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(UPDATE 2: I also forgot to add that I also had to change the name of the texture files themselves, so there's three changes rather than 2 in case you read this 40 min ago)
UPDATE 3: Actually, UPDATE 2 does not seem to be true, it seems you don't have to change the name of the texture files after all.
1. Changed the name of the file from 07_portraits_human.txt to something else, basically making it so that it's no longer replacing the base game's file.
2. Renamed the first 5 male and female human character textures.
3. Explicitly set the character_textures parameter in human_female_01 through 05 (and likewise for human_male_01 through 05) to the renamed textures..
At first the only change I made was 3. which did not fix it, I had to also change the name of the text file itself to something else and change the name of the texture files themselves. I came to this idea because I tested another portrait mod, SE: Human 2, that replaces those 5 vanilla human portraits yet avoided the bug even when used with either gigastuctural engineering or real space.
The bad news for other mods: now every mod that adds portraits intending to use those 5 human textures will now have to set the character_textures parameter explicitly.
Feel free of course to double check this on your end as well. This is the strangest bug I've ever run into and I'm not sure what Paradox did to the portrait system to make this so difficult. I assumed they only changed the textures and entities in 07_human_portraits.txt but I'm feeling that's not the case...
I do have quite a big mod collection of 146 so I probably missed something somewhere, such as certain mods later in the load order setting what "human_female_01" through 05 (and same for the males) are to be.
Absolutely, I actually forgot that when I unsubbed and resubbed to get your update and I noticed my renamed version was still there so I made sure to delete it. No worries either! I figure if you're gonna provide us with these really nice textures (and not just replacing the first 5, but 35 of them, or the expanded version too which I haven't checked out yet), then the least we can do is save you guys from the annoying brunt work of figuring out what the updates broke (although thankfully I guess not every update has portrait-breaking changes like this most of the time).