Darkest Dungeon®

Darkest Dungeon®

The Succubus
 This topic has been pinned, so it's probably important
CarnifeX  [developer] Dec 23, 2018 @ 5:23am
Bugs and Issues
Here is the place to report any bugs and issues.
Please always provide these information if possible

- Screenshot
- Active dlcs
- possible other mods involved in oyur issue
- Language you play in (when its a Text bug)

Thanks for your reports :praisesun:
Last edited by CarnifeX; Dec 23, 2018 @ 5:40am
< >
Showing 1-15 of 47 comments
CarnifeX  [developer] Dec 23, 2018 @ 5:26am 
Moved here form comment section:


Original Author Hellements

"Hello. Thank you guys for this mod. I've been playing it for like an hour and I noticed some issues. I took a few pics of the debug error messages as you can see here: https://postimg.cc/gallery/q8y9oeha/
pic 1. I guess it's missing a sound when the fight is over and succ transforms back to "human" from demon.
pic 2. It's missing a sound when Scythe Swing misses.
pic 3. Looks like it's missing the file "succubus.sprite.attack_scythe.png" and "succubus.sprite.attack_godess" inside anim folders. Clicked on "switch outfit" and got error on all of them.
Thanks.
"

Answer
Thanks for the report, this one seems rather easy to fix.
Note that the Error 3 with the missing pngs is no real error at all. Succubus just uses a different method to play animations and the game sometimes throws out these messages since it seeks for an image wich is located in another place than usual



Original Author S. Agent Gadriel

So... Why am I finding a bunch of files in the mod that are completely unrelated to the Succubus?
There's a whole bunch of vanilla files that don't seem to have changes, mostly related to trinkets or seemingly random monsters, but most notably is the complete reorganization of the provisions screen, which doesn't feel... intentional.
Of course, I can't be sure if all these extra files are important somehow... I just know that this page makes no mention of any changes to monsters or edits to the provisions screen. Are those files important, and if so, why aren't they mentioned here?


Answer
You find them because you seek for them, instead of playing the mod.
The changes to the few vanilla bosses prevent crashes. These files prevent that Siren controls herself or hag throws herself into the pot etc etc...
We planned to make a FAQ section for that once we have bug cover for all popular boss and monster mods .

Thanks for the pointout to the provision screen thats a leftover from voivode files wich we used as base creating this mod.


Original Author: Deh Potato is mine
(22. Dec. 11:24 Uhr)
Had a problem with the items in the provision screen covering the caretaker's face when buying item for provisions (im assuming this was due to me having a mod that changed the caretaker's skin) anyway i seemed to have fixed it by replacing the mod's provision folder with a copy of one from the original game(not 100% sure as this is my first time attempting to try and fix a mod)

Thanks for the pointout. As mentioned that will be fixed. we left a provision script from Voivode in there. Will be removed with the next patch.
Last edited by CarnifeX; Dec 23, 2018 @ 5:39am
Getting a deathblow from the Succubus's hp leech causes the turn to freeze and the hero that dies stays on the screen like they were still alive. I quit and loaded the save again and it returned me to the Succubus's turn.

The hero that died was shieldbreaker and it happened in courtyard.
CarnifeX  [developer] Dec 23, 2018 @ 5:37pm 
Hey there songbird. The hero will sometimes not immediatly die, because the damage is caused by an effect and not by an attack. Be sure the mod works properly in that regard. The hero will die on the next possible occasion since the game sometimes sets these events into a queue. The hero will properly die on the next possible ocasssion where the effect queue is continued.
Stormy Dec 24, 2018 @ 10:39pm 
loving the mod but got an item from the collector which i assume was added with the mod (on account of the fact ive never seen it before) but it seems that its bugged https://imgur.com/a/UUO52ff - using all dlc but crimson curse if that helps at all :)
CarnifeX  [developer] Dec 25, 2018 @ 5:49am 
Thanks for he report. Currently im not at home i will patch it after the christmas days
armymdic Dec 26, 2018 @ 12:55am 
I have all DLCS and only the Succubus and associated district installed. When I go to provision, many items are not there (i.e. food, torches, etc.)

https://steamuserimages-a.akamaihd.net/ugc/961981176657200796/0BB23544BF0BFB283208DFCC668CA1E7EA1054E2/
Last edited by armymdic; Dec 26, 2018 @ 12:57am
sasiji  [developer] Dec 26, 2018 @ 1:01am 
Farmstead short cause that.
Its specific kind of mission.
Last edited by sasiji; Dec 26, 2018 @ 2:41am
Chrome Shaman Dec 26, 2018 @ 8:36am 
Hey boss, im looking at a list of errors: "chalice is steal effect needs .target"
"ScytheX is a skill but does not have target type set"
"Suc c tooltip magic is a skill instant effect but does not have target type set to performer"

If I embark on a Quest my game crashes.
Not sure if this mod is crashing the game; but what may be causing the errors?

*Oh i should mention I have succubus and your Vampire lord loaded w/ their district.
Last edited by Chrome Shaman; Dec 26, 2018 @ 8:41am
CarnifeX  [developer] Dec 26, 2018 @ 9:22am 
Hey there. You can ignore the debug output it is a tool ment for devolopers. It just notifies you in this case that there is a deviation from the base game, wich is quite a necessity for mods that deliver new mechanics. You can savely ignore these. You might have hit the mod limit when it crashes.on load. Possibly you have some bigger mods (like enemy mods) active at the same time. DD is poorly optimized an depandand on hardware.it can only handle alimited mod amount.
When you have bigger things like fallen heroes and falconer enabled at the same time.together with a bunch of classes its possibly that
CarnifeX  [developer] Dec 26, 2018 @ 11:14am 
Hey there, this bug is known its a little oversight. Its supposed to be used on all classes.
Currently im away over the christmas time i return soon ant take care of patching the trinkrt and the sounds
Tandarim Dec 27, 2018 @ 8:05am 
Hi CarnifeX, broke animations of beats and transitions between modes, instead of them white squares
CarnifeX  [developer] Dec 27, 2018 @ 6:37pm 
Probably you hit the mod limit when to many things are loaded teh game replaces sprited with qhite swuares. To be sure wich colour palette do you use
Mime Dec 27, 2018 @ 10:12pm 
A trinket That I think was added by your mod "Aria's Head" doesn't display two of the effects.

It displays
[<buff_rule_tooltip_in_mode_false>]
[<buff_rule_tooltip_in_mode_false>]
+25% Debuff Skill Chance
+20% Stress
CarnifeX  [developer] Dec 28, 2018 @ 8:41am 
Hey there i want to notify ou all, that a release patch was pushed fixing the issues you provided, thanks for the pointouts it helped us find an correct the bug.

Hellements, thats no "issue" thats part of th einternal hiden mechanic to make the steal DODGE The effect works only in her turn and taht is no real iisssue since enemys can't apply debuffs o you in your turn unless oyu hit an enemy wich has a debuff on a ripose (wwich doe snot exist in the base game)
rock Dec 30, 2018 @ 11:38am 
Not a bug but a spelling error.

The word "things" is misspelled as "thigs" in the blacksmith menu description.
< >
Showing 1-15 of 47 comments
Per page: 1530 50