RimWorld

RimWorld

Mlie's resurrected mods
No subscribe all button?
I mean 600+ mods is a lot to click individually? Any idea what's up?
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Showing 1-7 of 7 comments
guttermanek Jul 29, 2022 @ 1:42pm 
I gotta say yeah, same here. That sucks :(
BeauJet Aug 10, 2022 @ 4:16pm 
Likely conflicts in one way or another; who knows. I rather look carefully than slap a bunch of mods that could conflict with what I already have.
DogsRNice Apr 27, 2023 @ 6:39pm 
im not even seeing any items, it just says theres 0
Angelis Mortis Apr 29, 2023 @ 2:41am 
Originally posted by DogsRNice:
im not even seeing any items, it just says theres 0

Looks like it's gone now
Celoco May 15, 2023 @ 11:46pm 
Conflicts? Sure, if you enable all the mods together after grabbing them, but the game has a mod loader inside itself to avoid crashes to begin with.
In the console for devtools Ctrl + Shift + I.
javascript:(function(){jQuery('.subscribeIcon').map(function(){this.click()})})()

Use with caution, subscribing to all of this could make your game, browser explode.
Last edited by Miss Cannon Fodder; Aug 6, 2023 @ 5:50am
teres_draconis Dec 2, 2024 @ 10:48pm 
Not all of the mods in Mlie's list are currently being updated. Some have been added to the base vanilla game, while for some others, the updates to the base game have made maintaining a nightmare of complexity. And some have been re-acquired by previous owners! (Yay, returning modders!) Simply keeping the list of currently active mods would itself be a job that would distract from all the actual maintaining Mlie has to do. (When do you have time to *play*??) Also, some of the mods that Mlie is keeping up basically duplicate the effects of other mods on the same list, some with more or fewer features, some that are part of sets that require their own core supports... Some conflict with each other. So, yes, going through and hand picking the ones that work for your particular gaming style is not just recommended, it's the act of a sane and sentient being.

Am I that sane and sentient being? Not really. I'm pretty sure the list I just spent three days subbing to contains dupes and conflicts galore. But that's next week's nightmare.

P.S. Did you know that Rimworld has a "save modlist" option? That way you can switch between massive modlists without having to always remember which mods you want for your new base have known conflicts with mods that were needed to not break the save you started three years ago and were playing yesterday. I find this very helpful since my modlists are often +150 long with minor tweaks and patches, and I'm often looking for things that do it better/faster and with less bloat - I add enough of that already!
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Showing 1-7 of 7 comments
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