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lua/entities/alydusbasesystems_basecontroller.lua:31: attempt to index upvalue 'tdui' (a nil value)
1. Draw - lua/entities/alydusbasesystems_basecontroller.lua:31
2. unknown - gamemodes/base/entities/entities/base_anim.lua:50
This issue has been fixed, sorry about that.
Is there any mods that conflict with this, because I really don't know whats the problem.
Can you please elaborate on this? Is it a visual issue, or just a design idea?
All modules have a health value, and ammo for turrets will be implemented soon, sorry about that. - hope thats what you mean about the health system, not sure entirely what you mean by that.
I like your idea about a dual AR2 turret, it's just annoying trying to find an appropriate model for it.
I have increased the damage and fire rate (slightly) in the new version, I'm limited in how fast I can make the turrets shoot as I want to keep the targetting as accurate as possible, without causing lag. SAM Turret targetting has also been fixed.
Thanks, let me know if you have any other ideas or issues.
The Gredwitch's Emplacement Pack M61 Vulcan fires faster than that with explosive rounds and with no lag.
EDIT: Make it behave like a legit mini-gun, please.
Thanks for the addon, anyway!
It does not, I'll make it shoot the flying combine helicopter soon however, if you wish. It will only shoot vehicles, like WAC, that aren't owned by the owner of the SAM Turret's base controller.