Darkest Dungeon®

Darkest Dungeon®

Drowner Class Mod BETA
Makereth Dec 21, 2018 @ 8:18am
Bugs
Here are some things I've noticed.

- Icons for buffs, stress, stress heals, hp heals and such appear lower than it should during combats.

- Contagion, when used, seems to activate once per each character in the party, which at level 1 leads to a self heal of 16, a heal of 24 for the others and blight 6 over 2 (bleed doesn't seem to be applied), as well as that massive party stress of 32.

- This is probably of no relevance, but some skill names and trinket names have no capital letters. The trinket called Grass dog would look cleaner if it were Grass Dog. I could say the same about the class name, but that's up to the creator to decide.
Last edited by Makereth; Dec 21, 2018 @ 12:53pm
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Showing 1-15 of 25 comments
anaertailin  [developer] Dec 21, 2018 @ 4:56pm 
Thanks for your help.

Did you get any trinkets?I haven't written the effect yet.I can't find them in the game at all.



Makereth Dec 21, 2018 @ 11:34pm 
I actually did. The Grass dog, which augments healing received by 25% and stress heal by 10%. I also had the chance to get another common trinket from her, but the quest was beyond my reach at the moment. It wasn't the Grass dog, btw.
anaertailin  [developer] Dec 22, 2018 @ 10:05pm 
Ok ,it's a Straw dog.Heaven and Earth are ruthless; To them the Ten Thousand Things are but as straw dogs.

anaertailin  [developer] Dec 22, 2018 @ 10:14pm 
In ancient times, Straw dog used in sacrificial ceremonies served as sacrificial rituals. People pay much attention to it before sacrifice, but it is discarded after it is used.This mini version was left by the mysterious stranger to reveal his/hers own destiny.



Proboscis Dec 23, 2018 @ 3:26pm 
One thing I've noticed that seems to happen randomly is that Hammer double or triple-applies its Self-Bleed and Accuracy debuffs. But sometimes it doesn't happen, so I can't tell if it's actually intentional.
Makereth Dec 23, 2018 @ 4:05pm 
I think it triggers twice because it hits two enemies. When it hits just one, the effects are correct with the description.
Proboscis Dec 24, 2018 @ 8:47am 
One of the Drowner trinkets doesn't load its icon correctly. drowner_drowner_gauntl I think.
buff显示的地方比别人要矮一格:steamsalty:
VladRadu Dec 27, 2018 @ 8:11am 
I am using her in a modded game with the Slayer class mod as well. And one of his items , Earthcracker Shells ,copies the stats of one of the Drowners item , Parasite, and viceversa.
In function of the first mod loaded in ,both items gain its stats. If the Drowner is above the Slayer , then the Earthcracker Shells gains the stats of the Parasite. If the Slayer is above the Drowner , then Parasite gains the stats of the Earthcracker Shells.

EDIT: I tried the Slayer item, to see if its a description only problem. It didnt work ,if it has the Drowner items stats. Hope this helps.


Last edited by VladRadu; Dec 27, 2018 @ 10:15am
Victar Dec 29, 2018 @ 2:31am 
Game crashed after using bandage on her while she was bleeding. :stress:
metabound Jan 9, 2019 @ 10:23am 
There are 2 bugs that i found, 1st is the gauntlet trinket id is wrong so the icon wont load.
The 2nd one is, apparently you are using the same buff id on buff.json as on the other mod, which is slayer class mod (the one tagged Shells_DMG_L, Shells_DMG_H and many more) so it will conflict and make the trinket effect wrong.

Edit : apparently a lot of buff id is using the same buff id as slayer mod, so if you want to use this mod with slayer class mod, you will need either wait the author fix the buff id or change the buff id yourself so it wont conlfict, i guess thats why the author said it is still in beta
Last edited by metabound; Jan 9, 2019 @ 10:29am
mysticl hat Jan 13, 2019 @ 1:21am 
in the Russian language blue labels items and character
IcedBlade Jan 20, 2019 @ 1:42pm 
Blue labels in spanish too
Warrare Feb 20, 2019 @ 7:49pm 
I have the same bug. Drowner trinkets for me seem to have identical effects to another modded class, The Slayer, despite saying "Drowner Only" and having a unique icon. One even says "Run and Gun acc -10 Run and Gun +20 Dmg" Run and Gun being a slayer ability. Maybe there's a compatibility issue between the two classes?

Originally posted by VladRadu:
I am using her in a modded game with the Slayer class mod as well. And one of his items , Earthcracker Shells ,copies the stats of one of the Drowners item , Parasite, and viceversa.
In function of the first mod loaded in ,both items gain its stats. If the Drowner is above the Slayer , then the Earthcracker Shells gains the stats of the Parasite. If the Slayer is above the Drowner , then Parasite gains the stats of the Earthcracker Shells.

EDIT: I tried the Slayer item, to see if its a description only problem. It didnt work ,if it has the Drowner items stats. Hope this helps.
metabound Feb 24, 2019 @ 12:26am 
Originally posted by Warrare:
I have the same bug. Drowner trinkets for me seem to have identical effects to another modded class, The Slayer, despite saying "Drowner Only" and having a unique icon. One even says "Run and Gun acc -10 Run and Gun +20 Dmg" Run and Gun being a slayer ability. Maybe there's a compatibility issue between the two classes?

Originally posted by VladRadu:
I am using her in a modded game with the Slayer class mod as well. And one of his items , Earthcracker Shells ,copies the stats of one of the Drowners item , Parasite, and viceversa.
In function of the first mod loaded in ,both items gain its stats. If the Drowner is above the Slayer , then the Earthcracker Shells gains the stats of the Parasite. If the Slayer is above the Drowner , then Parasite gains the stats of the Earthcracker Shells.

EDIT: I tried the Slayer item, to see if its a description only problem. It didnt work ,if it has the Drowner items stats. Hope this helps.

Well the modder is using slayer mod as a base code for this class, maybe just to kickstart the mod and test how is the animation coming. The problem is the modder forgot to rename the "buff_id" from the slayer mod to be different as the drowner mod, so to fix it yourself you could rename it but make sure it is consistent in all other files. But yea modifying the files while you are not the modder itself is a bit complicated. I wonder when he will complete this mod, i might actually modify the file itself just to make sure this class is playable without any conflict

EDIT : looking at the files again you might be just want to rename Shells_DMG_L, Shells_DMG_H and Shells_ACC on buff id and trinkets just to make that trinket works. Or wait for it to be fixed
Last edited by metabound; Feb 24, 2019 @ 1:09am
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