Age of Wonders III

Age of Wonders III

Chivalrous Intentions
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
That Human  [Entwickler] 14. Okt. 2018 um 10:30
Chivalrous Intentions Complete Unit List
-------------DRACONIANS-------------
PROVING GROUNDS
-Fledgling (living only)
-Firebreather (living only)
-Warrior (living only)
-Firelancer (dread)
-Green Raptor (druid)
-Sacrificed (necro)*
-Chanter (theo)*
DRAGONBLOOD VAULT
-Lizardry (living only)
-Dragon Priest
-Brute (living only)
-Carabinier (dread)
-Jungle Stalker (druid)*
-Shadowblood (rogue)*
-Fire Spirit (sorc)*
-Honor Guard (war)
-Scorcher (war)
WAR SPIRE
-Sky Lancer
-Battlestrider (dread)
-Arboreal (druid)*
-Dominator (rogue)*
-Infernal (sorc)
-Star Lich (necro)*
-Divine Inheritor (theo)*
-Wyrmguard (war)
DRAGON VAULT
-Armored Dragon (dread)*
SACRED PEAK
-Dragon Saint (theo)*
DRAGON HOARD
-Crimson Dragon (war)*
HARBOR
-Sea Drake Warship (Advanced Seafaring Res.)
-Cutthroat (Scoundrel Res.)*
GRAND PALACE
-Strider
SECRET
-Exemplar (Blood Altar)
-Tempest (Arcance Catalyst)
-Sky Sentinel (Artica's Embassy)
-Scalecleaver (Pillar of the Stylites)
-Serpetine (Enchanted Armory)
-Incanter (Magic Academy)
-Ice Claw (Mercenary Camp)
-Coldspawn (?)
-------------DWARVES-------------
MEADHOUSE
-Rager (living only)
-Stalwart (living only)
-Sparrowhawk (living only)
-Pilgrim (theo)*
-Mechanic (dread)*
-Ruffian (rogue)*
MASTER FORGE
-Housecarl (living only)
-Master Smith (living only)
-Pike Guard
-Rune Priest (theo)
-Poisoner (rogue)*
-Artificer (sorc)*
-Shieldbiter (war)
-Beastmender (druid)*
-Preserver (druid)*
-Rotbeard (necro)*
LAVA FOUNDRY
-Tunnel Sweeper
-Breechloader (dread)
-Steam Tank (dread)
-Rune Bear(druid)*
-Summit Guard (war)
-Artifact Boar (sorc)*
-Oathbreaker (necro)*
SIEGE YARD
-Little Modin (dread)*
PRIMORDIAL POOL
-Firstborn Paragon (theo)*
GRYPHON AVIARY
-Gryphon Lord (war)*
HARBOR
-Claw Rig Warship (Advanced Seafaring res.)
-Buccaneer (Bard res.)*
GRAND PALACE
-Patriarch
SECRET
-Frostbeard (Artica's Embassy)
-Thunder Lord (Arcane Catalyst)
-Reclaimer (Temple of the Eternal Serpent)
-Steelguard (Pillar of the Stylites)
-Ironhide (Enchanted Armory)
-Battlerager (Slaughtering Pits)
-Mammoth Sentry (Stables of Vigor)
-Rotback (Stables of Unlife)
-Gunslinger (Mercenary Camp)
-Blunderbussman (Mariner's Guild)
-------------FROSTLINGS-------------
LONGHOUSE
-Hordesman (living only)
-Bowyer (living only)
-Glaivesman (living only)
CLAN HALL
-Clan Guard (living only)
-Wolf Rider (living only)
-Royal Archer
-Lorekeeper (theo)
-Tracker (dread)
-Wolfclaw (war)
-Plunderer (rogue)
-Pillager (rogue)
-Icebinder (sorc)
-Huntress (druid)
-Penguin Overlord (druid)*
-Draug (necro)*
FROZEN STRONGHOLD
-Icedrake Rider
-Einherjar (theo)*
-Frigid Cannon (dread)*
-White Mammoth (druid)*
-War Mammoth (war)
-Royal Retainer (war)
-Northern Glow (sorc)*
-Everfrozen (necro)*
FROSTFIRE FORGE
-Frostfire Artillery (dread)*
WINTER BEACON
-Herald of Winter (theo)*
THRONE OF ICE
-Ice King (war)*
HARBOR
-Reaver Warship (Advanced Seafaring res.)
GRAND PALACE
-Frost Queen
SECRET
-Venerable Yeti (Artica's Embassy)
-Rime Knight (Altar of Bound Souls, living only)
-Maggot Hive (Stables of Unlife)
-Mammoth Herder (Stables of Vigor)
-Snowstrider (Pillar of the Stylites)
-Whaler (Mariner's Guild)
-Bone Scryer (Crypt of Unlife)
-------------GOBLINS--------------
DEFAULT
-Grunt
WARRENS
-Darter (living only)
-Exploder (living only)
-Guard (living only)
-Fanatic (theo)
-Looter (rogue)
-Spider Ganger (druid)*
-Zomblin (necro)*
UNDERFORTRESS
-Mongrel Rider (living only)
-Poxmaster (living only)
-Witch Doctor
-Rocketeer (dread)
-Dire Warg (druid)*
-Mutant (war)
-Happy Stabber (rogue)
-Gibbering Giblet (sorc)*
-Prodigy (sorc)*
POXWORKS
-Hivegunner
-Pontifex (theo)*
-Battle Golem (dread)*
-Toxi-tank (dread)*
-Turtleguard (war)
-Planar Emissary (sorc)*
-Brood Witch (druid)*
-Resurrectionist (necro)*
DOOM ENGINE
-Goblinator (dread)*
SANCTUM OF BLIGHT
-Blight Dragon (theo)*
OMINOUS HOLE
-Arachnaoth (war)*
HARBOR
-Stingboat Warship (Seafaring res.)
-Rapscallion (Scoundrel res.)
GRAND PALACE
-Ravager
BEETLE COMMAND
-Great Beetle
SECRET
-Beetle Knight (Blood Altar)
-Wyvern Striker (Temple of the Eternal Serpent)
-Rot Troll (Library of the Dark Arts, dead only)
-Tame Ice Troll (Artica's Embassy)
-Redcap (Pillar of the Stylites)
-Arsonist (Mercenary Camp)
-Arbalist (Focus Chamber)
-Chef (Slaughtering Pits)
-Knight of Ruin (Solar Spire)
-Planetouched (?)
-Node Tribal (?)
-------------HALFLINGS:-------------
HIDEOUT
-Slinger (living only)
-Watchman (living only)
-Shieldbearer (living only)
-Scribe (theo)
-Thief (rogue)
-Mourner (necro)*
STOCKADE
-Ardy Fellow
-Rabble Cart (living only)
-Roadwarden (living only)
-Vicar (theo)
-Observation Machine (dread)*
-Fusilier (dread)
-Officer (dread)
-Constable (war)
-Master Thief (rogue)
-Rustler (rogue)
-Magic Servant (sorc)*
-Gamekeeper (druid)
-Hermit (druid)
CRISIS COMMITTEE
-Red Sheriff
-Sasquatch(druid)*
-Parade Guard (war)
-Arcanist (sorc)*
-Sarcophagus of the Betrayed (necro)*
GREAT WORKSHOP
-Festive Landship (dread)*
CONVENT
-Patron Saint (theo)*
HILL SANCTUARY
-Elder Hill Giant (war)*
HARBOR
-Coaster Warship (Seafaring res.)
-Scallywag (Scoundrel res.)
GRAND PALACE
Pyrotechnician
SECRET
-Rooster Farmer (Temple of the Eternal Serpent)
-Harlequin (Artica's Embassy)
-Galumpher (Altar of Bound Souls, living only)
-Horseboy (Stables of Vigor)
-Bonefinder (Stables of Unlife)
-Ratcatcher (Slaughter Pits)
-Forester (Focus Chamber)
-Village Idiot (?)
-------------HIGH ELVES-------------
WARD
-Hearthguard (living only)
-Vanguard (living only)
-Sentry (living only)
-Night Guard (rogue)
-Glade Runner (druid)
WAR COUNCIL
-Scout Rider (living only)
-Outrider
-Protector (living only)
-Storm Priest (theo)
-Vindicator (dread)*
-Argent Automaton (dread)*
-Judicator (war)
-Trickster (rogue)*
-Mageblade (sorc)
-Sylvan Ranger (druid)
-Eternal Guard (necro)*
NOBLE COURT
-Noble Archer
-Stormborn (theo)
-Auric Automaton (dread)*
-Noble Vanguard (war)*
-Arcane Guardian (sorc)*
-Mistress of Eternity (necro)*
GOLDEN SPIRE
-Auric Phoenix (dread)*
THRONE OF STORMS
-Storm Host (theo)*
GRYPHON PALACE
-Gryphon Prince (war)*
HARBOR
-Stormbreaker Warship (Advanced Seafaring res.)
-Blacksail (Assassin res.)*
GRAND PALACE
-Noble Guard
SECRET
-Enchantress (Arcane Catalyst)
-Iron Maiden (Altar of Bound Souls, living only)
-Scarlet Talon (Blood Altar)
-Silver Knight (Temple of the Eternal Serpent)
-Eventide Archer (Crypt of Unlife, living only)
-Executioner (Slaughter Pits)
-Harbinger (Focus Chamber)
-------------HUMANS--------------
ARMORY
-Pikeman (living only)
-Arbalestier (living only)
-Footman (living only)
-Arquebusier (dread)
-Huntsman (druid)
MILITARY DISTRICT
-Lancer (living only)
-Sergeant
-Foot Knight (living only)
-Deacon (theo)
-Royal Musketeer (dread)*
-Wolvenguard (war)
-Knave (rogue)
-Arcane Scholar (sorc)*
-Herbalist (druid)
-Vampire (necro)*
WAR ACADEMY
-Culveriner
-Anchorite (theo)*
-Cuirassier (dread)
-Giant Crab(druid)*
-Retinue Guard (war)
-Charlatan (rogue)*
-Gargoyle (sorc)
-Vampire Lord (necro)*
IMPERIAL YARD
-Regal Landship (dread)*
RELIQUARY
-Knight of the Grail (theo)*
GRYPHON KEEP
-Gryphon Knight (war)*
HARBOR
-Caravel Warship (Advanced Seafaring res.)
-Sea Dog (Bard res.)*
GRAND PALACE
-Armiger
SECRET
-Knight of the Wyvern Blade (?)
-Knight of the Wyvern Lance (?)
-Knight of the Guiding Light (Library of the Dark Arts, living only)
-Vampire Knight (Library of the Dark Arts, dead only)
-Forlorn Knight (Blood Altar)
-Zephyr Knight (Temple of the Eternal Serpent)
-Knight of the Tides (Sanctuary of the Deep and Advanced Seafaring res.)
-Knight of Bronze (Artica's Embassy)
-Sword Banneret (Altar of Bound Souls, living only)
-Blood Hunter (Stables of Unlife)
-Prodigal Squire (Stables of Vigor)
-Sharpshooter (Focus Chamber)
-Hidalgo (?)
-Vampire Hunter (Crypt of Unlife, living only)
-Sellsword (Enchanted Armory)
-Pavisier (Pillar of the Stylites)
-Freelancer (Mercenary Camp)
-Brigand (?)
-Bandit (?)
-------------ORCS--------------
FIGHT PIT
-Rusher (living only)
-Drudge (living only)
-Henchman (living only)
-Mongrel (druid)*
-Iconoclast (theo)*
-Slitter (rogue)
TASKMASTER'S QUARTERS
-Heavy Cavalry (living only)
-Breacher (living only)
-Oppressor
-Demolitionist (dread)*
-Fire Trooper (dread)*
-Gutpiercer (war)
-Dancing Sword (sorc)*
-Stomper (druid)
-Husk (necro)*
-Enforcer (rogue)
IRON FORTRESS
-Bulwark
-Son of the Maw (theo)
-Annihilator (war)
-Summoner (sorc)*
-Dread Chariot (druid)
-Deathmarcher (necro)*
DOOMSDAY FACTORY
-Smash-Crush-Breaker*
FEASTING HALL
-Glutton*
SEAT OF TYRANTS
-Tyrant*
HARBOR
-Hullpiercer Warship (Advanced Seafaring res.)
-Freebooter (Scoundrel res.)*
GRAND PALACE
-Siege Trooper
SECRET
-Soul Soother (Magic Academy)
-Reaver (Artica's Embassy)
-Dire Rider (Stables of Vigor)
-Deathless Rider (Stables of Unlife)
-Torturer (Slaughtering Pits)
-Flayer (Flowrock Quarry)
-------------TIGRANS--------------
WARRIOR ENCLAVE
-Epsilon Warrior (living only)
-Fire Cat (living only)
-Skaljari (living only)
-Zealot (theo)*
-Feral (druid)
HALL OF TRIALS
-Catmaster (living only)
-Brawler (living only)
-Slicer
-Elephant Tamer (druid)
-Temple Elephant (theo)*
-Night Priestess (theo)*
-Iron Warden (dread)*
-Brass Automaton (dread)*
-Pariah (war)
-Muse (rogue)
-Yakan Djinn (sorc)*
-Mummy (necro)*
SANDSTONE CITADEL
-Overseer
-Phoenix Guard (war)
-Obsidian Sphinx (rogue)
-Seer (sorc)
-Manticore (druid)
-Queen of the Lost (necro)*
BRASS PYRAMID
-Uraeus (dread)*
SPHINX GATE
-Elder Sphinx (theo)*
ROC TOWER
-Roc Rider (war)*
HARBOR
-Zebec Warship (Advanced Seafaring res.)
-Pirate (Scoundrel res.)*
GRAND PALACE
-Whitemane
SECRET
-Royal Chariot (Artica's Embassy)
-War Master (Blood Altar)
-Beholder (Arcane Catalyst)
-Skywatcher (Focus Chamber)
-Sentinel (Pillar of the Stylites)
-Blade Chariot (Stables of Vigor)
-Tomb Guardian (Stables of Unlife)
-Skeleton Guardian (Crypt of Unlife, dead only)
-Dawn Warrior (Solar Pillar)
-Hellion (Slaughter Pits)
-------------MISC. MACHINES--------------
-Intrepid Airship (Grand Palace + Advanced Seafaring res.)
-Sky Haunt (Palace of the Perished + Advanced Seafaring res.)
-Saker (Mariner's Guild, living only)
-------------MISC. UNDEAD--------------
DEFAULT
-Skeleton
RACIAL T1 BUILDING
-Skeleton Warrior
-Skeleton Archer
-Skeleton Spearman
RACIAL T2 BUILDING
-Skeletal Hulk
-Skeleton Horseman
PALACE OF THE PERISHED
-Lich
SECRET
-Soul Harvester (Library of the Dark Arts)
-Doom Priest (Altar of Bound Souls)
-Ghast (Mariner's Guild)
-Skeleton Lord (Crypt of Unlife, not Tigran or Frostling)
-Red Omen (?)
-Ghost (?)
-Zombie Horse (?)
-Zombie (?)
-------------MISC. ROGUE--------------
SHROUDED ALTAR
-Makhai (Shadow Stalker res.)
-------------REVENANTS--------------
CEMETERY
-Archon Revenant
CATACOMB
-Highman Revenant Armsman
COEMETERIUM
-Highman Revenant Bowman
MARTYRIUM
-Highman Revenant Defiler
TUMULUS
-Highman Revenant Pale Rider
MARKED TOMBS
-Highman Revenant Unforgiven
OSSUARY
-Highman Revenant Titan
GRAVES OF THE DAMNED
-Spectre
BURIAL VAULT
-Archon Revenant Titan Champion
FORGOTTEN DEPTH
-Forgotten Revenant
FORGOTTEN PORTAL
-Forgotten Revenant Titan
BLOOD HALL
-Vampire Mistress
HAUNTED HALLS
-Poltergeist
FORSAKEN CRYPT
-Apparition
-------------MINOTAURS--------------
[Minotaurs unearth their labyrinths below old Archon sites and offer a non-aligned living alternative to them.]
LABYRINTH
-Minotaur Bull
MINOTAUR CAMP
-Minotaur Mercenary
MAZE OF TRIALS
-Minotaur Mauler
-------------NAGAS--------------
OPHIDIAN PALACE
-Raja
ALTAR OF THE ASURAS (sorc)
-Asuri
-------------DRAGONS--------------
WYVERN CLIFF
-Cliff Wyvern
BURROW OF SEARING FLAMES
-Searing Wyvern
SEARING LAIR
-Searing Dragon
FABLED LAIR
-Fabled Dragon
RUINOUS LAIR
-Ruinous Dragon
BURROW OF CRYSTAL
-Crystal Wyvern
DRAKE ROOST
-Ice Drake
CRYSTAL LAIR
-Crystal Dragon
CELESTIAL LAIR
-Celestial Dragon
GHOST LAIR
-Ghost Dragon
SEA LAIR
-Sea Dragon
BURROW OF SHARDS
-Shard Wyvern
BURROW OF WOES
-Blue Wyvern
WOEFUL LAIR
-Blue Dragon
SHARD LAIR
-Shard Dragon
-------------GIANTS--------------
BURROW OF FOUL MAGICS
-Ogre Savant
HILL HOMESTEAD
-Hill Giant
ROC CLIFFS (druid)
-Great Roc
BLOOD LAKE
-Bloodflow Colossus
MENHIR OF STORMS
-Storm Giant
-------------KOBOLDS--------------
[Kobolds dwell in the shadow of the giants and offer low-tier troops to them]
KOBOLD COLONY
-Kobold Footpad
-Kobold Shooter
-Kobold Spearling
EARTHEN IDOL
-Kobold Geomancer
-------------FEY--------------
SYLVAN VINEYARD
-Satyr Reveller
MELODIC THICKET
-Satyr Flautist
GLADE FORT
-Satyr Champion
ENCHANTED GLEN
-Fairy Pixie
MAGIC BLOOM
-Fairy Sprite
OAK GROVE
-Dryad
ASH GROVE
-Melia
OAK HEART GROVE
-Hamadryad
APPLE GROVE
-Epimelid
UNICORN SPRING
-Spring Unicorn
UNICORN SANCTUARY
-Silver Unicorn
OVERGROWN CEMETERY
-Dullahan
SECRET
-Satyr Pilferer (?)
-------------MERFOLK--------------
CORAL RESIDENCES
-Triton
SEABED GARDEN
-Tidal Sage
REEFHOLD
-Reefguard
TIDAL PALACE
-Lord of the Tides
SERPENT REEF
-Sea Serpent
SECRET
-Leviathan (?)
-------------ANIMALS--------------
-White Griffin
-Terror Lizard
-Elder Spitting Spider
-Elder Canyon Crawler
-Elder Floral Weaver
-Winter Weaver
-Great Brown Beetle
-Rune Bear
-White Mammoth
-Giant Crab
-Dire Warg
-Penguin Overlord
-Giant Red Beetle
-Big Green Beetle
-Lurid Crab
-Dread Monkey Alpha
-Dread Monkey Foulcaster
-Dire Vulture
-Dire Wolf
-Taiga Mammoth
-Giant Eagle
-Snow Boar
-Fire Hound
-Dusk Adder
-Brown Bear
-White Tiger
-Spitting Spider
-Black Spider
-Canyon Crawler
-Frost Spinner
-Floral Weaver
-Spiderling
-Red Raptor
-Green Raptor
-Mandrill
-Snapper Crab
-Mongrel
-Wild Horse
-Wolf
-Arctic Wolf
-------------MISC MONSTERS--------------
-Maloculus
-Sarcoculus
-Ignoculus
-Oni
-Troll Warrior
-Rock Troll
-Ice Troll
-Watchling
-------------OTHER--------------
-Putto (?)
-Yakan Efreet (?)

INVASION EVENTS:
Sign of the Great Wolf (Early Game)
-Small packs of wargs and mongrels.
Goblin Raiders (Early-Mid Game):
-Small warbands of goblins, usually led by one T2.
Marching Kobolds (Early-Mid Game):
-Small warbands of kobolds.
Rum Shortage (Early-Mid Game):
-Pirates and sailors in small warbands, usually led by one T2.
Orc Warbands (Mid Game):
-Warbands of vengeful orcs.
Zombie Epidemic (Mid-Late Game):
-Large swarms of zombies appear across the map.
Boomsday Cult (Mid-Late Game):
-Large stacks of Goblin Expoders!
Goblintide (Late Game):
-Large amounts of randomly sized goblin warbands spawn across the map with little time to prepare. No T3s or T4s.
Automaton Uprising (Late Game):
-Large warbands of Automatons.
Oni Gates (Late Game):
-Warbands of Onis.
Northern Invaders (Late Game):
-Random-sized warbands of classic (short) frostlings along with siege weapons, including Warwolf.
The Queen's Parting Gift (Late Game):
-Frostling Ice Warriors (Royal Guards, Rime Knights, etc) spawn in randomly sized warbands.
Age of Piracy (Late Game):
-All pirate and sailor themed units along with cannons and all ships spawn in randomly sized warbands.
Yaka's Legion (Late Game):
-All tigran units in red and gold armor along with Phoenixes and Prowlers spawn in randomly sized warbands.
Grand Carnival (Late Game):
Tigers, Brown Bears, Elephants, Jesters, Bards, Charlatans, Harlequins, Seers and Pyrotechnicians spawn in randomly sized troupes.

OTHER EVENTS:
Distant Allies - Temporarily gives you the Summon Kobold spell. (early-mid)
Blessing of the Roads - Increased movement on roads. (early-mid)
Carnival - Increased happiness. (all)
Spoils of War - You gain resources through killing enemies. (all)
Territory Rush - Upkeep lowered for all units outside your borders. (early)
Lifegiver's Gift - Temporarily gives you the True Resurrect and Resurrect Hero spell. (late)
Yuletide - Happiness increased by 300 and no penalty for enemies within borders. (all)
Kyeser's Experiment - Temporarily gives you the Summon Siege Engine spell. (mid-late)
Enviromental Indifferentiator - Temporarily gives you all Domain spells. (all)
Stand Together! - Troops cannot desert. (all)
Condottieri - Mercenaries are cheaper. (mid-late)
Elite Bodyguard - All units are produced at gold rank. (late)
Knowledge Through Trade - See the location of all cities. (late)
Whispers of the Spider Queen - Temporarily gives you the Summon Arachnid Horde spell. (late)

*Pure class units and will not show up as rewards or in starting armies for others than the class.-------------DRACONIANS-------------
PROVING GROUNDS
-Fledgling (living only)
-Firebreather (living only)
-Warrior (living only)
-Firelancer (dread)
-Green Raptor (druid)
-Sacrificed (necro)*
-Chanter (theo)*
DRAGONBLOOD VAULT
-Lizardry (living only)
-Dragon Priest
-Brute (living only)
-Carabinier (dread)
-Jungle Stalker (druid)*
-Shadowblood (rogue)*
-Fire Spirit (sorc)*
-Honor Guard (war)
-Scorcher (war)
WAR SPIRE
-Sky Lancer
-Battlestrider (dread)
-Arboreal (druid)*
-Dominator (rogue)*
-Infernal (sorc)
-Star Lich (necro)*
-Divine Inheritor (theo)*
-Wyrmguard (war)
DRAGON VAULT
-Armored Dragon (dread)*
SACRED PEAK
-Dragon Saint (theo)*
DRAGON HOARD
-Crimson Dragon (war)*
HARBOR
-Sea Drake Warship (Advanced Seafaring Res.)
-Cutthroat (Scoundrel Res.)*
GRAND PALACE
-Strider
SECRET
-Exemplar (Blood Altar)
-Tempest (Arcance Catalyst)
-Sky Sentinel (Artica's Embassy)
-Scalecleaver (Pillar of the Stylites)
-Serpetine (Enchanted Armory)
-Incanter (Magic Academy)
-Ice Claw (Mercenary Camp)
-Coldspawn (?)
-------------DWARVES-------------
MEADHOUSE
-Rager (living only)
-Stalwart (living only)
-Sparrowhawk (living only)
-Pilgrim (theo)*
-Mechanic (dread)*
-Ruffian (rogue)*
MASTER FORGE
-Housecarl (living only)
-Master Smith (living only)
-Pike Guard
-Rune Priest (theo)
-Poisoner (rogue)*
-Artificer (sorc)*
-Shieldbiter (war)
-Beastmender (druid)*
-Preserver (druid)*
-Rotbeard (necro)*
LAVA FOUNDRY
-Tunnel Sweeper
-Breechloader (dread)
-Steam Tank (dread)
-Rune Bear(druid)*
-Summit Guard (war)
-Artifact Boar (sorc)*
-Oathbreaker (necro)*
SIEGE YARD
-Little Modin (dread)*
PRIMORDIAL POOL
-Firstborn Paragon (theo)*
GRYPHON AVIARY
-Gryphon Lord (war)*
HARBOR
-Claw Rig Warship (Advanced Seafaring res.)
-Buccaneer (Bard res.)*
GRAND PALACE
-Patriarch
SECRET
-Frostbeard (Artica's Embassy)
-Thunder Lord (Arcane Catalyst)
-Reclaimer (Temple of the Eternal Serpent)
-Steelguard (Pillar of the Stylites)
-Ironhide (Enchanted Armory)
-Battlerager (Slaughtering Pits)
-Mammoth Sentry (Stables of Vigor)
-Rotback (Stables of Unlife)
-Gunslinger (Mercenary Camp)
-Blunderbussman (Mariner's Guild)
-------------FROSTLINGS-------------
LONGHOUSE
-Hordesman (living only)
-Bowyer (living only)
-Glaivesman (living only)
CLAN HALL
-Clan Guard (living only)
-Wolf Rider (living only)
-Royal Archer
-Lorekeeper (theo)
-Tracker (dread)
-Wolfclaw (war)
-Plunderer (rogue)
-Pillager (rogue)
-Icebinder (sorc)
-Huntress (druid)
-Penguin Overlord (druid)*
-Draug (necro)*
FROZEN STRONGHOLD
-Icedrake Rider
-Einherjar (theo)*
-Frigid Cannon (dread)*
-White Mammoth (druid)*
-War Mammoth (war)
-Royal Retainer (war)
-Northern Glow (sorc)*
-Everfrozen (necro)*
FROSTFIRE FORGE
-Frostfire Artillery (dread)*
WINTER BEACON
-Herald of Winter (theo)*
THRONE OF ICE
-Ice King (war)*
HARBOR
-Reaver Warship (Advanced Seafaring res.)
GRAND PALACE
-Frost Queen
SECRET
-Venerable Yeti (Artica's Embassy)
-Rime Knight (Altar of Bound Souls, living only)
-Maggot Hive (Stables of Unlife)
-Mammoth Herder (Stables of Vigor)
-Snowstrider (Pillar of the Stylites)
-Whaler (Mariner's Guild)
-Bone Scryer (Crypt of Unlife)
-------------GOBLINS--------------
DEFAULT
-Grunt
WARRENS
-Darter (living only)
-Exploder (living only)
-Guard (living only)
-Fanatic (theo)
-Looter (rogue)
-Spider Ganger (druid)*
-Zomblin (necro)*
UNDERFORTRESS
-Mongrel Rider (living only)
-Poxmaster (living only)
-Witch Doctor
-Rocketeer (dread)
-Dire Warg (druid)*
-Mutant (war)
-Happy Stabber (rogue)
-Gibbering Giblet (sorc)*
-Prodigy (sorc)*
POXWORKS
-Hivegunner
-Pontifex (theo)*
-Battle Golem (dread)*
-Toxi-tank (dread)*
-Turtleguard (war)
-Planar Emissary (sorc)*
-Brood Witch (druid)*
-Resurrectionist (necro)*
DOOM ENGINE
-Goblinator (dread)*
SANCTUM OF BLIGHT
-Blight Dragon (theo)*
OMINOUS HOLE
-Arachnaoth (war)*
HARBOR
-Stingboat Warship (Seafaring res.)
-Rapscallion (Scoundrel res.)
GRAND PALACE
-Ravager
BEETLE COMMAND
-Great Beetle
SECRET
-Beetle Knight (Blood Altar)
-Wyvern Striker (Temple of the Eternal Serpent)
-Rot Troll (Library of the Dark Arts, dead only)
-Tame Ice Troll (Artica's Embassy)
-Redcap (Pillar of the Stylites)
-Arsonist (Mercenary Camp)
-Arbalist (Focus Chamber)
-Chef (Slaughtering Pits)
-Knight of Ruin (Solar Spire)
-Planetouched (?)
-Node Tribal (?)
-------------HALFLINGS:-------------
HIDEOUT
-Slinger (living only)
-Watchman (living only)
-Shieldbearer (living only)
-Scribe (theo)
-Thief (rogue)
-Mourner (necro)*
STOCKADE
-Ardy Fellow
-Rabble Cart (living only)
-Roadwarden (living only)
-Vicar (theo)
-Observation Machine (dread)*
-Fusilier (dread)
-Officer (dread)
-Constable (war)
-Master Thief (rogue)
-Rustler (rogue)
-Magic Servant (sorc)*
-Gamekeeper (druid)
-Hermit (druid)
CRISIS COMMITTEE
-Red Sheriff
-Sasquatch(druid)*
-Parade Guard (war)
-Arcanist (sorc)*
-Sarcophagus of the Betrayed (necro)*
GREAT WORKSHOP
-Festive Landship (dread)*
CONVENT
-Patron Saint (theo)*
HILL SANCTUARY
-Elder Hill Giant (war)*
HARBOR
-Coaster Warship (Seafaring res.)
-Scallywag (Scoundrel res.)
GRAND PALACE
Pyrotechnician
SECRET
-Rooster Farmer (Temple of the Eternal Serpent)
-Harlequin (Artica's Embassy)
-Galumpher (Altar of Bound Souls, living only)
-Horseboy (Stables of Vigor)
-Bonefinder (Stables of Unlife)
-Ratcatcher (Slaughter Pits)
-Forester (Focus Chamber)
-Village Idiot (?)
-------------HIGH ELVES-------------
WARD
-Hearthguard (living only)
-Vanguard (living only)
-Sentry (living only)
-Night Guard (rogue)
-Glade Runner (druid)
WAR COUNCIL
-Scout Rider (living only)
-Outrider
-Protector (living only)
-Storm Priest (theo)
-Vindicator (dread)*
-Argent Automaton (dread)*
-Judicator (war)
-Trickster (rogue)*
-Mageblade (sorc)
-Sylvan Ranger (druid)
-Eternal Guard (necro)*
NOBLE COURT
-Noble Archer
-Stormborn (theo)
-Auric Automaton (dread)*
-Noble Vanguard (war)*
-Arcane Guardian (sorc)*
-Mistress of Eternity (necro)*
GOLDEN SPIRE
-Auric Phoenix (dread)*
THRONE OF STORMS
-Storm Host (theo)*
GRYPHON PALACE
-Gryphon Prince (war)*
HARBOR
-Stormbreaker Warship (Advanced Seafaring res.)
-Blacksail (Assassin res.)*
GRAND PALACE
-Noble Guard
SECRET
-Enchantress (Arcane Catalyst)
-Iron Maiden (Altar of Bound Souls, living only)
-Scarlet Talon (Blood Altar)
-Silver Knight (Temple of the Eternal Serpent)
-Eventide Archer (Crypt of Unlife, living only)
-Executioner (Slaughter Pits)
-Harbinger (Focus Chamber)
-------------HUMANS--------------
ARMORY
-Pikeman (living only)
-Arbalestier (living only)
-Footman (living only)
-Arquebusier (dread)
-Huntsman (druid)
MILITARY DISTRICT
-Lancer (living only)
-Sergeant
-Foot Knight (living only)
-Deacon (theo)
-Royal Musketeer (dread)*
-Wolvenguard (war)
-Knave (rogue)
-Arcane Scholar (sorc)*
-Herbalist (druid)
-Vampire (necro)*
WAR ACADEMY
-Culveriner
-Anchorite (theo)*
-Cuirassier (dread)
-Giant Crab(druid)*
-Retinue Guard (war)
-Charlatan (rogue)*
-Gargoyle (sorc)
-Vampire Lord (necro)*
IMPERIAL YARD
-Regal Landship (dread)*
RELIQUARY
-Knight of the Grail (theo)*
GRYPHON KEEP
-Gryphon Knight (war)*
HARBOR
-Caravel Warship (Advanced Seafaring res.)
-Sea Dog (Bard res.)*
GRAND PALACE
-Armiger
SECRET
-Knight of the Wyvern Blade (?)
-Knight of the Wyvern Lance (?)
-Knight of the Guiding Light (Library of the Dark Arts, living only)
-Vampire Knight (Library of the Dark Arts, dead only)
-Forlorn Knight (Blood Altar)
-Zephyr Knight (Temple of the Eternal Serpent)
-Knight of the Tides (Sanctuary of the Deep and Advanced Seafaring res.)
-Knight of Bronze (Artica's Embassy)
-Sword Banneret (Altar of Bound Souls, living only)
-Blood Hunter (Stables of Unlife)
-Prodigal Squire (Stables of Vigor)
-Sharpshooter (Focus Chamber)
-Hidalgo (?)
-Vampire Hunter (Crypt of Unlife, living only)
-Sellsword (Enchanted Armory)
-Pavisier (Pillar of the Stylites)
-Freelancer (Mercenary Camp)
-Brigand (?)
-Bandit (?)
-------------ORCS--------------
FIGHT PIT
-Rusher (living only)
-Drudge (living only)
-Henchman (living only)
-Mongrel (druid)*
-Iconoclast (theo)*
-Slitter (rogue)
TASKMASTER'S QUARTERS
-Heavy Cavalry (living only)
-Breacher (living only)
-Oppressor
-Demolitionist (dread)*
-Fire Trooper (dread)*
-Gutpiercer (war)
-Dancing Sword (sorc)*
-Stomper (druid)
-Husk (necro)*
-Enforcer (rogue)
IRON FORTRESS
-Bulwark
-Son of the Maw (theo)
-Annihilator (war)
-Summoner (sorc)*
-Dread Chariot (druid)
-Deathmarcher (necro)*
DOOMSDAY FACTORY
-Smash-Crush-Breaker*
FEASTING HALL
-Glutton*
SEAT OF TYRANTS
-Tyrant*
HARBOR
-Hullpiercer Warship (Advanced Seafaring res.)
-Freebooter (Scoundrel res.)*
GRAND PALACE
-Siege Trooper
SECRET
-Soul Soother (Magic Academy)
-Reaver (Artica's Embassy)
-Dire Rider (Stables of Vigor)
-Deathless Rider (Stables of Unlife)
-Torturer (Slaughtering Pits)
-Flayer (Flowrock Quarry)
-------------TIGRANS--------------
WARRIOR ENCLAVE
-Epsilon Warrior (living only)
-Fire Cat (living only)
-Skaljari (living only)
-Zealot (theo)*
-Feral (druid)
HALL OF TRIALS
-Catmaster (living only)
-Brawler (living only)
-Slicer
-Elephant Tamer (druid)
-Temple Elephant (theo)*
-Night Priestess (theo)*
-Iron Warden (dread)*
-Brass Automaton (dread)*
-Pariah (war)
-Muse (rogue)
-Yakan Djinn (sorc)*
-Mummy (necro)*
SANDSTONE CITADEL
-Overseer
-Phoenix Guard (war)
-Obsidian Sphinx (rogue)
-Seer (sorc)
-Manticore (druid)
-Queen of the Lost (necro)*
BRASS PYRAMID
-Uraeus (dread)*
SPHINX GATE
-Elder Sphinx (theo)*
ROC TOWER
-Roc Rider (war)*
HARBOR
-Zebec Warship (Advanced Seafaring res.)
-Pirate (Scoundrel res.)*
GRAND PALACE
-Whitemane
SECRET
-Royal Chariot (Artica's Embassy)
-War Master (Blood Altar)
-Beholder (Arcane Catalyst)
-Skywatcher (Focus Chamber)
-Sentinel (Pillar of the Stylites)
-Blade Chariot (Stables of Vigor)
-Tomb Guardian (Stables of Unlife)
-Skeleton Guardian (Crypt of Unlife, dead only)
-Dawn Warrior (Solar Pillar)
-Hellion (Slaughter Pits)
-------------MISC. MACHINES--------------
-Intrepid Airship (Grand Palace + Advanced Seafaring res.)
-Sky Haunt (Palace of the Perished + Advanced Seafaring res.)
-Saker (Mariner's Guild, living only)
-------------MISC. UNDEAD--------------
DEFAULT
-Skeleton
RACIAL T1 BUILDING
-Skeleton Warrior
-Skeleton Archer
-Skeleton Spearman
RACIAL T2 BUILDING
-Skeletal Hulk
-Skeleton Horseman
PALACE OF THE PERISHED
-Lich
SECRET
-Soul Harvester (Library of the Dark Arts)
-Doom Priest (Altar of Bound Souls)
-Ghast (Mariner's Guild)
-Skeleton Lord (Crypt of Unlife, not Tigran or Frostling)
-Red Omen (?)
-Ghost (?)
-Zombie Horse (?)
-Zombie (?)
-------------MISC. ROGUE--------------
SHROUDED ALTAR
-Makhai (Shadow Stalker res.)
-------------REVENANTS--------------
CEMETERY
-Archon Revenant
CATACOMB
-Highman Revenant Armsman
COEMETERIUM
-Highman Revenant Bowman
MARTYRIUM
-Highman Revenant Defiler
TUMULUS
-Highman Revenant Pale Rider
MARKED TOMBS
-Highman Revenant Unforgiven
OSSUARY
-Highman Revenant Titan
GRAVES OF THE DAMNED
-Spectre
BURIAL VAULT
-Archon Revenant Titan Champion
FORGOTTEN DEPTH
-Forgotten Revenant
FORGOTTEN PORTAL
-Forgotten Revenant Titan
BLOOD HALL
-Vampire Mistress
HAUNTED HALLS
-Poltergeist
FORSAKEN CRYPT
-Apparition
-------------MINOTAURS--------------
[Minotaurs unearth their labyrinths below old Archon sites and offer a non-aligned living alternative to them.]
LABYRINTH
-Minotaur Bull
MINOTAUR CAMP
-Minotaur Mercenary
MAZE OF TRIALS
-Minotaur Mauler
-------------NAGAS--------------
OPHIDIAN PALACE
-Raja
ALTAR OF THE ASURAS (sorc)
-Asuri
-------------DRAGONS--------------
WYVERN CLIFF
-Cliff Wyvern
BURROW OF SEARING FLAMES
-Searing Wyvern
SEARING LAIR
-Searing Dragon
FABLED LAIR
-Fabled Dragon
RUINOUS LAIR
-Ruinous Dragon
BURROW OF CRYSTAL
-Crystal Wyvern
DRAKE ROOST
-Ice Drake
CRYSTAL LAIR
-Crystal Dragon
CELESTIAL LAIR
-Celestial Dragon
GHOST LAIR
-Ghost Dragon
SEA LAIR
-Sea Dragon
BURROW OF SHARDS
-Shard Wyvern
BURROW OF WOES
-Blue Wyvern
WOEFUL LAIR
-Blue Dragon
SHARD LAIR
-Shard Dragon
-------------GIANTS--------------
BURROW OF FOUL MAGICS
-Ogre Savant
HILL HOMESTEAD
-Hill Giant
ROC CLIFFS (druid)
-Great Roc
BLOOD LAKE
-Bloodflow Colossus
MENHIR OF STORMS
-Storm Giant
-------------KOBOLDS--------------
[Kobolds dwell in the shadow of the giants and offer low-tier troops to them]
KOBOLD COLONY
-Kobold Footpad
-Kobold Shooter
-Kobold Spearling
EARTHEN IDOL
-Kobold Geomancer
-------------FEY--------------
SYLVAN VINEYARD
-Satyr Reveller
MELODIC THICKET
-Satyr Flautist
GLADE FORT
-Satyr Champion
ENCHANTED GLEN
-Fairy Pixie
MAGIC BLOOM
-Fairy Sprite
OAK GROVE
-Dryad
ASH GROVE
-Melia
OAK HEART GROVE
-Hamadryad
APPLE GROVE
-Epimelid
UNICORN SPRING
-Spring Unicorn
UNICORN SANCTUARY
-Silver Unicorn
OVERGROWN CEMETERY
-Dullahan
SECRET
-Satyr Pilferer (?)
-------------MERFOLK--------------
CORAL RESIDENCES
-Triton
SEABED GARDEN
-Tidal Sage
REEFHOLD
-Reefguard
TIDAL PALACE
-Lord of the Tides
SERPENT REEF
-Sea Serpent
SECRET
-Leviathan (?)
-------------ANIMALS--------------
-White Griffin
-Terror Lizard
-Elder Spitting Spider
-Elder Canyon Crawler
-Elder Floral Weaver
-Winter Weaver
-Great Brown Beetle
-Rune Bear
-White Mammoth
-Giant Crab
-Dire Warg
-Penguin Overlord
-Giant Red Beetle
-Big Green Beetle
-Lurid Crab
-Dread Monkey Alpha
-Dread Monkey Foulcaster
-Dire Vulture
-Dire Wolf
-Taiga Mammoth
-Giant Eagle
-Snow Boar
-Fire Hound
-Dusk Adder
-Brown Bear
-White Tiger
-Spitting Spider
-Black Spider
-Canyon Crawler
-Frost Spinner
-Floral Weaver
-Spiderling
-Red Raptor
-Green Raptor
-Mandrill
-Snapper Crab
-Mongrel
-Wild Horse
-Wolf
-Arctic Wolf
-------------MISC MONSTERS--------------
-Maloculus
-Sarcoculus
-Ignoculus
-Oni
-Troll Warrior
-Rock Troll
-Ice Troll
-Watchling
-------------OTHER--------------
-Putto (?)
-Yakan Efreet (?)

INVASION EVENTS:
Sign of the Great Wolf (Early Game)
-Small packs of wargs and mongrels.
Goblin Raiders (Early-Mid Game):
-Small warbands of goblins, usually led by one T2.
Marching Kobolds (Early-Mid Game):
-Small warbands of kobolds.
Rum Shortage (Early-Mid Game):
-Pirates and sailors in small warbands, usually led by one T2.
Orc Warbands (Mid Game):
-Warbands of vengeful orcs.
Zombie Epidemic (Mid-Late Game):
-Large swarms of zombies appear across the map.
Boomsday Cult (Mid-Late Game):
-Large stacks of Goblin Expoders!
Goblintide (Late Game):
-Large amounts of randomly sized goblin warbands spawn across the map with little time to prepare. No T3s or T4s.
Automaton Uprising (Late Game):
-Large warbands of Automatons.
Oni Gates (Late Game):
-Warbands of Onis.
Northern Invaders (Late Game):
-Random-sized warbands of classic (short) frostlings along with siege weapons, including Warwolf.
The Queen's Parting Gift (Late Game):
-Frostling Ice Warriors (Royal Guards, Rime Knights, etc) spawn in randomly sized warbands.
Age of Piracy (Late Game):
-All pirate and sailor themed units along with cannons and all ships spawn in randomly sized warbands.
Yaka's Legion (Late Game):
-All tigran units in red and gold armor along with Phoenixes and Prowlers spawn in randomly sized warbands.
Grand Carnival (Late Game):
Tigers, Brown Bears, Elephants, Jesters, Bards, Charlatans, Harlequins, Seers and Pyrotechnicians spawn in randomly sized troupes.

OTHER EVENTS:
Distant Allies - Temporarily gives you the Summon Kobold spell. (early-mid)
Blessing of the Roads - Increased movement on roads. (early-mid)
Carnival - Increased happiness. (all)
Spoils of War - You gain resources through killing enemies. (all)
Territory Rush - Upkeep lowered for all units outside your borders. (early)
Lifegiver's Gift - Temporarily gives you the True Resurrect and Resurrect Hero spell. (late)
Yuletide - Happiness increased by 300 and no penalty for enemies within borders. (all)
Kyeser's Experiment - Temporarily gives you the Summon Siege Engine spell. (mid-late)
Enviromental Indifferentiator - Temporarily gives you all Domain spells. (all)
Stand Together! - Troops cannot desert. (all)
Condottieri - Mercenaries are cheaper. (mid-late)
Elite Bodyguard - All units are produced at gold rank. (late)
Knowledge Through Trade - See the location of all cities. (late)
Whispers of the Spider Queen - Temporarily gives you the Summon Arachnid Horde spell. (late)

*Pure class units and will not show up as rewards or in starting armies for others than the class.
Zuletzt bearbeitet von That Human; 18. Dez. 2024 um 6:28
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Beiträge 4660 von 71
You are a legend my friend. Thank you for clarifying. I put my orc sorc test playthrough on hold but now i think ill resume my orc run now. Maybe start a new game as this changes my build list. No biggie though. This is the fun part. Keep up the good work!
Isn't the makhai a shrouded altar unit also its listedas an orc warlock summon instead of orc summoner summon along with a bunch of others
That Human  [Entwickler] 12. Aug. 2020 um 23:10 
Yeah, the list needs a bit of an update. I'm on it!
Great Job! But no Leprachan for Halflings? I used to love that unit in the older AOW games.
Gibbering Giblet. Just too great.
What I noticed is when I look at possible buildings and what units they unlock, it always shows for my starting race, also when the actual city has a different race. Finished Tigran dreadnought and Frostling Sorcerer, now its Keeper of the Peace Master Marry Me, a beautiful Necro Human vs 6 alliead Emperors.
Your mod really enriched this game so much.
That Human  [Entwickler] 9. Juli 2021 um 6:00 
Thanks! Have fun conquering those mortal fools with your vampires!
A question about the latest update. When it says "counts a musketeer internally" och "counts as engineer internally", what does that mean? When does that make a difference?
Suggestion, for High Elves, a bit of a nerf (mostly to not make archers too powerful)

1) Sylvan Ranger, change that it is +1 melee on veteran instead of +1 ranged, to nerf the ranged a bit and be more in line with the Hunter that has those medals.

2) Noble Archers with 13 base ranged damage and +1 ranged on each medal makes them very powerful. I would suggest better with 13 base ranged to make them the most powerful archers without medal, but then +1 melee instead of ranged on veteran and elite. Makes them on gold medal as powerful as other archers (but still very powerful)

Also, Sharpshooters having 58 health does feel for me a bit odd, why they would have more then others. Maybe have 50 on them as well, as with noble archers? Or even 48 instead, to make noble archers a bit more powerful in comparison?

My experience playing with elves is that T3 archers survive quite good, and have a lot of hitpoints as soon as they get a couple of medals anyway, so do not need to high starting hit points.

Just suggestions, but I saw some other saying elves are quite powerful, so might balance it a little bit, while keeping in line with other units.
That Human  [Entwickler] 21. Juli 2021 um 12:34 
I might consider the Sylvan Ranger change, we'll see. Noble Archers seem great at first, but compared to regular longbowmen they are also massive investment for higher damage and survivability.

As for the Sharpshooter, he got 45 hitpoints, not 58. You are mentioning Sharpshooter along with High Elves (my mod only got a human one) so I think you are mixing up my units with units from another mod.
Zuletzt bearbeitet von That Human; 24. Juli 2021 um 1:51
Ursprünglich geschrieben von That Human:
As for the Sharpshooter, he got 45 hitpoints, not 58. You are mentioning Sharpshooter along with High Elves (my mod only got a human one) so I think you are mixing up my units with units from another mod.

Ah, true, Sharpshooter is from another mod, my bad!
Have been playing with the mod a little and it seems great. What i do miss (which i believe several others has pointed out) is a requirement listing for each unit. Maybe place it in the description so it is easy accessible? Another thing I would like to see is a bigger mix among the cross class tier 4. Right now it seems to be leaning a lot towards theocrat/dreadnaught and warlord, but the other classes seems almost nonexistent. Would love to see a cross class for every class. Just my 2 cents.
That Human  [Entwickler] 9. Mai 2022 um 3:47 
With description, do you mean in-game? Unfortunatly, that is not possible.

The other classes (sans Rogue, which get other benefits such as the improved Plague of Brigands and the Makhai) instead gets new T3s and T4s from dwellings. The reason why is that they summon theirs, and I wanted to avoid any balance issues with other mods caused by adding new spells to the tech trees.
Ursprünglich geschrieben von That Human:
With description, do you mean in-game? Unfortunatly, that is not possible.

The other classes (sans Rogue, which get other benefits such as the improved Plague of Brigands and the Makhai) instead gets new T3s and T4s from dwellings. The reason why is that they summon theirs, and I wanted to avoid any balance issues with other mods caused by adding new spells to the tech trees.
I agree with the summons, but I think it is possible to add a producable tier IV, something like Master Sorcerer, Master Druid or something. Some sort of support/spell casting unit of the class. Would balance things out since all the others get quite easily a tier 4 extra.
That Human  [Entwickler] 10. Mai 2022 um 11:09 
It was an idea, but those classes focus more on their powerful spells and giving them powerful units from their cities would upset the overall balance as they would then have two regular sources to produce T4s. The best compromise was the units I gave them, which does include new T3s, and the ability to have more options if they gain dwellings.

An early concept was adding new units to the Summon Eldritch Horror and Summon Horned God, but adding a random factor to spells that never had them could potentially break strategies built around the idea of knowing what you get.

Either way, this should go to the other, more generalist thread (council).
That Human  [Entwickler] 26. Juli 2022 um 21:54 
If I have missed something, let me know. The latest update changed so many unit placements I might have forgotten something.
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Beiträge 4660 von 71
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