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like you gain crits but it fires slower.
i think these would fit it:
25% damage on players being healed (medic, dispenser)
-20% movement speed when near cart of control points
50% more ammo gained from dispensers
+on hit: builds the "jackpot meter" which when full, gives the user a stronger version of this with more damage, pellets and ammo for a while.
+faster reload speed
-loses the jackpot meter when you switch off of the weapon or die
-only holds one shot per clip
I tried to make this a "go big or go home" kind of weapon.
I like the concept
On kill: restores you to full health
On deploy or holster: -15 health
-10 health per shot
Feelin lucky, punk?
(+) +20% Fire rate.
(-) Fire rate is decreased as health decreases.
(-) -33% Clip size.
(-) No random critical hits.
+5% faster reload and firing speed on kill (up to max. +25%)
Cons:
-10% slower reload and firing speed at first
-25% less damage
Ace of Hearts: +50 health, can overheal
Ace of Spades: Wider spread, extra damage
Ace of Clovers: Faster firing speed, slower reload
Ace of Diamonds: Speed boost, higher jump
Each effect lasts for five seconds
+20% Faster firing speed
-33% Smaller clip
-20% Slower movement speed
I feel like this gives the gambling nature the creator wants for this weapon without it being too op or underpowered/welming.
+hits take reserve ammo from enemies
-25% less ammo from pickups
-50% less overheal
money need for boost (100=boost) on 10 sec
boost give more damage
+25% less spread
Cons:-25 money when you switch weapon
-50% clip size
-25% less pellets