RimWorld

RimWorld

SwimmingKit
pyrce  [developer] Oct 18, 2018 @ 11:26pm
Requests
If you're using this mod and want to see some change or additional capability for future version, please post here and I'll try incorporating when I am next working on this mod.
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Showing 1-8 of 8 comments
Rock Oct 20, 2018 @ 1:40pm 
Does it also change the graphic when pawns are in deeper bodies of water. For an example would a pawns body be hidden if its in deep water than shallow water? If not I think i t would be a neat feature.
Valience Oct 23, 2018 @ 5:36pm 
I'm not sure if this request belongs here, but would it be possible to set some low default swimspeed for all pawns? Perhaps integrate with Psychology and Humanoid Alien Races so those pawn types aren't gimped out the gate if the creator hasn't added a patch?

My cold coastal embark has an overwhelming amount of visitors spawning in the ocean and then taking far too long to get out of the water to do much of anything before succumbing to hypothermia. Outside of preventing non-aquatic pawns from spawning in deep ocean I thought adding a swimspeed might be the way to solve this.

I'm not sure if either is possible, or already done and I just have some mad conflicts that make it seem like it isn't. Thank you either way!
pyrce  [developer] Oct 23, 2018 @ 11:37pm 
I'll see if pawn graphics can just render the head after I update the mod I'm currently working on. Could be a fun addition.

I'll also look into how the code works for spawning pawns. It might make sense for this mod to prevent such spawns when included. Giving everything inherent swim speed is a bit tricky to do right. I'll think about some more and poke around in the movement code once I get 1.0 decrypted source to read again.
pyrce  [developer] Jul 18, 2020 @ 9:26pm 
I believe this could be achieved now by using https://github.com/MSeal/RimworldTerrainMovementKit/wiki/Extended-How-to-Use#costpath-specific-textures and setting pawn texture to be a non-texture, but I haven't tested it fully..
Trugo Sep 6, 2020 @ 8:09am 
How about adding swimming as a joy event like pawns praying, meditating and such?
pyrce  [developer] Sep 6, 2020 @ 11:08am 
That's not a terrible idea -- though in combination with the most recent Biomes Islands release that might make your pawns for swimming with the sharks! I'll think about it some and see if I can make sure pawns could avoid swimming if manhunter animals are nearby
CrackaJack Oct 8, 2020 @ 6:48am 
ive got some ideas^^ z-levels compatibility, underwater biome, scuba suits
zyzyhasl Oct 21, 2023 @ 10:02pm 
I don't want my land race's pawns to enter any deep water areas,I add modExtensions

<li Class="TerrainMovement.TerrainMovementPawnRestrictions">
<stayOffTerrainTag>DeepWater</stayOffTerrainTag>
</li>

But it is ineffective for chest-deep moving water areas,What should I do?
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