Tabletop Simulator

Tabletop Simulator

Star Trek - Ascendancy (Ultimate Edition)
DracoDruid Apr 19, 2020 @ 3:04am
Buttons for Increase Weapon/Shield?
Hey again,
I know you already did more than enough with this mod, and I love it and you for all of this!
While playing yesterday, we wondered if you could maybe add buttons to automatically increase the Weapon / Shield values, or if there is a good reason why you didn't already?

And as I posted in my last comment: I would love to send you at least a little token of my appreciation!
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Showing 1-5 of 5 comments
DevKev  [developer] Apr 19, 2020 @ 3:27am 
I've tried to create buttons for shields/weapons in the past but ran into a problem and removed them. It's very easy to click a button and have it spend the research tokens and move the marker. The problem is when you use special rules such as Ferengi Weapons Researcher, or even some Exploration cards can bump them up by spending various different combinations of resource costs. The button could be for the "standard" research cost to upgrade, but I think many people would click it without thinking when they get an alternate method to increase it, then have to undo it.
DevKev  [developer] Apr 19, 2020 @ 3:29am 
Oh, and I really appreciate your generosity. I cannot accept donations for this. I don't even have a paypal account. Raise a pint to my health, and that will be sufficient. Thanks!
DracoDruid Apr 19, 2020 @ 3:34am 
Ah yes, those variant rules for weapons/shields are a good point. Though having a "default button" would be nice. If people forget their additional spending options, it's their issue really.
But I get your point.
I'll make sure to toast to your health then!
DevKev  [developer] Aug 9, 2020 @ 11:22pm 
Finally got around to adding weapons /shields uograde buttons.
DracoDruid Aug 10, 2020 @ 11:14am 
oh nice! thank you for continuously working on this!
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Showing 1-5 of 5 comments
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