Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for all your hard work, this is such a wonderful mod!! I appreciate it greatly
Since I was still learning how to make mods back when making this mod, I didn't use patches as extensively as I should have - which would have made the compatability bug that you guys are likely seeing.
I've fixed it in RimCuisine 2 by patching in the new categories for those crops though so the bug shouldn't resurface.
First, when I build an apiary it instantly disappears. I'm running a LOT of mods on the game this happened in, and haven't tested it standalone, so not sure if this is some obscure mod conflict. Rimcuisine is the only food-related mod I'm running though, and I don't get any errors. Just weird... not a major issue, just wanted to know if this is a known problem.
Secondly is a compatibility issue with the Multiplayer mod: I receive an instant desync from the host when interacting with fruit trees. I experienced a desync when planting a fig tree, and again when I accidentally shot it (was hunting a rat, you know how it goes xD). Haven't tested with other trees, but it was a definite issue with figs. Not sure if the mod was intended for multiplayer use, but if was listed by someone as being compatible, so I found this kinda weird.
Having a really positive experience with the mod though! Keep up the good work.
As for the apiary bit. that seems to be a recurring issue with people, I'm not sure the cause of it and haven't had a chance to look into it. Beekeeping won't be making it into the early versions of RC2, so I haven't really touched on why it might be doing that. My guess is that I did a ♥♥♥♥ job of naming the defs though and theres a compatability error.