Team Fortress 2

Team Fortress 2

Superb Soaker
just ONE THING
the only problem with this is particle visibility, if this was to be put against a sky white/blue backdrop it would be nearly invisible! recaling the developer comentary, a developer mentions that they made rocekts easy to spot as to not cause confusion as to what the player is taking dammage from. this is the reason i think that the particles should have thick team coloured water coming out.
最近の変更はLydiaが行いました; 2013年7月1日 22時57分
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1-14 / 14 のコメントを表示
Is this hurtful at all?
Lydia 2013年7月2日 14時12分 
what do you mean?

ManOfManyQuestions66 の投稿を引用:
Is this hurtful at all?
NeoDement  [開発者] 2013年7月2日 17時26分 
Probably a good point. Possibly. I'm sure Valve could simply tint the particles to their liking if they view as a problem during testing, if the item got that far. :)
A little jarate-coloured fluid never hurt anyone, that would easily solve your problem.
(But it would be real nasty)
i agree with flitter, since instead of it being a scout weapon, it could be a sniper, and it would replace the machine gun
Lydia 2013年7月3日 16時09分 
Flitterquest! の投稿を引用:
A little jarate-coloured fluid never hurt anyone, that would easily solve your problem.
(But it would be real nasty)
but it is an all-class shotgun/pistol
Maybe fill it with Bonk?
You can Simply add Team colored water!
FrontLineInfantry の投稿を引用:
this gun seems like it would be awesome with
http://steamcommunity.com/sharedfiles/filedetails/?id=156264385&searchtext=

Couldn't agree more!
Lydia 2013年7月8日 18時17分 
Annyong Bluth の投稿を引用:
Maybe fill it with Bonk?
best idea ive sen yet
Lydia 2013年7月8日 18時18分 
O Alentejano PT の投稿を引用:
You can Simply add Team colored water!
not as simple as that mate, much like the cow mangler the projectile (when blu) blends in with the sky, giving blue a direct advantage
I think if it gets added, this will be fixed easily.
Lydia 2013年12月5日 11時54分 
NeoDement の投稿を引用:
Probably a good point. Possibly. I'm sure Valve could simply tint the particles to their liking if they view as a problem during testing, if the item got that far. :)
it's really sad that it didn't, I've wanted something like this for a while
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