Team Fortress 2

Team Fortress 2

The Payoff
Scrangican Nov 7, 2018 @ 5:14pm
Blackjack Pun regarding stats
Bullying is bad, please don't.
< >
Showing 1-15 of 15 comments
Nice model! I think a interesting stat for it would be a 25% damage penalty and a reload speed penalty, but theres a 1/6 chance of getting a +75 damage to your shot. Oh also no random crits
Scrangican Nov 7, 2018 @ 5:29pm 
I had a concept of like a " card " that is gained on kill, and that when used the card would give a damage buff and a weapon operation debuff.

like you gain crits but it fires slower.
Duke Nukem Nov 7, 2018 @ 5:44pm 
I like your guys point on stats
i think these would fit it:
25% damage on players being healed (medic, dispenser)
-20% movement speed when near cart of control points
50% more ammo gained from dispensers
VoidDroid Nov 7, 2018 @ 5:51pm 
+wider spread
+on hit: builds the "jackpot meter" which when full, gives the user a stronger version of this with more damage, pellets and ammo for a while.
+faster reload speed
-loses the jackpot meter when you switch off of the weapon or die
-only holds one shot per clip

I tried to make this a "go big or go home" kind of weapon.
Scrangican Nov 7, 2018 @ 6:06pm 
Originally posted by Hackingkitty:
+wider spread
+on hit: builds the "jackpot meter" which when full, gives the user a stronger version of this with more damage, pellets and ammo for a while.
+faster reload speed
-loses the jackpot meter when you switch off of the weapon or die
-only holds one shot per clip

I tried to make this a "go big or go home" kind of weapon.

I like the concept
Delila #FixTF2 Nov 8, 2018 @ 5:21am 
On hit: gain up to +15 health
On kill: restores you to full health
On deploy or holster: -15 health
-10 health per shot

Feelin lucky, punk?
Enderay Nov 8, 2018 @ 11:36am 
maby a reskin of stock
{True Darkian} Nov 8, 2018 @ 1:07pm 
(+) Spread is decreased as health decreases.
(+) +20% Fire rate.
(-) Fire rate is decreased as health decreases.
(-) -33% Clip size.
(-) No random critical hits.
Narajamolestar Nov 8, 2018 @ 9:38pm 
Originally posted by {The True Darkian}:
(+) Spread is decreased as health decreases.
(+) +20% Fire rate.
(-) Fire rate is decreased as health decreases.
(-) -33% Clip size.
(-) No random critical hits.
I like these, I think you should just add that the weapon reloads the entire clip at once
Originally posted by ♥ Jaiden ♥:
On hit: gain up to +15 health
On kill: restores you to full health
On deploy or holster: -15 health
-10 health per shot

Feelin lucky, punk?
this but in mvm you collect more/wider radius of money
Enderay Nov 10, 2018 @ 4:49am 
sounds cool
(matratze) Nov 11, 2018 @ 5:29am 
Pros:
+5% faster reload and firing speed on kill (up to max. +25%)

Cons:
-10% slower reload and firing speed at first
-25% less damage

Leric Craft Nov 21, 2018 @ 8:59pm 
+/- On kill store a randomized "card" that gives one of four effects when activated (based on card type, stacks to 4 and will say which effect based on card type)

Ace of Hearts: +50 health, can overheal
Ace of Spades: Wider spread, extra damage
Ace of Clovers: Faster firing speed, slower reload
Ace of Diamonds: Speed boost, higher jump
Each effect lasts for five seconds

+20% Faster firing speed
-33% Smaller clip
-20% Slower movement speed

I feel like this gives the gambling nature the creator wants for this weapon without it being too op or underpowered/welming.
Good Pupper. Jun 15, 2022 @ 10:40am 
+fires a single high damage slug
+hits take reserve ammo from enemies
-25% less ammo from pickups
-50% less overheal
Pros: +On kill: give 50 money (max:300)
money need for boost (100=boost) on 10 sec
boost give more damage
+25% less spread
Cons:-25 money when you switch weapon
-50% clip size
-25% less pellets
< >
Showing 1-15 of 15 comments
Per page: 1530 50