Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Any ideas?
Although the resurgence might be overpowered for the effectiveness. Plus it basically guarantees that they will get to gold rank and above if you are smart about it...
Melee attack that targets enemy/wall but damages self instead and a new variant of Explosive Death that deals higher damage.
However, I fear that if the AI gets their hands on ability that damages their own units, and I am unsure how to make an ability "backfire" like this in the first place. The alternatives will likely have them either explode on startup or be an ability that deals splash that hurts self, but such an alternative will deal far less damage if destroyed by another unit, making it easy for the enemy to run up to it with strong units and detonate it.
Currently, I am going for very low damage, wall crushing (so it can target walls) and relying on retaliations detonating the unit plus an ability so it can target itself, but I fear that in this case, the AI will instead detonate the unit on startup. Getting the AI to work properly is the hardest part.
It should be noted however that Dreadnoughts especially will have great use of them during sieges, as they can learn sabotage thanks to being irregulars. This is also a reason why I think it might be best to keep them like this, making the AI use them more cleverly and they will run for the gates otherwise, most likely blowing up wall sections before getting there.
Edit: Oh, and I threw in a wild manticore. Reasons.
love your work, its very impressive how you doing all those stuff and fast updates :D. What I would like to see are some unit models from „AoW 3 two point ouch” mod. There are some cool models like Azzura etc, but author kinda goes crazy on balance stuff, like I was able to make 3ple kill of enemy units by just one tier I pikeman with his aoe spear abilities and without couteratack xD (abilities itself are fine just dmg rockets to moon). And bcs of not only that I choose and tried your units they felt better its a blast to play, so many options^^ Every game I can make sth else from previous or get :D Idk if you consider to make some units for „Ebm” maybe if you expire vanilla buildings ;p
Also don't know if sb mentioned is there a possibility to make more naval units from renaissance and pirate times like santa maria, corvets and idk some liner ships from XVII century xD etc (just a frigate and galleon feel kinda bland and unexplored to me) or it is out of your range ;p I play mostly rogue, drednought and sorc that's why, saw some old man and marine mod will try it out soon.
Maybe we could get some units for sorcerer like genies? For idk tigrans/humans sth like that and they could cast some spells or give buffs. I saw you made a Lich didn't experience that unit yet but could get some summon effect one of your others skeletons you made, but could be too strong, depends. If I get some ideas I will wtite up more anyway keep fantastic work man, cheers :)
I am planning ships, but I am (for now) limited to the models in-game. May try out some crazy stuff, but I looked through the ships and the texture wraps looked confusing. I want to get to them, though.
Genies is a good idea! Would need to figure out how to make them look decent, but they would be pretty great in terms of gameplay, could also inhabit nodes for more enemy variety.
I think it's a given the Goblin Dreadnought will get a giant robot similar to the orcs, but I would like some feedback on the name.
Is Goblinator good, or too silly? I keep calling it that myself, the name has been stuck in my head since I came up with it back in what, 2005? But yeah, is the name good or should I go with another one?