Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem








@simonhvdh - You see, the dead ringer is a fairly useful weapon, but it is hated by nearly everyone who doesn't use it. Back when the Enforcer was crazily overpowered and the Spy-cicle was just implemented into the game (Christmas 2011), EVERYONE hated any spy using the "Dr. Enforcicle" set (Dead Ringer, Enforcer, Spy-cicle). Now of course the Enforcer is slightly nerfed, but the power of that set still trumps most any other spy set. Still, the Dead Ringer with the Saharan Spy set causes a lot of hate. One of the only things that people won't complain about is using the Kunai with the Dead Ringer, because you've lost so much health that if you don't equip it you're missing out and will die a lot more often.
God, that's a nice long wall of text. I can add more if anyone wants! ^^
EDIT:
This is more or less my scout section in the beginning in one sentence.
The DR is a weapon that makes you 100% invisible, and gives you 90% damage reduction, and it can be refilled to 100% charge with 200 metal.
The only way to make this worse is if you gave Engineers a sentry gun that has the same range/lock on/push back as a level 1, but have it cost half as much and still need 2 rockets to take it down.
Don't forget about the Axtinguisher, insta-kill on 8/9 classes and a 2 hit kill on the Heavy at a range the pyro should already be at. It's basically a backstab from all directions. Combine it with the Degreaser and you easily have the most powerful pyro loadout in the game.
EDIT: I relize that you should not be using your bat alot as a scout,but as i said the 75% damage cant do alot. Atlest the sandman has only a little bit like 25%. And before you say it, with the Wrap assassin, you can only make the enemy bleed, unlike the sandman where you can STUN them to get away if you run into a heavy or a demopan.If you use the Wrap Assassin they can still kill you there just bleeding.
The soda popper does do crits, i understand, but do you really want to camp around and wait for the right timing to unlesh your crits? I relize it can be called a Upgrade but a heavy, demo, or another scout that is better than you can take you out
The Fan o War IMO will always be the worst weapon. I see your point on that combo you were talking about, but whos to say that there isnt a medic,demo,or even a sniper to get you before you even get a chance to do it. Plus, you shouldnt most at the time be running at heavys. You should most of the time be capping and pushing carts.
The Wrap Assassin isn't supposed to be used to hurt people. It's supposed to be used as a training weapon for the sandman. Good thing too, because it took them long enough to implement it!
The Soda Popper does mini-kritz. Really, it's not hard to store mini-kritz. All you have to do is run around until the meter is almost full, then switch to your secondary or melee, and quickly switch back to the primary to trigger them, giving you several seconds of high-damage output, which brings me to my next point. The Scout, Sniper, and Spy are often called "Pick" classes. Sure, the Scout's main abilities are the fastest speed in the game and the ability to capture points twice as fast, but chances are on a KOTH map the Scout will not be alone capturing the point, because of his low health. This also applies to CP, 5CP, and PL maps. Honestly, though, the Scout serves better purpose running behind enemy lines, distracting everyone, ruining their push, and KILLING THE MEDIC. I can't stress how important it is for one of the three "Pick" classes to KILL THE MEDIC. Killing a Medic basically ruins the enemy team, allows your team time to push as they fall back because they need health packs, and gives your team (if you have a medic up) the Uber advantage.
The Fan O War I can't really combat, because even if I state many different points to prove yours wrong, in your opinion it will still be your "worst weapon".
^^