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Charge Shot would be a Mini Crit and also disables buildings for 5 sec.
-15% Movement Speed
if hit enemy the same happens, when equipped, 20% blast resistance but marked for death
If valve wanted that, they would just update the rocket jumper.
+ -15% dam. to self
+ right click: use 3 rockets for a rocket that does no dam.
but does x3 push power.
- -50% dam. to buildings
- +15% fire vuln.
-75% ammo in clip
+25% reload speed
pressurized launcher: hold down the attack button to add pressure to the launcher.
the lower the pressure the higher the blast radius is, but the rocket will not travel far or fast. if the pressure setting isnt in the yellow (like a demomans sheild) the damage is reduced by 10%
the higher the pressure setting the farther and faster the rocket goes, but loses blast radius percentage. once pressure setting is in the red the rocket gains a 10% damage boost and gains a push force but blast radius is extremely reduced (almost like the direct hit)
if rocket is held for too long (once the meter is full) the rocket will launch as though it were launched by a stock rocket launcher.
+ -30% damage to self
- -20% damage penalty
+ when crits blinds for 0.5 sec
+40% explosion radius
+20% knockback
Cons:
-rockets are affected by gravity
-no random crits