative effect so I think it should be okay to use on himself and get a slightly boost on its hp heal.

Maybe I was playing wrong with him but that was my impression.

You might just be playing him wrong tbh. He's meant more as a utility/support hero, with his marks and stuns and what have you. ♥♥♥ isn't really meant to have big boi damage. Benediction isn't used for the heal either, it's used for the status effect clears. He's not a healer really.
Anonymous_Koala  [developer] Jan 10, 2019 @ 6:05am 
Originally posted by Shay:
Originally posted by LoveSick:
In my opnion this character is underpowered.
I was using Word of Power and even after the 4th use of it in a row agaisnt Eldritchs he was still doing a very low damage like 6 points.
I wasn't using any of his exclusives trinkets as I was on a new save.

Benediction already has a negative effect so I think it should be okay to use on himself and get a slightly boost on its hp heal.

Maybe I was playing wrong with him but that was my impression.

You might just be playing him wrong tbh. He's meant more as a utility/support hero, with his marks and stuns and what have you. ♥♥♥ isn't really meant to have big boi damage. Benediction isn't used for the heal either, it's used for the status effect clears. He's not a healer really.
Adding onto this, Beediction can be built up as a proper heal, but it's still not as good as taking Vestal or the likes.
Kadatherion Jan 11, 2019 @ 9:21am 
As I've briefly stated in the general comments, the class is awesome but feels a bit underpowered to me too: that might mainly be because he has no absolutely obvious best skills: all of his skills are useful - at least situationally - but none is so amazing you build the class and the team around it. In a sense this is a plus (it's a well rounded support character that will always have something useful to do with his turns), but it also means many people (the min-maxing ones at least) won't often bring him on expeditions, as they have better choices for each role, be it damage dealing, healing/stress healing, marking etc.

This is aggravated by the fact some of his support abilities (heal and stress heal) only affect allies. Thus you'll always need another dedicated stress and/or health healer to actually heal the exorcist himself (unless you go very specific team builds, like guard heavy to avoid the exorcist ever being hit/stressed): most of these classes, though, are all round better healers who can heal themselves as well so... you end up asking yourself what's the point in bringing the exorcist with you at all.

I would honestly let him heal himself as well, keeping the skills as they are otherwise. This means that you could take the exorcist as your only healer/stress healer combo, so effectively freeing up a spot for one extra damage dealer, if you are ready to take the risk and deal with the fact his heal is rather small (but it has good additional, situational effects) and that his stress healing is quite situational as well (you need corpses for it to be really relevant), which imo is enough of a disadvantage to balance the advantages.
Last edited by Kadatherion; Jan 11, 2019 @ 9:46am
Chikanuk Jan 15, 2019 @ 9:38am 
Great class i love design and idea, but in battle he a little bit weak. This is my thoughts about it:

Chastise and Word of Power are ok skills. Nothing exeptional, they are just userful. But in general exorcist seems to be offencive support with some dps capabilities, right? Cuz pure support without real heal and with weak stress heal is a bad idea. In this case - buff Chastise a bit plz, cuz right now word much better. Let it to hit rank 3 and buff base crit a little, to match a word. Right now it make no sense to place him forward - Chastise deal mediocre damage (even vs pref. enemy types) and hit only first 2 ranks. If it can hit position 3 - it allow players to put him forward without sacraficing his damage to most important targets. And if he userful in any position - he will fit in more parties.

Vade Retro! - without limitation its OP skill, with limitation its a little bit weak. Again - userful, but weaker than vanilla counterparts. First - it needs to have better base ACC - after all you can afford to miss it very often. Something around +10 ACC on all lvls.
Buff stun and knockback numbers - at least +10% each. After all - many more userful stuns have +10% chanse, to compensate their drowbacks. For example - BH grenade, Hound stun, and Occultist hands.
After all this skill have 2 drowbacks - it hits only first 2 targets and (most importantly) have limited charges. You can safely add +20% instead of +10. Plus make it deal low damage and add standart stun skill crit chanse (5\6\7\8\9) - 2 on this 3 examples can crit, and this is made them even more powerful.
Also in my opinion it better to be used from every positions (this is not nesessary, just my preference). So exorcist will have powerful, but limited skill on any position.

Perdition - balanced and userful. It have weakest debuff (vs occult -dodge and hound -prot), but can de-stealth. Totally worth it.

Benediction - again, userful but weak. SPD debuff is too punishing, especially early one. After all - spd is one of the most important stats, especially for supports.
I understand why he cant target himself. And understand idea behind the debuff. But this skill really need a buff. So i think is right idea to make it affect both him and target in the same time. This is will solve many problems and this big spd debuff will be totally justified.

Ashes to Ashes - have uses, bu weaker than counterparts. Again yeah. Main problem here - its cant target exorcist. Why? Allow him to stressheal himself. I mean yeah - he buff stress resist to self, but it rarely will hep him. This is not opener ability, this is "second phase" skill, where you kill all important targets and now can stress heal team.
This is and benediction +self use will solve his most important problem as support - he cant help himself.

Proselytize is useless. Yeah, sorry. Literally the weakest his skill, im sure - its not worth taking. Ever. And this is why: first look on Plague Doctor buff, than on this one. Plague doctor give more speed and roughly the same damage. But she have real one, while exorcist buff "vs marked". Most of the time this is useless even in mark team. You need to mark, than use this... While doctor will give benefits immediately. 2 TIMES. for the same 2 actions. Yeah, this is main weakness - she can use it 2 times and give 2x+ effect. And even so - her buff still rarely used.
You can point on block and crit - Yeah, this is nice. But they not justify even this huge and unnecessary DODGE debuff. -10-20 for THIS? This is enormous numbers, why they here? Even without debuff this skill useless. AND it have 1 uses. Lold.
This is many ways to buff this skill. Better to rework it from the scratch, im sure. In ganeral - this sort of skills is hard to balance and added mark mechanics just make it more complicated. For example - again, look at PD buff. 90% times its useless. But vs some bosses and in endless this buff just allow some heroes to annihilate everything.
Well, if you like this "damage vs mark" idea and 1 use - this is what i think will make it worth taking:
1. Remove debuff. Simply remove it, this is too punishing, one person buffs have really limited uses - most of the time you want stun or damage, or do something impactful right now.
2. Buff speed - at least something like PD buff lvl - +3-5, but i prefer more (3-6 or 3-7, not sure). Dont forget what PD can place it 2 times (+10 speed) and you only once.
3. Buff damage vs marked to 30\35\40\45\50. PD can give same +50% with 2 uses, but this is 50% vs ALL. While this one have serious limitation. So imho this is a good difference - PD have better damage buff and speed, but it will cost her 2 turns. While Exorcist can apply crits and same damage with one turn, but without mark on target this buff is extremely weak,and mark not only need turn to apply (same 2 turn cost), but you need to reapply it to new targets and it wear off after 3 turns (multiple moves on monster make it even weaker).
Also you can keep this aegis, once per battle its not a big deal.
This will (probably) make it userful. And dont forget - PD much stronger as whole hero, with this skill and without it. So if this one will be a little better (im not sure tbh) - in generally it will be ok.

Camping skills is okay. Really i like them, and they probably dont need any changes.

Right now exorcist is good looking and interesting to play hero, but he weaker than his vanilla counterparts. This is why im sure what he need some love.
Jackal Jan 25, 2019 @ 3:56pm 
I agrre wi

Originally posted by Chikanuk:
Great class i love design and idea, but in battle he a little bit weak. This is my thoughts about it:

Chastise and Word of Power are ok skills. Nothing exeptional, they are just userful. But in general exorcist seems to be offencive support with some dps capabilities, right? Cuz pure support without real heal and with weak stress heal is a bad idea. In this case - buff Chastise a bit plz, cuz right now word much better. Let it to hit rank 3 and buff base crit a little, to match a word. Right now it make no sense to place him forward - Chastise deal mediocre damage (even vs pref. enemy types) and hit only first 2 ranks. If it can hit position 3 - it allow players to put him forward without sacraficing his damage to most important targets. And if he userful in any position - he will fit in more parties.

Vade Retro! - without limitation its OP skill, with limitation its a little bit weak. Again - userful, but weaker than vanilla counterparts. First - it needs to have better base ACC - after all you can afford to miss it very often. Something around +10 ACC on all lvls.
Buff stun and knockback numbers - at least +10% each. After all - many more userful stuns have +10% chanse, to compensate their drowbacks. For example - BH grenade, Hound stun, and Occultist hands.
After all this skill have 2 drowbacks - it hits only first 2 targets and (most importantly) have limited charges. You can safely add +20% instead of +10. Plus make it deal low damage and add standart stun skill crit chanse (5\6\7\8\9) - 2 on this 3 examples can crit, and this is made them even more powerful.
Also in my opinion it better to be used from every positions (this is not nesessary, just my preference). So exorcist will have powerful, but limited skill on any position.

Perdition - balanced and userful. It have weakest debuff (vs occult -dodge and hound -prot), but can de-stealth. Totally worth it.

Benediction - again, userful but weak. SPD debuff is too punishing, especially early one. After all - spd is one of the most important stats, especially for supports.
I understand why he cant target himself. And understand idea behind the debuff. But this skill really need a buff. So i think is right idea to make it affect both him and target in the same time. This is will solve many problems and this big spd debuff will be totally justified.

Ashes to Ashes - have uses, bu weaker than counterparts. Again yeah. Main problem here - its cant target exorcist. Why? Allow him to stressheal himself. I mean yeah - he buff stress resist to self, but it rarely will hep him. This is not opener ability, this is "second phase" skill, where you kill all important targets and now can stress heal team.
This is and benediction +self use will solve his most important problem as support - he cant help himself.

Proselytize is useless. Yeah, sorry. Literally the weakest his skill, im sure - its not worth taking. Ever. And this is why: first look on Plague Doctor buff, than on this one. Plague doctor give more speed and roughly the same damage. But she have real one, while exorcist buff "vs marked". Most of the time this is useless even in mark team. You need to mark, than use this... While doctor will give benefits immediately. 2 TIMES. for the same 2 actions. Yeah, this is main weakness - she can use it 2 times and give 2x+ effect. And even so - her buff still rarely used.
You can point on block and crit - Yeah, this is nice. But they not justify even this huge and unnecessary DODGE debuff. -10-20 for THIS? This is enormous numbers, why they here? Even without debuff this skill useless. AND it have 1 uses. Lold.
This is many ways to buff this skill. Better to rework it from the scratch, im sure. In ganeral - this sort of skills is hard to balance and added mark mechanics just make it more complicated. For example - again, look at PD buff. 90% times its useless. But vs some bosses and in endless this buff just allow some heroes to annihilate everything.
Well, if you like this "damage vs mark" idea and 1 use - this is what i think will make it worth taking:
1. Remove debuff. Simply remove it, this is too punishing, one person buffs have really limited uses - most of the time you want stun or damage, or do something impactful right now.
2. Buff speed - at least something like PD buff lvl - +3-5, but i prefer more (3-6 or 3-7, not sure). Dont forget what PD can place it 2 times (+10 speed) and you only once.
3. Buff damage vs marked to 30\35\40\45\50. PD can give same +50% with 2 uses, but this is 50% vs ALL. While this one have serious limitation. So imho this is a good difference - PD have better damage buff and speed, but it will cost her 2 turns. While Exorcist can apply crits and same damage with one turn, but without mark on target this buff is extremely weak,and mark not only need turn to apply (same 2 turn cost), but you need to reapply it to new targets and it wear off after 3 turns (multiple moves on monster make it even weaker).
Also you can keep this aegis, once per battle its not a big deal.
This will (probably) make it userful. And dont forget - PD much stronger as whole hero, with this skill and without it. So if this one will be a little better (im not sure tbh) - in generally it will be ok.

Camping skills is okay. Really i like them, and they probably dont need any changes.

Right now exorcist is good looking and interesting to play hero, but he weaker than his vanilla counterparts. This is why im sure what he need some love.

I agree with your post, I haven't tested him in champion levels dungeon, but he's very interesting but a bit lackluster. I agree that allowing him to de-stress himself would be a great buff (after all, he should feel more relaxed after destroying the corpses). Also, his heal is weak and debuff hims (and can't self target), compare it with the arbalest heal for instance...

Anyway, great concept, just need a bit tweek to be stronger
zalgo210 Jan 28, 2019 @ 6:23am 
Vade Retro isnt as effective as it used to be, please buff the skill chances like how they used to be or at least give him a stun trinket.
Shay  [developer] Jan 30, 2019 @ 7:37pm 
Thanks for all the feedback. I've rebalanced him with the latest big update and I feel like he's much stronger now.
zalgo210 Feb 1, 2019 @ 7:11am 
Maxwell's Head is inferior to The Ancestor's Scroll, i think its fair to buff it considering Junia's Head is better than the scroll.
Tabris Mar 25, 2019 @ 4:09am 
His heal is below average on most occasions, it can have a lot of cool uses but it debuffing your speed takes it from below average to really bad, and it just seems really unnecessary, as it often ends up preventing you from clearing stuns before your teammate takes their turn, which defeats most of the purpose of using it in the first place.
Last edited by Tabris; Mar 25, 2019 @ 4:09am
Tabris Mar 25, 2019 @ 4:15am 
and, I think his stun could be improved, an idea that limits how often you use it without the per battle limit could be: every time you use it, it decreases your stun and knockback chance by a very large amount for a turn or two, which would effectively give it a cooldown for however long it needed to be
Last edited by Tabris; Mar 25, 2019 @ 4:16am
CrashToDesktop Sep 9, 2020 @ 12:21am 
I feel like Benediction is still a bit weak. It's a weak heal - similar to the Crusader's heal, but heals even less and has some fairly niche bonuses attached to it. Horror is a rare status effect to come across (and when it does happen, it normally affects the entire party), and clearing Stun for a single party member is also fairly weak (unlike the Arbalest's Rallying Flare, which clears stuns and marks on the whole party). Furthermore the speed penalty is pretty harsh.

What about tweaking it a bit? Remove -2 Speed debuff - this feels mostly unnecessary. Remove Clear Stun - balance reasons. Allow it to clear Horror on himself in addition to the target - this will let you remove a lot more future Stress than before for one turn's worth of use. Also allow it to clear debuffs on the target - this is the important support bit. Have -50% Healing Received from a Swine Slayer in the Warrens? Benediction it away. Have -50 Dodge from a Chevalier? Benediction it away. +15% Stress from a Madman? Benediction it away. Suddenly, lots of utility beyond the very niche Horror and Stun clears.

I feel that Ashes to Ashes is a bit underrated. It both stress heals and clears corpses - important if you lack any way to reach the back line, and you get a nice stress heal for it. However, it's already less than the Houndmaster's Cry Havoc, and requires a corpse to match it - at least make the stress heal guaranteed rather than capping out at 88%.

It's been said before, though I suppose it doesn't hurt to say it again. The Collector's Head for this mod, Maxwell's Head, is quite weak - 25% Stress Skills for -15% Stress Heal Received and +10% Stress. The Ancestor's Scroll has all the benefits, and then some, with fewer drawbacks. I suggest buffing it to +40% Stress Skills, removing the -15% Stress Heal Received debuff, and increasing the +10% Stress to +20% Stress to compensate (which also happens to match the other Collector Heads stress taken effect).

Also, I would like to mention that I love the changes to Proselytize. It's incredibly powerful on some modded heroes featuring Riposte, like the Seraph and the Thorn. Both the Seraph and the Thorn benefit hugely from the block - the Seraph because she needs to be a low health to activate Vengeance for the Riposte, and the Thorn because taking damage disables her Riposte. Both have a crippling addiction to Marked targets, so the bonuses vs. Marked and while Marked only play into their hands.
Last edited by CrashToDesktop; Sep 9, 2020 @ 12:22am
Geoyd Florge Sep 11, 2020 @ 5:12am 
dude, Chastise is as of now a bit OP. Like, i was utterly surprised to see those numbers pop up from a support character who can do all of the other stuff he does. And this is, obviously, due to me attacking eldritch and unholy enemies, because while other "specialist" heroes only get one such positive damage modifier, he gets two. So maybe halve each of the bonus modifiers? Or lower the weapon damage and then reduce the negative damage modifier on Word of Power? I strongly feel that something needs to be done. A slap with a book cant hurt AS much
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