Garry's Mod

Garry's Mod

Alydus Base Systems
 This topic has been pinned, so it's probably important
Alydus  [developer] Dec 1, 2018 @ 3:11pm
Suggestions & Bugs
Post any suggestions/ideas you have here, along with any bugs you encounter while using the addon (errors included, what you were doing when the error occured).
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Showing 1-15 of 319 comments
TravisDaTaidum Dec 1, 2018 @ 6:58pm 
The Base Controller creates errors when I spawn it in and it doesn't say anything about what is making it create errors. heres the error that gets posted in the console:

lua/entities/alydusbasesystems_basecontroller.lua:31: attempt to index upvalue 'tdui' (a nil value)
1. Draw - lua/entities/alydusbasesystems_basecontroller.lua:31
2. unknown - gamemodes/base/entities/entities/base_anim.lua:50
Alydus  [developer] Dec 2, 2018 @ 1:17am 
@Tone
This issue has been fixed, sorry about that.
TravisDaTaidum Dec 2, 2018 @ 4:37am 
Originally posted by Alydus:
@Tone
This issue has been fixed, sorry about that.
But the issue still happens to me and I tried it a few times and it still created that error.
Is there any mods that conflict with this, because I really don't know whats the problem.
Last edited by TravisDaTaidum; Dec 2, 2018 @ 4:39am
paintballerszz Dec 2, 2018 @ 5:21am 
The base controller has a blank screen, really annoys me since i cant use any of the base modules. Fix this please before i start trying to use my lua hacking in the console to fix it (( which i suck at ))
paintballerszz Dec 2, 2018 @ 5:22am 
as in i try to fix it with using the console.
BFR2005 Dec 3, 2018 @ 6:20am 
Suggestion: add turret with 2 AR2 as guns, plus maybe if possible ammo and health system for building and e.t.c. from this mod
>KB> >KEKSQUAD Dec 3, 2018 @ 10:31am 
Why is the turret not behaving like a minigun?
Alydus  [developer] Dec 3, 2018 @ 2:03pm 
Originally posted by >KEKSQUAD:
Why is the turret not behaving like a minigun?

Can you please elaborate on this? Is it a visual issue, or just a design idea?

Originally posted by BFR2005:
Suggestion: add turret with 2 AR2 as guns, plus maybe if possible ammo and health system for building and e.t.c. from this mod

All modules have a health value, and ammo for turrets will be implemented soon, sorry about that. - hope thats what you mean about the health system, not sure entirely what you mean by that.

I like your idea about a dual AR2 turret, it's just annoying trying to find an appropriate model for it.
>KB> >KEKSQUAD Dec 3, 2018 @ 2:09pm 
Originally posted by Alydus:

Can you please elaborate on this? Is it a visual issue, or just a design idea?
Its damage and fire-rate is very low for a minigun.
paintballerszz Dec 3, 2018 @ 2:19pm 
Yes, indeed its firerate is kinda weird, i was using this for my dinosuar addon and it took like two minutes to kill a t-rex | it would take about 30 seconds - minute to kill it actually.
Alydus  [developer] Dec 4, 2018 @ 12:02am 
Originally posted by Hunterisbro:
Yes, indeed its firerate is kinda weird, i was using this for my dinosuar addon and it took like two minutes to kill a t-rex | it would take about 30 seconds - minute to kill it actually.


Originally posted by >KEKSQUAD:
Originally posted by Alydus:

Can you please elaborate on this? Is it a visual issue, or just a design idea?
Its damage and fire-rate is very low for a minigun.

I have increased the damage and fire rate (slightly) in the new version, I'm limited in how fast I can make the turrets shoot as I want to keep the targetting as accurate as possible, without causing lag. SAM Turret targetting has also been fixed.

Thanks, let me know if you have any other ideas or issues.
paintballerszz Dec 4, 2018 @ 4:27am 
Thanks, unsubbing and restarting steam and subbing back.
>KB> >KEKSQUAD Dec 4, 2018 @ 8:28am 
Originally posted by Alydus:
I have increased the damage and fire rate (slightly) in the new version, I'm limited in how fast I can make the turrets shoot as I want to keep the targetting as accurate as possible, without causing lag. SAM Turret targetting has also been fixed.

Thanks, let me know if you have any other ideas or issues.

The Gredwitch's Emplacement Pack M61 Vulcan fires faster than that with explosive rounds and with no lag.

EDIT: Make it behave like a legit mini-gun, please.
Last edited by >KB> >KEKSQUAD; Dec 4, 2018 @ 2:00pm
Mimyke Dec 4, 2018 @ 1:05pm 
Does SAM Turret can shoot flying NPC? I have trouble doing it shoot anything. :steamfacepalm:
Thanks for the addon, anyway!
Alydus  [developer] Dec 4, 2018 @ 1:59pm 
Originally posted by Mimyke:
Does SAM Turret can shoot flying NPC? I have trouble doing it shoot anything. :steamfacepalm:
Thanks for the addon, anyway!

It does not, I'll make it shoot the flying combine helicopter soon however, if you wish. It will only shoot vehicles, like WAC, that aren't owned by the owner of the SAM Turret's base controller.
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