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+50% clip size (400)
-25% Damage resistance
-25% HP on wearer
-Consumes 3 times more fuel
. 15% damage penalty
. +50% clip size (300 max ammo because stock has 200)
. +50% ammo consumed on airblast (30 ammo)
. 33% afterburn damage penalty (2 damage)
. Airblast doesn't push enemies
An aquaintance of mine sometimes mentions how he dislikes the fact that pyro can airblast people, but I myself see it as a way that the class can protect itself from close ranged threats such as demomen, heavies, or soldiers that get too close. The longer flame range may slightly compensate for the lack of this ability while separating itself from other options such as the degreaser or stock. The damage penalty may also encourage players to resort to their secondary for additional damage.
These are the ideal stats I'd like to see in a new flamethrower.
I say make the damage resistance -15% and remove the health draw back in whole
This is pretty balanced
secondary fire charge up to 5 fireballs, release it to fire those
NO AIRBLAST
1 fireball=20 amo
consume 1 more amo while pressing M1
+20% afterburn length
-25% less ammo in clip
Damage does only ramps up at the last 10% length
+30% increased aftterburn damage
+20%increased clip
cons:
-40% more ammo consumption from airblasts
-10% slower equip rate
+10% fire damage
Cons:-50% afterburn damage
-20% firing speed on alt-fire on 3 sconds
No random crits