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Did you get any trinkets?I haven't written the effect yet.I can't find them in the game at all.
In function of the first mod loaded in ,both items gain its stats. If the Drowner is above the Slayer , then the Earthcracker Shells gains the stats of the Parasite. If the Slayer is above the Drowner , then Parasite gains the stats of the Earthcracker Shells.
EDIT: I tried the Slayer item, to see if its a description only problem. It didnt work ,if it has the Drowner items stats. Hope this helps.
The 2nd one is, apparently you are using the same buff id on buff.json as on the other mod, which is slayer class mod (the one tagged Shells_DMG_L, Shells_DMG_H and many more) so it will conflict and make the trinket effect wrong.
Edit : apparently a lot of buff id is using the same buff id as slayer mod, so if you want to use this mod with slayer class mod, you will need either wait the author fix the buff id or change the buff id yourself so it wont conlfict, i guess thats why the author said it is still in beta
Well the modder is using slayer mod as a base code for this class, maybe just to kickstart the mod and test how is the animation coming. The problem is the modder forgot to rename the "buff_id" from the slayer mod to be different as the drowner mod, so to fix it yourself you could rename it but make sure it is consistent in all other files. But yea modifying the files while you are not the modder itself is a bit complicated. I wonder when he will complete this mod, i might actually modify the file itself just to make sure this class is playable without any conflict
EDIT : looking at the files again you might be just want to rename Shells_DMG_L, Shells_DMG_H and Shells_ACC on buff id and trinkets just to make that trinket works. Or wait for it to be fixed