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(AbilityName="F_Adrenaline")
(AbilityName="F_Ambush", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_AmmoConservation")
(AbilityName="F_Avenger", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Blend")
(AbilityName="F_BlindingFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Bloodlet")
(AbilityName="F_BolsteredWall")
(AbilityName="F_Botnet")
(AbilityName="F_CallForFire")
(AbilityName="F_ChipAway", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_ColdBlooded")
(AbilityName="F_ControlledFire")
(AbilityName="F_CombatDrugs")
(AbilityName="F_Compensation")
(AbilityName="F_Concentration")
(AbilityName="F_Corpsman")
(AbilityName="F_CoverArea")
(AbilityName="F_Dedication")
(AbilityName="F_DisablingShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_FaultlessDefense")
(AbilityName="F_FieldMedic")
(AbilityName="F_Finesse")
(AbilityName="F_FireFirst", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) (AbilityName="F_FireFirst", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
(AbilityName="F_FirstStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Flatline", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Havoc", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Immunize", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
(AbilityName="F_Imposition")
(AbilityName="F_KillEmAll", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_LickYourWounds")
(AbilityName="F_LikeLightning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
(AbilityName="F_LockNLoad", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Maim", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Momentum", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_OpenFire")
(AbilityName="F_Opportunist")
(AbilityName="F_PierceTheVeil", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Predator")
(AbilityName="F_Preservation")
(AbilityName="F_ProtectAndServe")
(AbilityName="F_QuickFeet")
(AbilityName="F_QuickPatch")
(AbilityName="F_Rally")
(AbilityName="F_ReadyForAnything", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Recharge", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_RegenerativeMist")
(AbilityName="F_Renewal")
(AbilityName="F_Resupply", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
(AbilityName="F_Rush", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
(AbilityName="F_SaltInTheWound")
(AbilityName="F_ShieldTrauma", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)
(AbilityName="F_ShoulderToLeanOn")
(AbilityName="F_SniperElite")
(AbilityName="F_StationaryThreat", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Steadfast")
(AbilityName="F_Stiletto", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_Stimulate")
(AbilityName="F_SurgicalPrecision")
(AbilityName="F_Survivor")
(AbilityName="F_TheBiggerTheyAre")
(AbilityName="F_ThousandsToGo", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_TrenchWarfare")
(AbilityName="F_Triage")
(AbilityName="F_Unload", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_WarningShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_WatchThemRun", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon)
(AbilityName="F_WellProtected")
___________________________added from May 2019 update___________
(AbilityName="F_CalmMind")
(AbilityName="F_Indomitable")
(AbilityName="F_PerfectGuard")
(AbilityName="F_ShieldRegeneration")
(AbilityName="F_StayCovered")
FireFirst can be used on both primary and secondary weapons AFAIK. I believe the correct animation for each weapon type is picked up in the game.
Note - I haven't tested all these abilities, either on their own, or working with others in a full set. As you appreciate there are a lot of combinations. So use with the DEBUG on any soldier class you have and check it works before starting a campaign you care about.
If you want to add Favids abilities to the vanilla classes then they need to be added into the game with the AWC picking them up. The only way I can think of doing that without making a mod is to create a RandomAbilityDeck of all the abilities you want, then add it to your XComClassData.ini between the Rookie and Ranger template. Hopefully the game would read this and add them to the game but I've never tried doing it that way to say for certain.
Check my guide if you're not certain of how to create a RandomAbilityDeck.
PS - the AWC is the internal game mechanic for placing random abilities even in WotC and I'm not certain if I'm The Commander Here reads from the AWC or all soldier classes. If I can think of a better way I'll let you know, but please post an update of what happened for others to learn from.
After reading this and your guide, I tried using the format:
Interestingly, I tested Rainmaker, which was the template ability in the .ini file, and it didn't work either; the rocket launcher still had the same radius and damage as the rocket launcher of the SPARK without it. So maybe it's the UnlockAbilityAsCrossClass thing in I'm The Commander Here that isn't properly integrating the abilities somehow?
In the XComClassData.ini at the very start is a template called [XComGame.X2SoldierClassTemplateManager]
My understanding is that this adds abilities described in another soldiers ability deck to the AWC for random selection. In a non modded file it adds LighteningReflexes from the Skirmisher class for other classes. As you scroll down you then find that Rangers and Sharpshooters have this excluded so they don't have a conflict with ShadowStep.
If you add a RandomAbilityDeck into file, giving it a name, adding all the abilities you want, but not using the deck for any soldier; you will have effectively loaded all those abilities into the game. Using the above template you can then copy over the "Friendly Name" of those abilities and follow the example for LighteningReflexes to have them called upon in a random fashion.
*Remember - you will still need to have subscribed to a mod that has the ability you want to use.
**Double check the ability works as you hope it should.